--- title: Corsair (Sea) class description: The Corsair (Sea) class for OSR gaming. date_pub: 2023-04-01T19:57:00-05:00 section: classes content_type: feature short_code: ccr --- [[toc]]
| | | | ----------------- | ------------------- | | **Requirements** | None | | **Hit Dice** | 1d6 | | **Maximum Level** | 14 | | **Armor** | Leather, no shields | | **Weapons** | Any | | **Languages** | Alignment, Common |
Corsairs are adventurers who live by their talents on the high seas, offering a range of specialized sailing and adventuring skills unavailable to other characters. ### Boarding - Don't suffer the usual boarding penalty to attack rolls and Armor Class when boarding. ### Corsair Skills - For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6. - Referee should roll in secret for move silently (MS).
| Level | CS | MS | SF | TW | | :---: | :-: | :-: | :-: | :-: | | 1 | 87 | 20 | 20 | 60 | | 2 | 88 | 25 | 25 | 65 | | 3 | 89 | 30 | 30 | 70 | | 4 | 90 | 35 | 35 | 75 | | 5 | 91 | 40 | 40 | 80 | | 6 | 92 | 45 | 45 | 85 | | 7 | 93 | 50 | 55 | 90 | | 8 | 94 | 55 | 65 | 95 | | 9 | 95 | 60 | 75 | 97 | | 10 | 96 | 65 | 85 | 98 | | 11 | 97 | 70 | 95 | 99 | | 12 | 98 | 73 | 97 | 99 | | 13 | 99 | 76 | 98 | 99 | | 14 | 99 | 80 | 99 | 99 | [Corsair Skills Chance of Success]
- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking damage). - **Move silently (MS)**: Sneak past enemies unnoticed. - **Seafaring (SF)**: Keep footing during rough waters, survive on the open seas, and make repairs when vessel takes on damage. - **Tightrope walking (TW)**: Walk along tightropes, narrow beams, and ledges at up to half normal movement rate. - Roll for every 60’ walked, failure means falling (and taking damage). - Windy conditions may reduce the chance of success by up to 20%. ### Lore From 3rd level, 2-in-6 chance of knowing lore pertaining to creatures, magic items, or heroes of sea-related folktale or legend. - May be used to identify the nature and powers of sea-related magic items. ### Sneak Attack When attacking an unaware opponent from behind, the attack gets +4 and it deals double damage. ### Start Crew From 9th level, can establish a crew. - Attracts 2d6 sailors of 1st level who will serve with some reliability and may be used to run one or more ships. ### Advancement
| Level | XP | HD | Atk
Mod | Saving Throws |||||| | ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | | :---: | :-----: | :--------: | :-----: | :---: | :---: | :---: | :---: | :---: | | 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 | | 2 | 1,200 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 | | 3 | 2,400 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 | | 4 | 4,800 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 | | 5 | 9,600 | 5d6 | +2 | 12 | 13 | 11 | 14 | 13 | | 6 | 20,000 | 6d6 | +2 | 12 | 13 | 11 | 14 | 13 | | 7 | 40,000 | 7d6 | +2 | 12 | 13 | 11 | 14 | 13 | | 8 | 80,000 | 8d6 | +2 | 12 | 13 | 11 | 14 | 13 | | 9 | 160,000 | 9d6 | +5 | 10 | 11 | 9 | 12 | 10 | | 10 | 280,000 | 9d6+2 | +5 | 10 | 11 | 9 | 12 | 10 | | 11 | 400,000 | 9d6+4 | +5 | 10 | 11 | 9 | 12 | 10 | | 12 | 520,000 | 9d6+6 | +5 | 10 | 11 | 9 | 12 | 10 | | 13 | 640,000 | 9d6+8 | +7 | 8 | 9 | 7 | 10 | 8 | | 14 | 760,000 | 9d6+10 | +7 | 8 | 9 | 7 | 10 | 8 | [Level Advancement] [^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells