--- title: Sapphire Cove description: A description of the "home port" for the party of adventurers. date_pub: 2023-02-20T00:10:00-05:00 section: campaign content_type: feature short_code: csc --- ### NPCs - **Lord Stengar Muziv** - Harbormaster - Human noble - Goal: political movement, more power - Attitude: spinning lots of plates, flies off the handle at Fenwick when he screws up (and sometimes when he doesn't). - **Zohar, Keeper of the Obelisk** - Cleric of Phoris - Chatty and personable, but not always as devoted as he should be. - **Amaryllis (Amary), the Alchemist** - Runs the Magic Shop - And pretty and polite (but bored) female human - Smarter than she looks - Seems to be developing a relationship with Segu. - Took the demonic scroll from Segu to destory it. - Claims to be able to muster a "Wziard Army". - **Fenwick C. Fizzlebell** - Harbormaster's Assistant / Secretary - Fussy gnome dressed all in yellow - Always appears to be in over his head - Constantly apologizing for his failure, looks at the ground - **Rocky** - Fenwick's living statue - Exquisitely carved statue of human male - Apparently mute - Also serves as Fenwick's transportation and muscle - **Unkhlar Thildison** - Dwarven blacksmith - Thin and kinda shifty, with short copper hair and green eyes. - Has a pet spider named Therva that occasionally hangs out on his shoulder. ### 1 - Unkhlar's Ironworks - A fairly-modest blacksmith's workshop, small, dingy, with globes of flame stacked in the corner - Run by Unkhlar Thildison - Sells light globes and Dwarven unitools. ### 2 - The Armory - Strong, 2-story, half-timbered building, that serves as the headquarters of the town guard when stationed at the cove. - Bottom story is a large, divided cage which is used to detain thieves and scofflaws, usually holds prisoners temporarily before shipping them back to Portown. - Always at least 1 guard in the armory, in addition to the 2 making the rounds, and the 2 guarding the gateway. ### 3 - Sapphire Shark - "Help Wanted" sign in the window. - Long bar runs along most of the back wall. - People standing and sitting at perpendicular gravities to each other. - Tables and chairs clustered in the center of each wall (and the ceiling), with people freely standing about. - Everyone's drinks are served in small globes with straw-like protrusions. - Bartender is an apparently exasperated (and sweaty) human. #### Menu Drinks - Natural Spring Water - 2 sp - Coffee - 1 sp - Dragonberry juice - 3 sp - Bloo Milk - 1 sp Wine - Bloodwine - 3 sp - Evermead - 2 sp - Fire Wine - 5 sp - Glowfie - 4 sp - Topaz - 3 sp - Westgate Ruby - 2 sp - Wizard's Choice - 5 sp Liquor - Cherry Fire - 1 sp - Death Wish - 3 sp - Elverquis - 2 sp - Seawin - 1 sp - Whiskey - 2 sp Ale - Bleak Stout - 1 sp - Dragon's Breath - 3 sp - Golden Sands Ale - 2 sp - Halfling's Best - 3 sp - Purple Noble - 2 sp - Shadowdark Ale - 4 sp Food - Bloodhawk Breast from Krynn - 1 gp - Sea Serpent Sushi Roll - 3 gp - Mimic Tongue in Sauce - 2 gp - Owlbear Steak & Eggs - 4 gp - Tarrasque Ribeye - 5 gp ### 4 - Warehouse - 2 storey, multiple (locked) entrances on the bottom floor (and a large locked trap door on the top) ### 5 - Amary's Emporium - Run by Amaryllis the Alchemist - Appears to be bigger on the inside. - Lots of books, hints of "other services". - She buys live animals and rare monster bits. - Potions / Supplies - healing - 100 gp - 1gp for mystery potion - 10gp for orbs of light - Also carries "Sorcerer: The Summoning" #### Emporium Stock Potions - Clairvoyance - 250 gp - Control Giant - 350 gp - Delusion - 250 gp - Diminution - 100 gp - Divination - 500 gp - ESP - 100 gp - Flying - 200 gp - Gaseous Form - 150 gp - Growth - 100 gp - Healing (1d6+1) - 50 gp - Healing, Greater (2d6+3) - 125 gp - Healing, Supreme (4d6+7) - 300 gp - Invisibility - 300 gp - Invulnerability - 300 gp - Levitation - 150 gp - Poison - 100 gp - Polymorph Self - 300 gp - Raise Dead - 2500 gp - Remove Curse - 200 gp - Speak with Dead - 200 gp - Random Potion - 2 gp Equipment - Acid (vial) - 1 gp - Alchemist's Fire (flask) - 5 gp - Antitoxin - 1 gp - Bottle (glass) - 2 gp - Flask or Tankard - 5 sp - Elemental Fire Globe - 200 gp - Elemental Water Globe - 200 gp - Ink (1 ounce bottle) - 1 gp - Ink, Gold (1 spell level) - 100 gp - Jug or Pitcher - 5 sp - Light Orb - 10 gp - Oil (flask) - 2 gp - Paper / parchement (2 heets) - 1 gp - Vial - 1 gp Scrolls - Continual Light - 150 gp - Haste - 500 gp - Massmorph - 1200 gp - Polymorph others - 1000 gp (x2) - Detect Magic (A) - 25 gp - Light (A) - 50 gp Live Animals - spider - 10gp - bat - 20gp - newt - 5gp Random Potions (1 gp each) - Clairaudience - Clairvoyance - Control Animal - Control Dragon - Control Giant - Control Human - Control Plant - Control Undead - Delusion - Diminution - ESP - Fire Resistance - Flying - Gaseous Form - Giant Strength - Growth - Healing (1d6+1) - Healing, Greater (2d6+3) - Healing, Supreme (4d6+7) - Heroism - Invisibility - Invulnerability - Levitation - Longevity - Polymorph Self - Potion of Speed - Treasure Finding ### 6 - The Obelisk of Law - Maintained Zohar, Keeper of the Obelisk - Open temple of Law - A monolith of polished stone, built into the side of the wall just above the portal, with a praying circle around it. - Primarily dedicated to Phoris, but other Law gods are listed as well, including Endrion (Dragon god of Law). ### 7 - Harbormaster's Office - Office of Lord Stengar - Fine wooden desk and chairs. - Several knick-knacks seres as reminders of various deals he's put together.