pvgttm-web/ose_backup/races/dracokin.md
2023-04-24 18:13:58 -04:00

2.4 KiB

title description date_pub section content_type short_code
Dracokin TBD 2023-02-15T00:26:00-05:00 races feature rd1
Requirements Minimum CON 9
Ability modifiers +1 STR, -1 WIS
Languages Alignment, Common, Draconic

toc

Available Classes and Max Level

  • Assassin: 10th
  • Bard: 7th
  • Cleric: 7th
  • Fighter: 12th
  • Knight: 11th
  • Magic-user: 9th
  • Paladin: 11th
  • Ranger: 12th
  • Thief: 9th

Breath Weapon

Dracokin use the power of their draconic ancestory to exhale destructive energy. When a dracokin uses their breath weapon, all creatures in the area must make a saving throw vs. Breath Attacks. A creature takes 2d4 damage on a failed save, half as much on a successful one. The damage increase to 3d4 at 6th level, and 4d4 at 12th. Dracokin may use their breath weapons a number of times per day equal to 1/2 their level, rounded up.

Breath Resistance

Dracokin get a +2 to all Saving Throws vs. Breath Attacks of the same type that they can produce.

Draconic Ancestry

Dracokin are are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the damage and area of your breath weapon.

1d20 Color Breath Weapon
1 Amethyst 30' Line of Cold
2-3 Black 30' Line of Acid
4-5 Blue 30' Line of Lightning
6 Brass 20' Cone of Sleep Gas1
7 Bronze 30' Line of Lightning
8 Copper 30' Line of Acid
9 Emerald 20' Cone of Acid
10 Gold 20' Cone of Fire
11-12 Green 10' Cloud of Chlorine Gas
13 Onyx 10' Cloud of Chlorine Gas
14-15 Red 20' Cone of Fire
16 Ruby 30' Line of Fire
17 Silver 20' Cone of Cold
18 Topaz 10' Cloud of Sleep Gas1
19-20 White 20' Cone of Cold

[Draconic Ancestry]


  1. Rather than dealing damage, targets in area must save versus breath or fall asleep for 1d4 turns ↩︎