pvgttm-web/ose_backup/rules/critical-hits.md
2023-04-24 18:13:58 -04:00

1.5 KiB

title description date_pub section content_type short_code
Critical Hits Critical hit tables 2023-02-19T18:15:00-05:00 rules feature rch

A natural 20 is a critical hit. Roll 1d20 on the Critical Hit Table to see what additional effect occurs.

1d20 Effect
1-2 Max Damage
3 Max Damage + Free Attack1
4 Max Damage + Target Fumble2
5 Max Damage + Target Blinded3
6 Double Damage
7 Double Damage + Free Attack1
8 Double Damage + Target Fumble2
9 Double Damage + Target Blinded3
10 Double Max Damage
11 Triple Damage
12 Triple Damage + Free Attack1
13 Triple Damage + Target Fumble2
14 Triple Damage + Target Blinded3
15 Triple Max Damage
16 Quadruple Max Damage
17 Max Damage + Armor Damaged4
18 Max Damage + Target Amputation5
19 Max Damage + Target Stunned6
20 Save vs. Death or die

  1. Attempt another hit with same weapon ↩︎

  2. Target must roll on fumble table ↩︎

  3. Blood or debris blinds target for 1d4 rounds ↩︎

  4. Reduce target's AC by 1 until armor repaired / healed ↩︎

  5. Target loses an appendage. ↩︎

  6. Blow stuns target for 1d6 rounds ↩︎