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109 lines
3.7 KiB
Markdown
109 lines
3.7 KiB
Markdown
---
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title: Corsair (Sea) class
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description: The Corsair (Sea) class for OSR gaming.
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date_pub: 2023-04-01T19:57:00-05:00
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section: classes
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content_type: feature
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short_code: ccr
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---
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[[toc]]
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<div class='headlessTableWrapper'>
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| ----------------- | ------------------- |
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| **Requirements** | None |
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| **Hit Dice** | 1d6 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather, no shields |
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| **Weapons** | Any |
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| **Languages** | Alignment, Common |
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</div>
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Corsairs are adventurers who live by their talents on the high seas, offering a range of specialized sailing and adventuring skills unavailable to other characters.
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### Boarding
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- Don't suffer the usual boarding penalty to attack rolls and Armor Class when boarding.
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### Corsair Skills
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- For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6.
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- Referee should roll in secret for move silently (MS).
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<div class="dividedTableWrapper">
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| Level | CS | MS | SF | TW |
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| :---: | :-: | :-: | :-: | :-: |
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| 1 | 87 | 20 | 20 | 60 |
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| 2 | 88 | 25 | 25 | 65 |
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| 3 | 89 | 30 | 30 | 70 |
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| 4 | 90 | 35 | 35 | 75 |
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| 5 | 91 | 40 | 40 | 80 |
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| 6 | 92 | 45 | 45 | 85 |
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| 7 | 93 | 50 | 55 | 90 |
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| 8 | 94 | 55 | 65 | 95 |
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| 9 | 95 | 60 | 75 | 97 |
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| 10 | 96 | 65 | 85 | 98 |
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| 11 | 97 | 70 | 95 | 99 |
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| 12 | 98 | 73 | 97 | 99 |
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| 13 | 99 | 76 | 98 | 99 |
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| 14 | 99 | 80 | 99 | 99 |
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[Corsair Skills Chance of Success]
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</div>
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- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking damage).
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- **Move silently (MS)**: Sneak past enemies unnoticed.
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- **Seafaring (SF)**: Keep footing during rough waters, survive on the open seas, and make repairs when vessel takes on damage.
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- **Tightrope walking (TW)**: Walk along tightropes, narrow beams, and ledges at up to half normal movement rate.
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- Roll for every 60’ walked, failure means falling (and taking damage).
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- Windy conditions may reduce the chance of success by up to 20%.
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### Lore
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From 3rd level, 2-in-6 chance of knowing lore pertaining to creatures, magic items, or heroes of sea-related folktale or legend.
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- May be used to identify the nature and powers of sea-related magic items.
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### Sneak Attack
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When attacking an unaware opponent from behind, the attack gets +4 and it deals double damage.
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### Start Crew
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From 9th level, can establish a crew.
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- Attracts 2d6 sailors of 1st level who will serve with some reliability and may be used to run one or more ships.
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### Advancement
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<div class="dividedTableWrapper levelTable">
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| Level | XP | HD | Atk<br />Mod | Saving Throws ||||||
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| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] |
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| :---: | :-----: | :--------: | :-----: | :---: | :---: | :---: | :---: | :---: |
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| 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 |
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| 2 | 1,200 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 |
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| 3 | 2,400 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 |
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| 4 | 4,800 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 |
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| 5 | 9,600 | 5d6 | +2 | 12 | 13 | 11 | 14 | 13 |
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| 6 | 20,000 | 6d6 | +2 | 12 | 13 | 11 | 14 | 13 |
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| 7 | 40,000 | 7d6 | +2 | 12 | 13 | 11 | 14 | 13 |
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| 8 | 80,000 | 8d6 | +2 | 12 | 13 | 11 | 14 | 13 |
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| 9 | 160,000 | 9d6 | +5 | 10 | 11 | 9 | 12 | 10 |
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| 10 | 280,000 | 9d6+2 | +5 | 10 | 11 | 9 | 12 | 10 |
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| 11 | 400,000 | 9d6+4 | +5 | 10 | 11 | 9 | 12 | 10 |
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| 12 | 520,000 | 9d6+6 | +5 | 10 | 11 | 9 | 12 | 10 |
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| 13 | 640,000 | 9d6+8 | +7 | 8 | 9 | 7 | 10 | 8 |
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| 14 | 760,000 | 9d6+10 | +7 | 8 | 9 | 7 | 10 | 8 |
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[Level Advancement]
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[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
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</div>
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