pvgttm-web/src/pages/bestiary/mylark.md
2023-04-24 18:13:58 -04:00

33 lines
1.6 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
title: Mylark
description: The mylark creature for OSR gaming.
date_pub: 2023-04-23T18:55:00-04:00
section: bestiary
content_type: feature
short_code: bmy
---
2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------- |
| **Hit Dice** | 1hp |
| **Armor Class** | 13 |
| **Movement** | 40' flying |
| **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) |
| **Alignment** | Neutral |
| **Save As** | [Commoner](/bestiary/commoner.html) |
| **Morale** | 6 (7 with alpha) |
| **XP** | 5 |
</div>
**Alpha**: Each group of 40 or more is lead by an alpha: HD 2 (9 hp); AC 13; Attacks: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20;
**Flock**: Travel in large groups (1d6 x 10), usually arrange into flocks of 10.
**Psychic Sense**: Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots).
**Swarm**: 8 mylarks can swarm around a targets head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP.
**Skittish**: Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail. They automatically fail when an a alpha is killed.