--- title: Fumbles description: Fumble tables date_pub: 2023-02-19T18:18:00-05:00 section: rules content_type: feature short_code: rf1 --- A natural 1 is a fumble. Roll 1d20 on the Fumble Table to see what additional effect occurs.
| 1d20 | Effect | | ---- | ------------------------------------------------------ | | 1 | Stumble, weapon breaks | | 2 | Stumble, automatic hit[^1] on closest ally within 10' | | 3 | Stumble, next attack against is automatic critical hit | | 4 | Stumble, can't attacks until end of next round | | 5 | Stumble, can't attack until next round | | 6 | Stumble, next attack against is automatic hit[^1] | | 7 | Stumble, hit self for maximum damage | | 8 | Stumble, hit self for regular damage | | 9 | Stumble, all rolls next round get -2 | | 10 | Stumble, go last in initiative next round | | 11 | Fall down (prone) and drop weapon 30' away | | 12 | Fall down (prone) and drop weapon 20' away | | 13 | Fall down (prone) and drop weapon 10' away | | 14 | Fall down (prone) and drop weapon nearby | | 15 | Fall down (prone) | | 16 | Drop weapon 30' away | | 17 | Drop weapon 20' away | | 18 | Drop weapon 10' away | | 19 | Drop weapon at feet | | 20 | Fumble weapon, but maintain hold |
[^1]: Roll 1d20 to check for critical, but ignore further fumbles.