pvgttm-web/ose_backup/rules/fumbles.md

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---
title: Fumbles
description: Fumble tables
date_pub: 2023-02-19T18:18:00-05:00
section: rules
content_type: feature
short_code: rf1
---
A natural 1 is a fumble. Roll 1d20 on the Fumble Table to see what additional effect occurs.
<div class="dividedTableWrapper">
| 1d20 | Effect |
| ---- | ------------------------------------------------------ |
| 1 | Stumble, weapon breaks |
| 2 | Stumble, automatic hit[^1] on closest ally within 10' |
| 3 | Stumble, next attack against is automatic critical hit |
| 4 | Stumble, can't attacks until end of next round |
| 5 | Stumble, can't attack until next round |
| 6 | Stumble, next attack against is automatic hit[^1] |
| 7 | Stumble, hit self for maximum damage |
| 8 | Stumble, hit self for regular damage |
| 9 | Stumble, all rolls next round get -2 |
| 10 | Stumble, go last in initiative next round |
| 11 | Fall down (prone) and drop weapon 30' away |
| 12 | Fall down (prone) and drop weapon 20' away |
| 13 | Fall down (prone) and drop weapon 10' away |
| 14 | Fall down (prone) and drop weapon nearby |
| 15 | Fall down (prone) |
| 16 | Drop weapon 30' away |
| 17 | Drop weapon 20' away |
| 18 | Drop weapon 10' away |
| 19 | Drop weapon at feet |
| 20 | Fumble weapon, but maintain hold |
</div>
[^1]: Roll 1d20 to check for critical, but ignore further fumbles.