1.6 KiB
title | description | date_pub | section | content_type | short_code |
---|---|---|---|---|---|
Mylark | The mylark creature for OSR gaming. | 2023-04-23T18:55:00-04:00 | bestiary | feature | bmy |
2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
Hit Dice | 1hp |
Armor Class | 13 |
Movement | 40' flying |
Attacks | 1 (-1) @ 1d4 or confusion (swarm) |
Alignment | Neutral |
Save As | Commoner |
Morale | 6 (7 with alpha) |
XP | 5 |
Alpha: Each group of 40 or more is lead by an alpha: HD 2 (9 hp); AC 13; Attacks: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20;
Flock: Travel in large groups (1d6 x 10), usually arrange into flocks of 10. Psychic Sense: Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots). Swarm: 8 mylarks can swarm around a target’s head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP. Skittish: Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail. They automatically fail when an a alpha is killed.