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3.7 KiB
3.7 KiB
title | description | date_pub | section | content_type | short_code |
---|---|---|---|---|---|
Corsair (Sea) class | The Corsair (Sea) class for OSR gaming. | 2023-04-01T19:57:00-05:00 | classes | feature | ccr |
Requirements | None |
Hit Dice | 1d6 |
Maximum Level | 14 |
Armor | Leather, no shields |
Weapons | Any |
Languages | Alignment, Common |
Corsairs are adventurers who live by their talents on the high seas, offering a range of specialized sailing and adventuring skills unavailable to other characters.
Boarding
- Don't suffer the usual boarding penalty to attack rolls and Armor Class when boarding.
Corsair Skills
- For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6.
- Referee should roll in secret for move silently (MS).
Level | CS | MS | SF | TW |
---|---|---|---|---|
1 | 87 | 20 | 20 | 60 |
2 | 88 | 25 | 25 | 65 |
3 | 89 | 30 | 30 | 70 |
4 | 90 | 35 | 35 | 75 |
5 | 91 | 40 | 40 | 80 |
6 | 92 | 45 | 45 | 85 |
7 | 93 | 50 | 55 | 90 |
8 | 94 | 55 | 65 | 95 |
9 | 95 | 60 | 75 | 97 |
10 | 96 | 65 | 85 | 98 |
11 | 97 | 70 | 95 | 99 |
12 | 98 | 73 | 97 | 99 |
13 | 99 | 76 | 98 | 99 |
14 | 99 | 80 | 99 | 99 |
[Corsair Skills Chance of Success]
- Climb sheer surfaces (CS): Roll for every 100' climbed, failure means falling from the halfway point (and taking damage).
- Move silently (MS): Sneak past enemies unnoticed.
- Seafaring (SF): Keep footing during rough waters, survive on the open seas, and make repairs when vessel takes on damage.
- Tightrope walking (TW): Walk along tightropes, narrow beams, and ledges at up to half normal movement rate.
- Roll for every 60’ walked, failure means falling (and taking damage).
- Windy conditions may reduce the chance of success by up to 20%.
Lore
From 3rd level, 2-in-6 chance of knowing lore pertaining to creatures, magic items, or heroes of sea-related folktale or legend.
- May be used to identify the nature and powers of sea-related magic items.
Sneak Attack
When attacking an unaware opponent from behind, the attack gets +4 and it deals double damage.
Start Crew
From 9th level, can establish a crew.
- Attracts 2d6 sailors of 1st level who will serve with some reliability and may be used to run one or more ships.
Advancement
| Level | XP | HD | Atk
Mod | Saving Throws ||||||
^^ | ^^ | ^^ | ^^ | D1 | W1 | P1 | B1 | S1 |
---|---|---|---|---|---|---|---|---|
1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 |
2 | 1,200 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 |
3 | 2,400 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 |
4 | 4,800 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 |
5 | 9,600 | 5d6 | +2 | 12 | 13 | 11 | 14 | 13 |
6 | 20,000 | 6d6 | +2 | 12 | 13 | 11 | 14 | 13 |
7 | 40,000 | 7d6 | +2 | 12 | 13 | 11 | 14 | 13 |
8 | 80,000 | 8d6 | +2 | 12 | 13 | 11 | 14 | 13 |
9 | 160,000 | 9d6 | +5 | 10 | 11 | 9 | 12 | 10 |
10 | 280,000 | 9d6+2 | +5 | 10 | 11 | 9 | 12 | 10 |
11 | 400,000 | 9d6+4 | +5 | 10 | 11 | 9 | 12 | 10 |
12 | 520,000 | 9d6+6 | +5 | 10 | 11 | 9 | 12 | 10 |
13 | 640,000 | 9d6+8 | +7 | 8 | 9 | 7 | 10 | 8 |
14 | 760,000 | 9d6+10 | +7 | 8 | 9 | 7 | 10 | 8 |
[Level Advancement]
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D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎