pvgttm-web/ose_backup/rules/fumbles.md
2023-04-24 18:13:58 -04:00

1.8 KiB

title description date_pub section content_type short_code
Fumbles Fumble tables 2023-02-19T18:18:00-05:00 rules feature rf1

A natural 1 is a fumble. Roll 1d20 on the Fumble Table to see what additional effect occurs.

1d20 Effect
1 Stumble, weapon breaks
2 Stumble, automatic hit1 on closest ally within 10'
3 Stumble, next attack against is automatic critical hit
4 Stumble, can't attacks until end of next round
5 Stumble, can't attack until next round
6 Stumble, next attack against is automatic hit1
7 Stumble, hit self for maximum damage
8 Stumble, hit self for regular damage
9 Stumble, all rolls next round get -2
10 Stumble, go last in initiative next round
11 Fall down (prone) and drop weapon 30' away
12 Fall down (prone) and drop weapon 20' away
13 Fall down (prone) and drop weapon 10' away
14 Fall down (prone) and drop weapon nearby
15 Fall down (prone)
16 Drop weapon 30' away
17 Drop weapon 20' away
18 Drop weapon 10' away
19 Drop weapon at feet
20 Fumble weapon, but maintain hold

  1. Roll 1d20 to check for critical, but ignore further fumbles. ↩︎