--- title: Critical Hits description: Critical hit tables date_pub: 2023-02-19T18:15:00-05:00 section: rules content_type: feature short_code: rch --- A natural 20 is a critical hit. Roll 1d20 on the Critical Hit Table to see what additional effect occurs.
| 1d20 | Effect | | ---- | ---------------------------------- | | 1-2 | Max Damage | | 3 | Max Damage + Free Attack[^1] | | 4 | Max Damage + Target Fumble[^2] | | 5 | Max Damage + Target Blinded[^3] | | 6 | Double Damage | | 7 | Double Damage + Free Attack[^1] | | 8 | Double Damage + Target Fumble[^2] | | 9 | Double Damage + Target Blinded[^3] | | 10 | Double Max Damage | | 11 | Triple Damage | | 12 | Triple Damage + Free Attack[^1] | | 13 | Triple Damage + Target Fumble[^2] | | 14 | Triple Damage + Target Blinded[^3] | | 15 | Triple Max Damage | | 16 | Quadruple Max Damage | | 17 | Max Damage + Armor Damaged[^4] | | 18 | Max Damage + Target Amputation[^5] | | 19 | Max Damage + Target Stunned[^6] | | 20 | Save vs. Death or die |
[^1]: Attempt another hit with same weapon [^2]: Target must roll on fumble table [^3]: Blood or debris blinds target for 1d4 rounds [^4]: Reduce target's AC by 1 until armor repaired / healed [^5]: Target loses an appendage. [^6]: Blow stuns target for 1d6 rounds