pvgttm-web/src/pages/bestiary/mylark.md

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2023-04-24 18:13:58 -04:00
---
title: Mylark
description: The mylark creature for OSR gaming.
date_pub: 2023-04-23T18:55:00-04:00
section: bestiary
content_type: feature
short_code: bmy
---
2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
<div class='headlessTableWrapper'>
| | |
| --------------- | ----------------------------------- |
| **Hit Dice** | 1hp |
| **Armor Class** | 13 |
| **Movement** | 40' flying |
| **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) |
| **Alignment** | Neutral |
| **Save As** | [Commoner](/bestiary/commoner.html) |
| **Morale** | 6 (7 with alpha) |
| **XP** | 5 |
</div>
**Alpha**: Each group of 40 or more is lead by an alpha: HD 2 (9 hp); AC 13; Attacks: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20;
**Flock**: Travel in large groups (1d6 x 10), usually arrange into flocks of 10.
**Psychic Sense**: Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots).
**Swarm**: 8 mylarks can swarm around a targets head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP.
**Skittish**: Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail. They automatically fail when an a alpha is killed.