---
title: Critical Hits
description: Critical hit tables
date_pub: 2023-02-19T18:15:00-05:00
section: rules
content_type: feature
short_code: rch
---
A natural 20 is a critical hit. Roll 1d20 on the Critical Hit Table to see what additional effect occurs.
| 1d20 | Effect |
| ---- | ---------------------------------- |
| 1-2 | Max Damage |
| 3 | Max Damage + Free Attack[^1] |
| 4 | Max Damage + Target Fumble[^2] |
| 5 | Max Damage + Target Blinded[^3] |
| 6 | Double Damage |
| 7 | Double Damage + Free Attack[^1] |
| 8 | Double Damage + Target Fumble[^2] |
| 9 | Double Damage + Target Blinded[^3] |
| 10 | Double Max Damage |
| 11 | Triple Damage |
| 12 | Triple Damage + Free Attack[^1] |
| 13 | Triple Damage + Target Fumble[^2] |
| 14 | Triple Damage + Target Blinded[^3] |
| 15 | Triple Max Damage |
| 16 | Quadruple Max Damage |
| 17 | Max Damage + Armor Damaged[^4] |
| 18 | Max Damage + Target Amputation[^5] |
| 19 | Max Damage + Target Stunned[^6] |
| 20 | Save vs. Death or die |
[^1]: Attempt another hit with same weapon
[^2]: Target must roll on fumble table
[^3]: Blood or debris blinds target for 1d4 rounds
[^4]: Reduce target's AC by 1 until armor repaired / healed
[^5]: Target loses an appendage.
[^6]: Blow stuns target for 1d6 rounds