--- title: Mylark description: The mylark creature for OSR gaming. date_pub: 2023-04-23T18:55:00-04:00 section: bestiary content_type: feature short_code: bmy --- 2' long, lamprey-like, winged snakes that feed on psychic energy and travel in large flocks.
| | | | --------------- | ----------------------------------- | | **Hit Dice** | 1hp | | **Armor Class** | 13 | | **Movement** | 40' flying | | **Attacks** | 1 (-1) @ 1d4 or confusion (swarm) | | **Alignment** | Neutral | | **Save As** | [Commoner](/bestiary/commoner.html) | | **Morale** | 6 (7 with alpha) | | **XP** | 5 |
**Alpha**: Each group of 40 or more is lead by an alpha: HD 2 (9 hp); AC 13; Attacks: 1 (+1) @ 1d4 (bite); MV: 10' / 60' flying; ML: 8; XP: 20; **Flock**: Travel in large groups (1d6 x 10), usually arrange into flocks of 10. **Psychic Sense**: Know direction and general distance to nearest psychic sources (typically, sentient creatures, but especially active Pilots). **Swarm**: 8 mylarks can swarm around a target’s head to either cause confusion (-2 to attack rolls and saves, and prevents spellcasting), or drain creature of 1d4 HP. **Skittish**: Unless magically summoned or controlled, mylarks check morale every round, with the disengaged ones leaving on a fail. They automatically fail when an a alpha is killed.