pvgttm-web/src/pages/campaign/sapphire-cove.md

6.3 KiB

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Sapphire Cove A description of the "home port" for the party of adventurers. 2023-02-20T00:10:00-05:00 campaign feature csc

NPCs

  • Lord Stengar Muziv - Harbormaster
    • Human noble
    • Goal: political movement, more power
    • Attitude: spinning lots of plates, flies off the handle at Fenwick when he screws up (and sometimes when he doesn't).
  • Zohar, Keeper of the Obelisk - Cleric of Phoris
    • Chatty and personable, but not always as devoted as he should be.
  • Amaryllis (Amary), the Alchemist - Runs the Magic Shop
    • And pretty and polite (but bored) female human
    • Smarter than she looks
    • Seems to be developing a relationship with Segu.
    • Took the demonic scroll from Segu to destory it.
    • Claims to be able to muster a "Wziard Army".
  • Fenwick C. Fizzlebell - Harbormaster's Assistant / Secretary
    • Fussy gnome dressed all in yellow
    • Always appears to be in over his head
    • Constantly apologizing for his failure, looks at the ground
  • Rocky - Fenwick's living statue
    • Exquisitely carved statue of human male
    • Apparently mute
    • Also serves as Fenwick's transportation and muscle
  • Unkhlar Thildison - Dwarven blacksmith
    • Thin and kinda shifty, with short copper hair and green eyes.
    • Has a pet spider named Therva that occasionally hangs out on his shoulder.

1 - Unkhlar's Ironworks

  • A fairly-modest blacksmith's workshop, small, dingy, with globes of flame stacked in the corner
  • Run by Unkhlar Thildison
  • Sells light globes and Dwarven unitools.

2 - The Armory

  • Strong, 2-story, half-timbered building, that serves as the headquarters of the town guard when stationed at the cove.
  • Bottom story is a large, divided cage which is used to detain thieves and scofflaws, usually holds prisoners temporarily before shipping them back to Portown.
  • Always at least 1 guard in the armory, in addition to the 2 making the rounds, and the 2 guarding the gateway.

3 - Sapphire Shark

  • "Help Wanted" sign in the window.
  • Long bar runs along most of the back wall.
  • People standing and sitting at perpendicular gravities to each other.
  • Tables and chairs clustered in the center of each wall (and the ceiling), with people freely standing about.
  • Everyone's drinks are served in small globes with straw-like protrusions.
  • Bartender is an apparently exasperated (and sweaty) human.

Menu

Drinks

  • Natural Spring Water - 2 sp
  • Coffee - 1 sp
  • Dragonberry juice - 3 sp
  • Bloo Milk - 1 sp

Wine

  • Bloodwine - 3 sp
  • Evermead - 2 sp
  • Fire Wine - 5 sp
  • Glowfie - 4 sp
  • Topaz - 3 sp
  • Westgate Ruby - 2 sp
  • Wizard's Choice - 5 sp

Liquor

  • Cherry Fire - 1 sp
  • Death Wish - 3 sp
  • Elverquis - 2 sp
  • Seawin - 1 sp
  • Whiskey - 2 sp

Ale

  • Bleak Stout - 1 sp
  • Dragon's Breath - 3 sp
  • Golden Sands Ale - 2 sp
  • Halfling's Best - 3 sp
  • Purple Noble - 2 sp
  • Shadowdark Ale - 4 sp

Food

  • Bloodhawk Breast from Krynn - 1 gp
  • Sea Serpent Sushi Roll - 3 gp
  • Mimic Tongue in Sauce - 2 gp
  • Owlbear Steak & Eggs - 4 gp
  • Tarrasque Ribeye - 5 gp

4 - Warehouse

  • 2 storey, multiple (locked) entrances on the bottom floor (and a large locked trap door on the top)

5 - Amary's Emporium

  • Run by Amaryllis the Alchemist
  • Appears to be bigger on the inside.
  • Lots of books, hints of "other services".
    • She buys live animals and rare monster bits.
  • Potions / Supplies
    • healing - 100 gp
    • 1gp for mystery potion
    • 10gp for orbs of light
    • Also carries "Sorcerer: The Summoning"

Emporium Stock

Potions

  • Clairvoyance - 250 gp
  • Control Giant - 350 gp
  • Delusion - 250 gp
  • Diminution - 100 gp
  • Divination - 500 gp
  • ESP - 100 gp
  • Flying - 200 gp
  • Gaseous Form - 150 gp
  • Growth - 100 gp
  • Healing (1d6+1) - 50 gp
  • Healing, Greater (2d6+3) - 125 gp
  • Healing, Supreme (4d6+7) - 300 gp
  • Invisibility - 300 gp
  • Invulnerability - 300 gp
  • Levitation - 150 gp
  • Poison - 100 gp
  • Polymorph Self - 300 gp
  • Raise Dead - 2500 gp
  • Remove Curse - 200 gp
  • Speak with Dead - 200 gp
  • Random Potion - 2 gp

Equipment

  • Acid (vial) - 1 gp
  • Alchemist's Fire (flask) - 5 gp
  • Antitoxin - 1 gp
  • Bottle (glass) - 2 gp
  • Flask or Tankard - 5 sp
  • Elemental Fire Globe - 200 gp
  • Elemental Water Globe - 200 gp
  • Ink (1 ounce bottle) - 1 gp
  • Ink, Gold (1 spell level) - 100 gp
  • Jug or Pitcher - 5 sp
  • Light Orb - 10 gp
  • Oil (flask) - 2 gp
  • Paper / parchement (2 heets) - 1 gp
  • Vial - 1 gp

Scrolls

  • Continual Light - 150 gp
  • Haste - 500 gp
  • Massmorph - 1200 gp
  • Polymorph others - 1000 gp (x2)
  • Detect Magic (A) - 25 gp
  • Light (A) - 50 gp

Live Animals

  • spider - 10gp
  • bat - 20gp
  • newt - 5gp

Random Potions (1 gp each)

  • Clairaudience
  • Clairvoyance
  • Control Animal
  • Control Dragon
  • Control Giant
  • Control Human
  • Control Plant
  • Control Undead
  • Delusion
  • Diminution
  • ESP
  • Fire Resistance
  • Flying
  • Gaseous Form
  • Giant Strength
  • Growth
  • Healing (1d6+1)
  • Healing, Greater (2d6+3)
  • Healing, Supreme (4d6+7)
  • Heroism
  • Invisibility
  • Invulnerability
  • Levitation
  • Longevity
  • Polymorph Self
  • Potion of Speed
  • Treasure Finding

6 - The Obelisk of Law

  • Maintained Zohar, Keeper of the Obelisk
  • Open temple of Law
  • A monolith of polished stone, built into the side of the wall just above the portal, with a praying circle around it.
  • Primarily dedicated to Phoris, but other Law gods are listed as well, including Endrion (Dragon god of Law).

7 - Harbormaster's Office

  • Office of Lord Stengar
  • Fine wooden desk and chairs.
  • Several knick-knacks seres as reminders of various deals he's put together.