2.7 KiB
2.7 KiB
title, description, date_pub, section, content_type, short_code, status
title | description | date_pub | section | content_type | short_code | status |
---|---|---|---|---|---|---|
Encounter Roller (Alpha) | TBD | 2024-04-13T13:44:11.000-04:00 | tools | feature | er | hidden |
Encounter Roller
Total => Which Creature
D6: Group Size
Based on TPL
d6 | Result |
---|---|
1 | 50% TPL |
2 | 75% TPL |
3 | 100% TPL |
4 | 125% TPL |
5 | 150% TPL |
6 | 175% TPL |
[Group Size]
D8: Reaction
- -1 for aggressive NPCs, +1 for passive / friendly ones
d8 | Result |
---|---|
1 | Attack => -2 to 2d6 |
2-3 | Hostile (may attack) => -1 to 2d6 |
4-5 | Uncertain, neutral |
6-7 | Indifferent (may negotiate) => +1 to 2d6 |
8 | Friendly => +2 to 2d6 |
[Reaction]
D10: Distance
- Starting Distance = result x 10'
Special Results
Doubles => Surprise, which doubles determines who gets it:
- low doubles (d6 + d8): monsters get it
- mixed doubles (d6 + d10): PCs get it
- high doubles (d8 + d10): double surprise, miss each other
Triples => Roll again, two encounters are happening at same time.
https://playfulvoid.game.blog/2024/03/27/double-overloading-the-random-encounter-table/