add dinosaurs, dragons, and werebeasts

add some more campaign info
add encounter generators (alpha)
This commit is contained in:
Eric Woodward 2024-04-27 17:09:53 -04:00
parent f9a3003d70
commit a58d40278b
86 changed files with 2354 additions and 345 deletions

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@ -1,6 +1,6 @@
{
"name": "planar-vagabond",
"version": "0.14.3",
"version": "0.14.4",
"description": "",
"main": "index.js",
"scripts": {

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@ -0,0 +1,50 @@
<div class="calendarWrapper">
#### Trama, 78th Year Since Eradication
<ol class="calendar">
<li class="dayName">Undo</li>
<li class="dayName">Tudo</li>
<li class="dayName">Trado</li>
<li class="dayName">Pordo</li>
<li class="dayName">Fendo</li>
<li class="dayName">Saedo</li>
<li class="firstDay">1</li>
<li>2</li>
<li>3</li>
<li>4</li>
<li>5</li>
<li>6</li>
<li>7</li>
<li>8</li>
<li>9</li>
<li>10</li>
<li>11</li>
<li>12</li>
<li>13</li>
<li class="currDay">14</li>
<li>15</li>
<li>16</li>
<li>17</li>
<li>18</li>
<li>19</li>
<li>20</li>
<li>21</li>
<li>22</li>
<li>23</li>
<li>24</li>
<li>25</li>
<li>26</li>
<li>27</li>
<li>28</li>
<li>29</li>
<li>30</li>
</ol>
<p><em>
The month of Trama, in the 78th year since the Eradication of King Ranulf the Just and his court.
</em></p>
</div>

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@ -0,0 +1,5 @@
<div class="todayWrapper">
As of last session, it is **the morning of Saedo, the 30th day of Trama, in the 78th year since the Eradication of King Ranulf the Just and his court**.
</div>

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@ -0,0 +1,6 @@
Bite victim must **Save vs Paralyze** or fall unconscious for 1d10 rounds.
### Drain Blood
- May drain blood from an unconscious victim, inflicting 1d4 hp damage each round automatically.
- Victim killed this way must **Save vs Spells** or become undead after 24 hours.

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@ -1,9 +1,3 @@
### Breath Weapon
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Shapes:
- **Cloud** - 50 long, 40 wide, 20 high.
- **Cone** - 2 wide at the mouth, 30 wide at far end.
- **Line** - 5 wide along whole length.
- Immune to their own breath weapon, automatically save vs related attacks.
- Immune to their own breath weapon, automatically saves vs related attacks.

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@ -1,9 +1,11 @@
- Immune to mundane, non-silver weapons.
- Capable of shifting between their (natural) humanoid form, animal form, and a hybrid form.
- Takes one combat round to shift form, can attack as new form at end of round.
- Must change into and remain in hybrid or animal form during a full moon.
- Humanoid form usually retains some characteristics from animal form.
- While in animal form, can only speak with animals of that type.
- Cannot wear armor, as it limits their ability to shapeshift.
- Cannot use beak, bite, claw, or talon attacks when in humanoid form.
- Humanoid form usually retains some characteristics from animal form.
- While in animal form, can only speak with animals of that type (unless otherwise noted).
- Cannot use weapons while in animal form.
- May summon 1d2 animals associated with their animal form from the surrounding area.
- Animals arrive in 1d4 rounds.

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@ -12,6 +12,15 @@
// adding a dice looks for a matching die in the pattern and increments how many there are, or appends (if no match)
// so clicking "d6" 3x gives you "3d6" in box
// utilities
const getRandomValue = (max = 1, min = 1) =>
Math.round(Math.random() * (max - min)) + min,
rollDice = (sides = 1, count = 1) => {
const vals = [...Array(count).keys()].map(() => getRandomValue(sides)),
total = vals.reduce((v, a) => a + v, 0);
return [total, ...vals];
};
// Die Roller script
const addRollerForm = () => {
const rollerForm = document.getElementById('js-rollerForm'),
@ -81,8 +90,6 @@ const RoomTypes = {
if (room <= RoomTypes.SPECIAL) return false;
return treasure <= 2;
},
getRandomValue = (max = 1, min = 1) =>
Math.round(Math.random() * (max - min)) + min,
addRoomForm = () => {
const roomForm = document.getElementById('js-roomForm'),
roomOutput = document.getElementById('js-roomOutput');
@ -104,8 +111,8 @@ const RoomTypes = {
};
// Complication Randomizer scripts
const shuffleContainer = (parent) => {
const container = document.getElementById(parent),
const shuffleContainer = (parentId) => {
const container = document.getElementById(parentId),
children = container.children,
length = children.length,
shuffled = [...children];
@ -114,12 +121,60 @@ const shuffleContainer = (parent) => {
shuffled.sort(() => 0.5 - Math.random());
for (let i = 0; i < length; i++) container.appendChild(shuffled[i]);
},
setContainerContents = (parentId, content = '') => {
const container = document.getElementById(parentId);
if (container?.innerHTML) container.innerHTML = content;
},
addComplicationForm = () => {
const complicationForm = document.getElementById('js-complicationForm');
const complicationForm = document.getElementById('js-complicationForm'),
formControls = document.createElement('div');
formControls.innerHTML = [
'<button id="js-btnSetDungeon">Dungeon</button>',
'<button id="js-btnSetWilderness">Wilderness</button>',
'<input type="submit" value="Randomize!" />',
].join('\n');
complicationForm?.appendChild(formControls);
complicationForm?.addEventListener('submit', (e) => {
e.preventDefault();
shuffleContainer('js-complicationList');
});
const setDungeonButton = document.getElementById('js-btnSetDungeon'),
setWildernessButton = document.getElementById(
'js-btnSetWilderness'
);
setDungeonButton?.addEventListener('click', (e) => {
e.preventDefault();
setContainerContents(
'js-complicationList',
[
'<li>Encounter</li>',
'<li>Signs / Portents</li>',
'<li>Locality</li>',
'<li>Exhaustion *</li>',
'<li>Light Source *</li>',
'<li>No Complications</li>',
].join('\n')
);
});
setWildernessButton?.addEventListener('click', (e) => {
e.preventDefault();
setContainerContents(
'js-complicationList',
[
'<li>Encounter</li>',
'<li>Encounter *</li>',
'<li>Signs / Portents</li>',
'<li>Locality / Weather (2d4)</li>',
'<li>Lose Way (1d3 hrs)</li>',
'<li>No Complications</li>',
].join('\n')
);
});
},
addAstralComplicationForm = () => {
const complicationForm = document.getElementById(
@ -131,11 +186,146 @@ const shuffleContainer = (parent) => {
});
};
const reactionButtonVal = [
'Attack!',
'Hateful',
'Leery',
'Rude',
'Aloof',
'Uncertain',
'Confused',
'Indifferent',
'Cordial',
'Amiable',
'Friendly!',
],
rollEncounter = (sides = 1) => {
// roll 3d8 for monsters, note doubles (first 2 / last 2 / first & last) / triples
const [monsterTotal, ...monsterRolls] = rollDice(sides, 3),
hasStealthParty =
monsterRolls.length > 1 && monsterRolls[0] === monsterRolls[1],
hasStealthMonster =
monsterRolls.length > 2 && monsterRolls[1] === monsterRolls[2],
hasDoubleSurprise = hasStealthParty && hasStealthMonster,
hasDoubles = hasStealthParty || hasStealthMonster,
// roll 2d6 for reaction, note string & numeric value
[reactionTotal, ...reactionRolls] = rollDice(6, 2),
// roll 4d6 (or 1d4, if any doubles above) for starting distance
[distanceTotal, ...distanceRolls] = hasDoubles
? rollDice(4)
: rollDice(6, 4),
// Derived string and scores
reactionText = `<strong>${
reactionButtonVal[reactionTotal - 2]
} (${reactionTotal})</strong><br /><em>[${reactionRolls}]</em>`,
distanceText = `<strong>${
distanceTotal * 10
} yards</strong><br /><em>[${distanceRolls}]</em>`,
encounterOutput = document.getElementById('js-encounterOutput'),
outputTable = document.createElement('table');
// additional text denoting surprise results.
let surpriseText = '';
if (hasDoubleSurprise) surpriseText = 'Double Surprise';
else if (hasStealthMonster) surpriseText = 'Monster has stealth';
else if (hasStealthParty) surpriseText = 'Party has stealth';
if (surpriseText) surpriseText = `<br />${surpriseText}!`;
// combine monster roll total + surprise + roll data
const monsterRollText = `<strong>${monsterTotal}${surpriseText}</strong><br /><em>[${monsterRolls}]</em>`;
outputTable.innerHTML = [
`<thead><th colspan="2">Encounter (3d${sides}): ${dayjs().format(
'YYYY-MM-DD HH:mm:ss'
)}</th></thead>`,
'<tbody>',
`<tr><th>Monster</th><td>${monsterRollText}</td></tr>`,
`<tr><th>Distance</th><td>${distanceText}</td></tr>`,
`<tr><th>Reaction</th><td>${reactionText}</td></tr>`,
'</tbody>',
].join('\n');
outputTable.classList.add('encounterResultTable');
encounterOutput.prepend(outputTable);
},
addEncounterRoller = () => {
const complicationForm = document.getElementById('js-encounterForm'),
formControls = document.createElement('div');
formControls.innerHTML = [
'<div class="encounterButtonsWrapper">',
/*
'<div class="encounterButtonsDungeonWrapper"><em>Dungeon</em><br />',
'<button id="js-btnRollDungeonEncounter3d4">3d4</button>',
'<button id="js-btnRollDungeonEncounter3d6">3d6</button>',
'<button id="js-btnRollDungeonEncounter3d8">3d8</button>',
'</div>',
*/
'<div class="encounterButtonsWildernessWrapper"><em>Wilderness</em><br />',
'<button id="js-btnRollWildernessEncounter3d4">3d4</button>',
'<button id="js-btnRollWildernessEncounter3d6">3d6</button>',
'<button id="js-btnRollWildernessEncounter3d8">3d8</button>',
'</div></div>',
].join('\n');
complicationForm?.appendChild(formControls);
const rollDungeonEncounter3d4Button = document.getElementById(
'js-btnRollDungeonEncounter3d4'
),
rollDungeonEncounter3d6Button = document.getElementById(
'js-btnRollDungeonEncounter3d6'
),
rollDungeonEncounter3d8Button = document.getElementById(
'js-btnRollDungeonEncounter3d8'
),
rollWildernessEncounter3d4Button = document.getElementById(
'js-btnRollWildernessEncounter3d4'
),
rollWildernessEncounter3d6Button = document.getElementById(
'js-btnRollWildernessEncounter3d6'
),
rollWildernessEncounter3d8Button = document.getElementById(
'js-btnRollWildernessEncounter3d8'
);
if (rollDungeonEncounter3d4Button)
rollDungeonEncounter3d4Button.addEventListener('click', (e) => {
e.preventDefault();
rollEncounter(4);
});
if (rollDungeonEncounter3d6Button)
rollDungeonEncounter3d6Button.addEventListener('click', (e) => {
e.preventDefault();
rollEncounter(6);
});
if (rollDungeonEncounter3d8Button)
rollDungeonEncounter3d8Button.addEventListener('click', (e) => {
e.preventDefault();
rollEncounter(8);
});
if (rollWildernessEncounter3d4Button)
rollWildernessEncounter3d4Button.addEventListener('click', (e) => {
e.preventDefault();
rollEncounter(4);
});
if (rollWildernessEncounter3d6Button)
rollWildernessEncounter3d6Button.addEventListener('click', (e) => {
e.preventDefault();
rollEncounter(6);
});
if (rollWildernessEncounter3d8Button)
rollWildernessEncounter3d8Button.addEventListener('click', (e) => {
e.preventDefault();
rollEncounter(8);
});
};
export default (() => {
addRollerForm();
addRoomForm();
addComplicationForm();
addAstralComplicationForm();
addEncounterRoller();
})();
// @license-end

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@ -321,6 +321,11 @@ table th {
text-align: center;
}
.calendarWrapper p {
text-align: center;
margin: 1rem;
}
.calendarWrapper .calendar {
display: grid;
grid-template-columns: repeat(6, 1fr);
@ -366,6 +371,38 @@ table th {
padding: 0.5rem;
}
.encounterResultTable {
margin-bottom: 1rem;
margin-top: 1rem;
}
.encounterResultTable td {
text-align: center;
border: 1px dashed #f6bc43;
}
.encounterResultTable th {
border: 1px dashed #f6bc43;
border-bottom-style: solid;
border-collapse: collapse;
padding: 0.5rem;
}
.encounterButtonsWrapper {
display: flex;
flex-direction: row;
align-items: center;
justify-content: start;
}
.encounterButtonsWildernessWrapper {
/* margin-left: auto; */
border: 1px solid #e94e5c;
border-radius: .3rem;
padding: .25rem .5rem .5rem;
text-align: center;
}
.feature hr {
border: 1px 0 0 0;
border-color: #885c68;

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@ -25,6 +25,6 @@ Large (200 lbs), nocturnal, carnivorous flying mammals with 15' wingspans which
</div>
- 5% chance a group of giant bats are actually [giant vampire bats]().
- 5% chance a group of giant bats are actually [giant vampire bats](giant-vampire-bat.html).
!!!include(bestiary/bats/echolocation.md)!!!

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@ -25,11 +25,6 @@ Large (200 lbs), nocturnal, blood-sucking flying mammals with 15' wingspans whic
</div>
Bite victim must **Save vs Paralyze** or fall unconscious for 1d10 rounds.
### Drain Blood
- May drain blood from an unconscious victim, inflicting 1d4 hp damage each round automatically.
- Victim killed this way must **Save vs Spells** or become undead after 24 hours.
!!!include(bestiary/bats/bite-and-drain.md)!!!
!!!include(bestiary/bats/echolocation.md)!!!

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@ -0,0 +1,25 @@
---
title: Allosaurus
description: Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
content_type: feature
short_code: bd1a
---
Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------- |
| **Hit Dice** | 13 (55hp) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+9) @ 4d6 (bite) |
| **Movement** | 50' |
| **Saving Throws** | D8 W9 P10 B10 S12 (F7) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1350 |
</div>

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@ -0,0 +1,25 @@
---
title: Ankylosaurus
description: Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
date_pub: 2024-04-20T10:37:54.000-04:00
section: bestiary
content_type: feature
short_code: bd1n
---
Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------ |
| **Hit Dice** | 7 (33hp) |
| **Armor Class** | 19 |
| **Attacks** | 1 (+6) @ 2d6 (tail) |
| **Movement** | 20' |
| **Saving Throws** | D10 W11 P12 B13 S14 (F4) |
| **Morale** | 6 |
| **Alignment** | Neutral |
| **XP** | 450 |
</div>

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@ -0,0 +1,25 @@
---
title: Brontosaurus
description: Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
date_pub: 2024-04-20T10:53:19.000-04:00
section: bestiary
content_type: feature
short_code: bd1b
---
Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------ |
| **Hit Dice** | 26 (117hp) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+14) @ 2d6 (bite), 1 (+14) @ 3d6 (tail) |
| **Movement** | 20' |
| **Saving Throws** | D4 W5 P6 B5 S8 (F13) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 3750 |
</div>

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@ -0,0 +1,25 @@
---
title: Dimetrodon
description: Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
date_pub: 2024-04-20T11:00:41.000-04:00
section: bestiary
content_type: feature
short_code: bd1d
---
Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------ |
| **Hit Dice** | 7 (31p) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+6) @ 2d8 (bite) |
| **Movement** | 40' |
| **Saving Throws** | D10 W11 P12 B13 S14 (F4) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 450 |
</div>

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@ -0,0 +1,20 @@
---
title: Dinosaurs
description: Any of a number of bird-like lizards, often found on "lost world" planes (or dreaded jungle islands).
date_pub: 2024-04-20T11:19:58.000-04:00
section: bestiary
content_type: feature
short_code: bd1
---
Any of a number of bird-like lizards, often found on "lost world" planes (or dreaded jungle islands).
### Subtypes
- [Allosaurus](./allosaurus.html): Two-legged dinosaur, 15' tall, with large jaws and dagger-like teeth.
- [Ankylosaurus](./ankylosaurus.html): Four-legged, herbivorous dinosaur, 15' long and 4' tall (at the shoulder), with thick, bony armor and a massive, spiked-club-like tail.
- [Brontosaurus](./brontosaurus.html): Massive, four-legged, herbivorous dinosaur, 70'+ long and weighing 30+ tons, with a (relatively) small head, long neck, and powerful tapering tail.
- [Dimetrodon](./dimetrodon.html): Four-legged dinosaur, 10' long, with a "sail" of bony spines and skin webbing on its back.
- [Plesiosaurus](./plesiosaurus.html): Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
- [Triceratops](./triceratops.html): Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
- [Tyrannosaurus Rex](./tyrannosaurus-rex.html): Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.

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@ -0,0 +1,28 @@
---
title: Plesiosaurus
description: Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
date_pub: 2024-04-20T11:09:14.000-04:00
section: bestiary
content_type: feature
short_code: bd1p
---
Lake-dwelling dinosaur, 40'+ long, with a long neck, snake-like head, and 4 flippers.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------- |
| **Hit Dice** | 16 (72hp) |
| **Armor Class** | 13 |
| **Attacks** | 1 (+11) @ 4d6 (bite) |
| **Movement** | Swim 50' |
| **Saving Throws** | D8 W9 P10 B10 S12 (F8) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1350 |
</div>
- Territorial, attacks intruders (in the water) on sight.
- Capable of overturning small water craft.

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@ -0,0 +1,38 @@
---
title: Triceratops
description: Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
date_pub: 2024-04-20T10:19:10.000-04:00
section: bestiary
content_type: feature
short_code: bd1t
---
Four-legged, herbivorous dinosaur, 40' long and 12' high (at the shoulder), with a protective bone crest and three long horns on its head.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------------------------------- |
| **Hit Dice** | 11 (49hp) |
| **Armor Class** | 17 |
| **Attacks** | 1 (+8) @ 3d6 (gore) or 1 (+8) @ 3d6 (trample) |
| **Movement** | 30' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1100 |
</div>
- Territorial, attacks intruders on sight.
### Charge
- First round of combat only.
- Requires 20 yard run to get up to speed.
- Gore attack inflicts double damage.
### Trample
- 75% chance of trampling each round.
- +4 to hit humanoid-sized or smaller targets.

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@ -0,0 +1,28 @@
---
title: Tyrannosaurus Rex
description: Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
date_pub: 2024-04-20T10:07:54.000-04:00
section: bestiary
content_type: feature
short_code: bd1r
---
Two-legged dinosaur, 20'+ tall, with enormous jaws and small arms that preys on animal of human size or bigger.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------- |
| **Hit Dice** | 20 (90hp) |
| **Armor Class** | 16 |
| **Attacks** | 1 (+13) @ 6d6 (bite) |
| **Movement** | 40' |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 11 |
| **Alignment** | Neutral |
| **XP** | 2000 |
</div>
- Aggressive, attacks on sight.
- Attacks largest potential target first.

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@ -1,9 +1,37 @@
---
title: Black Dragon
description: TBD
date_pub: 2023-04-09T23:12:00-04:00
description: A chromatic dragon that lairs in swamps and marshes.
date_pub: 2024-04-21T10:55:56.000-04:00
section: bestiary
content_type: feature
short_code: bdcb
status: draft
short_code: bdrcb
---
A [chromatic dragon](./index.html) that lairs in swamps and marshes.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 |
| **Attacks** | +6: 2 @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 1250 |
</div>
- 20% chance can speak and use arcane magic, knowing 1d4 1st level spells.
- 30% chance of sleeping.
### Breath Weapon
60' long line of acid.
- 5 wide along whole length.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@ -1,9 +1,37 @@
---
title: Blue Dragon
description: TBD
date_pub: 2023-04-09T23:12:00-04:00
description: A chromatic dragon that lairs on open plains and in deserts.
date_pub: 2024-04-21T11:14:43.000-04:00
section: bestiary
content_type: feature
short_code: bdcu
status: draft
short_code: bdrcu
---
A [chromatic dragon](./index.html) that lairs on open plains and in deserts.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------- |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 2300 |
</div>
- 40% chance can speak and use arcane magic, knowing 1d4 1st level spells and 1d4 2nd level spells.
- 20% chance of sleeping.
### Breath Weapon
100' long line of lightning.
- 5 wide along whole length.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@ -1,9 +1,37 @@
---
title: Green Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A chromatic dragon that lairs in jungles and forests.
date_pub: 2024-04-21T11:25:22.000-04:00
section: bestiary
content_type: feature
short_code: bdcg
status: draft
short_code: bdrcg
---
A [chromatic dragon](./index.html) that lairs in jungles and forests.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 |
| **Attacks** | +7: 2 @ 1d6 (claw) & 1 @ 3d8 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **Alignment** | Chaotic |
| **XP** | 1750 |
</div>
- 30% chance can speak and use arcane magic, knowing 1d3 1st level spells and 1d3 2nd level spells.
- 30% chance of sleeping.
### Breath Weapon
Cloud of chlorine gas.
- 50 long, 40 wide, 20 high.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@ -0,0 +1,18 @@
---
title: Chromatic Dragons
description:
date_pub: 2024-04-21T11:53:25.000-04:00
section: bestiary
content_type: feature
short_code: mdrc
---
A subclass of [dragons](../index.html) with brightly-colored scales, and a (general) affinity for chaos. By far the most common subtype of dragon found on the material planes.
### Types of Chromatic Dragons
- [Black](./black-dragon.html)
- [Blue](./blue-dragon.html)
- [Green](./green-dragon.html)
- [Red](./red-dragon.html)
- [White](./white-dragon.html)

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@ -1,9 +1,37 @@
---
title: Red Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A chromatic dragon that lairs in hills and mountains.
date_pub: 2024-04-21T11:32:07.000-04:00
section: bestiary
content_type: feature
short_code: bdcr
status: draft
short_code: bdrcr
---
A [chromatic dragon](./index.html) that lairs in hills and mountains.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 4d8 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
| **XP** | 2300 |
</div>
- 50% chance can speak and use arcane magic, knowing 1d3 1st level spells, 1d3 2nd level spells, and 1d3 3rd level spells.
- 10% chance of sleeping.
### Breath Weapon
90' long cone of fire.
- 2 wide at the mouth, 30 wide at far end.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@ -1,9 +1,37 @@
---
title: White Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A chromatic dragon that lairs in old areas.
date_pub: 2024-04-21T11:47:07.000-04:00
section: bestiary
content_type: feature
short_code: bdcw
status: draft
short_code: bdrcw
---
A [chromatic dragon](./index.html) that lairs in old areas.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 16 |
| **Attacks** | +5: 2 @ 1d4+1 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 725 |
</div>
- 10% chance can speak and use arcane magic, knowing 1d3 1st level spells.
- 50% chance of sleeping.
### Breath Weapon
90 long line of cold.
- 5 wide along whole length.
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to own breath weapon, automatically saves vs related attacks.

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@ -1,36 +1,45 @@
---
title: Amethyst Dragon
description: Information about Amethyst Dragons.
description: A crystalline dragon that lairs at the top of glacial ridges and snowy peaks, or in the astral plane.
date_pub: 2023-04-10T22:43:00-04:00
section: bestiary
content_type: feature
short_code: bdca
status: hidden
short_code: bdrya
---
[Crystalline dragons](./index.html) that lair at the top of glacial ridges and snowy peaks, or in the astral plane.
A [crystalline dragon](./index.html) that lairs at the top of glacial ridges and snowy peaks, or in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 19 |
| **Attacks** | 2(+7) @ claw (1d6) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1,750 |
| | |
| ----------------- | ----------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 |
| **Attacks** | +7: 2 @ 1d6 (claw) & 1 @ 2d10 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 1750 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 90 long line of cold (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of charming gas (**Save vs Blasts** or be charmed for 1d6 turns).
- 40% chance can speak and cast 1d3 1st level spells and 1d3 2nd level spells.
- 40% chance can speak and use arcane magic, knowing 1d3 1st level spells and 1d3 2nd level spells.
- 30% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of charming gas
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be charmed for 1d6 turns.
- 90 long line of cold
- 5 wide along whole length.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

View File

@ -1,37 +1,46 @@
---
title: Emerald Dragon
description: TBD
description: A crystalline dragon that lives on isolated peaks and the astral plane.
date_pub: 2023-04-10T22:52:00-04:00
section: bestiary
content_type: feature
short_code: bdce
status: hidden
short_code: bdrye
---
[Crystalline dragons](./index.html) that live on isolated peaks and the astral plane.
A [crystalline dragon](./index.html) that lives on isolated peaks and the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 20 |
| **Attacks** | 2(+7) @ claw (1d6) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 2,300 |
| | |
| ----------------- | ------------------------------------------------ |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 3d8 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 2300 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 60 long cone of acid (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of confusion gas (**Save vs Blasts** or be catatonic for 2d4 turns).
- 50% chance can speak and cast 1d4 1st level spells and 1d4 2nd level spells.
- 20% chance of sleeping.
- Can assume the form of an animal.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of confusion gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be catatonic for 2d4 turns.
- 60 long cone of acid.
- 2 wide at the mouth, 30 wide at far end
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

View File

@ -1,36 +1,45 @@
---
title: Onyx Dragon
description: TBD
date_pub: 2023-04-10T22:56:00-04:00
description: A crystalline dragon that dwells deep underground and in the astral plane.
date_pub: 2024-04-21T12:07:39.000-04:00
section: bestiary
content_type: feature
short_code: bdc0
status: hidden
short_code: bdry0
---
[Crystalline dragons](./index.html) that dwell deep underground and in the astral plane.
A [crystalline dragon](./index.html) that dwells deep underground and in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 17 |
| **Attacks** | 2(+5) @ claw (1d4) & 1(+5) @ bite (2d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 725 |
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 6\*\* (27hp) |
| **Armor Class** | 16 |
| **Attacks** | +5: 2 @ 1d4 (claw) & 1 @ 2d6 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 725 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- cloud of chlorine gas (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of fear gas (**Save vs Blasts** or flee for 1d4 turns).
- 20% chance can speak and cast 1d3 1st level spells.
- 50% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of fear gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or flee for 1d4 turns.
- Cloud of chlorine gas.
- 50 long, 40 wide, 20 high.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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@ -1,37 +1,45 @@
---
title: Ruby Dragon
description: TBD
date_pub: 2023-04-10T23:01:00-04:00
description: A crystalline dragon that lairs in dormant volcanoes and the astral plane.
date_pub: 2024-04-21T12:08:25.000-04:00
section: bestiary
content_type: feature
short_code: bdcr
status: hidden
short_code: bdryr
---
[Crystalline dragons](./index.html) that lair in dormant volcanoes and the astral plane.
A [crystalline dragons](./index.html) that lairs in dormant volcanoes and the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 21 |
| **Attacks** | 2(+8) @ claw (1d6) & 1(+8) @ bite (4d8), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 2,300 |
| | |
| ----------------- | ----------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 2300 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 100 long line of fire (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of antimagic gas (ends all spells of non-instantaneous duration, as if Dispel Magic has been cast).
- 90% chance can speak and cast 1d3 1st level spells, 1d3 2nd level spells, and 1d3 3rd level spells.
- 10% chance of sleeping.
- Can assume the form of an animal or humanoid.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of anti-magic gas.
- Ends all spells of non-instantaneous duration, as if Dispel Magic has been cast.
- 100 long line of fire.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

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@ -1,36 +1,45 @@
---
title: Sapphire Dragon
description: TBD
date_pub: 2023-04-10T22:36:00-04:00
description: A crystalline dragon that lives along rocky seacoasts or in the astral plane.
date_pub: 2024-04-21T12:13:06.000-04:00
section: bestiary
content_type: feature
short_code: bdcs
status: hidden
short_code: bdry5
---
[Crystalline dragons](./index.html) that live along rocky seacoasts or in the astral plane.
A [crystalline dragon](./index.html) that lives along rocky seacoasts or in the astral plane.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 18 |
| **Attacks** | 2(+6) @ claw (1d4+1) & 1(+6) @ bite (3d6), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 1,250 |
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 |
| **Attacks** | +6: 2 @ claw (1d4+1) & @ bite (3d6), or breath |
| **Movement** | 30' / 80' flying / 300' astral |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 1250 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 70 long cone of lightning (damage equal to dragons current hit points, **Save vs Blasts** for half damage), and
- cloud of sleep gas (**Save vs Blasts** or fall asleep for 4d4 turns).
- 30% chance can speak and cast 1d4 1st level spells.
- 40% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of sleep gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or fall asleep for 4d4 turns.
- 70 long cone of lightning.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.
!!!include(bestiary/dragons/astral-gliding.md)!!!
!!!include(bestiary/dragons/planar-roar.md)!!!

View File

@ -4,7 +4,7 @@ description: Information about Dragons.
date_pub: 2023-04-09T18:34:00-04:00
section: bestiary
content_type: feature
short_code: bd1
short_code: bdr
---
Huge, proud, flying lizards with massive wings and the ability to spew one or more types of attack from their mouths.
@ -19,31 +19,44 @@ Huge, proud, flying lizards with massive wings and the ability to spew one or mo
- Can be used up to 3x per day.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Immune to their own breath weapon, automatically saves vs related attacks.
- Shapes:
- **Cloud** - 50 long, 40 wide, 20 high.
- **Cone** - 2 wide at the mouth, 30 wide at far end.
- **Line** - 5 wide along whole length.
- Immune to their own breath weapon, automatically save vs related attacks.
<!--
C
- black
- green
- red
- onyx
### [Chromatic Dragons](./chromatic/)
N
- blue
- brass
- copper
- white
- amethyst
- emerald
- ruby
A subclass of dragons with brightly-colored scales, and a (general) affinity for chaos. By far the most common subtype of dragon found on the material planes.
L
- Bronze
- gold
- silver
- topaz
>
#### Types of Chromatic Dragons
- [Black](./chromatic/black-dragon.html)
- [Blue](./chromatic/blue-dragon.html)
- [Green](./chromatic/green-dragon.html)
- [Red](./chromatic/red-dragon.html)
- [White](./chromatic/white-dragon.html)
### [Metallic Dragons](./metallic/)
A subclass of dragons with shining scales, multiple breath weapons, and a (general) affinity for Law.
#### Types of Metallic Dragons
- [Brass](./metallic/brass-dragon.html)
- [Bronze](./metallic/bronze-dragon.html)
- [Copper](./metallic/copper-dragon.html)
- [Gold](./metallic/gold-dragon.html)
- [Silver](./metallic/silver-dragon.html)
### [Crystalline Dragons](./crystalline/)
A subclass of dragons with shimmering scales, multiple breath weapons, and a roar that can open a portal to the astral plane.
#### Types of Crystalline Dragons
- [Amethyst](./crystalline/amethyst-dragon.html)
- [Emerald](./crystalline/emerald-dragon.html)
- [Onyx](./crystalline/onyx-dragon.html)
- [Ruby](./crystalline/ruby-dragon.html)
- [Sapphire](./crystalline/sapphire-dragon.html)

View File

@ -1,32 +1,41 @@
---
title: Brass Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that lairs in deserts and other dry or sandy regions.
date_pub: 2024-04-21T20:17:17.000-04:00
section: bestiary
content_type: feature
short_code: bdmb
status: draft
short_code: bdrmb
---
[Metallic dragons](./index.html) that lair in deserts and other dry or sandy regions.
A [metallic dragon](./index.html) that lairs in deserts and other dry or sandy regions.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------------- |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 18 |
| **Attacks** | 2(+6) @ claw (1d4+1) & 1(+7) @ bite (3d8), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1,250 |
| | |
| ----------------- | ------------------------------------------------ |
| **Hit Dice** | 7\*\* (31hp) |
| **Armor Class** | 17 |
| **Attacks** | +6: 2 @ claw (1d4+1) & 1 @ bite (2d8), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1250 |
</div>
- Has multiple [breath weapons](../index.html#breath-weapon):
- 70 long cone of sleep gas (**Save vs Blasts** or sleep for 4d4 turns), and
- cloud of fear gas (**Save vs Blasts** or flee in terror for 1d3 turns).
- 20% chance can speak and cast 1d4 1st level spells.
- 40% chance of sleeping.
- 30% chance can speak and use arcane magic, knowing 1d4 1st level spells.
- 50% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of fear gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be flee in terror for 1d3 turns.
- 70 long cone of sleep gas.
- 2 wide at the mouth, 30 wide at far end
- All caught in area must **Save vs Blasts** or sleep for 4d4 turns.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

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@ -1,9 +1,41 @@
---
title: Bronze Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that dwells in subterranean lairs, often near a sizable body of water.
date_pub: 2024-04-21T22:02:44.000-04:00
section: bestiary
content_type: feature
short_code: bdmz
status: draft
short_code: bdrmz
---
A [metallic dragon](./index.html) that dwells in subterranean lairs, often near a sizable body of water.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------ |
| **Hit Dice** | 9\*\* (40hp) |
| **Armor Class** | 19 |
| **Attacks** | +7: 2 @ 1d6+1 (claw) & 1 @ 4d6 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (9) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 2300 |
</div>
- 60% chance can speak and use arcane magic, knowing 1d4 1st level spells and 1d4 2nd level spells.
- 30% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of repulsion gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be prevented from moving towards the dragon for 2d4+1 combat rounds.
- 100' long line of lightning.
- 5 wide along whole length.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

View File

@ -1,9 +1,41 @@
---
title: Copper Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that inhabits arid, rocky regions.
date_pub: 2024-04-21T22:12:51.000-04:00
section: bestiary
content_type: feature
short_code: bdmc
status: draft
short_code: bdrmc
---
A [metallic dragon](./index.html) that inhabits arid, rocky regions.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------- |
| **Hit Dice** | 8\*\* (36hp) |
| **Armor Class** | 18 |
| **Attacks** | +7: 2 @ claw (1d6) & 1 @ bite (2d10), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 1750 |
</div>
- 40% chance can speak and use arcane magic, knowing 1d3 1st level spells and 1d3 2nd level spells.
- 40% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of slow gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be forced to move and act at half speed for 2d4+1 combat rounds.
- 70' long line of acid.
- 5 wide along whole length.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

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@ -1,9 +1,41 @@
---
title: Gold Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that can be found in any climate, often disguised as another creature.
date_pub: 2024-04-21T23:17:10.000-04:00
section: bestiary
content_type: feature
short_code: bdmg
status: draft
short_code: bdrmg
---
A [metallic dragon](./index.html) that can be found in any climate, often disguised as another creature.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------------- |
| **Hit Dice** | 11\*\* (49hp) |
| **Armor Class** | 21 |
| **Attacks** | +8: 2 @ 2d4 (claw) & 1 @ 6d6 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (11) |
| **Morale** | 10 |
| **Alignment** | Lawful |
| **XP** | 2700 |
</div>
- 100% chance can speak and use arcane magic, knowing 1d4 1st level spells, 1d4 2nd level spells, and 1d4 3rd level spells.
- 5% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of chlorine gas.
- 50 long, 40 wide, 20 high.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- 90' cone of fire.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

View File

@ -8,7 +8,7 @@ short_code: mdm
status: draft
---
A subclass of [dragons](../index.html) with shining scales, multiple breath weapons, and an affinity for Law.
A subclass of [dragons](../index.html) with shining scales, multiple breath weapons, and a (general) affinity for Law.
### Types of Metallic Dragons

View File

@ -1,9 +1,41 @@
---
title: Silver Dragon
description: TBD
date_pub: 2023-04-10T21:15:00-04:00
description: A metallic dragon that lairs in mountain peaks and among the clouds.
date_pub: 2024-04-21T23:05:05.000-04:00
section: bestiary
content_type: feature
short_code: bdms
status: draft
short_code: bdrms
---
A [metallic dragon](./index.html) that lairs in mountain peaks and among the clouds.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------- |
| **Hit Dice** | 10\*\* (45hp) |
| **Armor Class** | 20 |
| **Attacks** | +8: 2 @ 1d8 (claw) & 1 @ 3d10 (bite), or breath |
| **Movement** | 30' / 80' flying |
| **Saving Throws** | D6 W7 P8 B8 S10 (10) |
| **Morale** | 9 |
| **Alignment** | Lawful |
| **XP** | 2300 |
</div>
- 80% chance can speak and use arcane magic, knowing 1d3 1st level spells, 1d3 2nd level spells, and 1d3 3rd level spells.
- 20% chance of sleeping.
### Breath Weapons
Multiple [breath weapons](../index.html#breath-weapon).
- Cloud of paralyzing gas.
- 50 long, 40 wide, 20 high.
- All caught in area must **Save vs Blasts** or be paralyzed, unable to move for 1d4 turns.
- 80' cone of cold.
- 2 wide at the mouth, 30 wide at far end.
- All caught in area take damage equal to dragon's current hit points, **Save vs Blasts** for half.
- Can be used up to 3x per day total.
- Immune to own breath weapons, automatically saves vs related attacks.

View File

@ -14,7 +14,7 @@ Giant herd mammal (ex: elk or moose) that inhabits the hills and plains of legen
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 8 (18hp) |
| **Hit Dice** | 8 (36hp) |
| **Armor Class** | 14 |
| **Attacks** | 1 (+7) @ 1d12 (butt) |
| **Movement** | 40' |

View File

@ -1,9 +1,29 @@
---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
title: Herd Mammal, Large
description: A large herd mammal creature for OSR gaming.
date_pub: 2024-04-20T11:24:32.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
short_code: bhm1
---
Large herd mammal (ex: elk or moose).
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 4 (18hp) |
| **Armor Class** | 12 |
| **Attacks** | 1 (+3) @ 1d8 (butt) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 5 |
| **Alignment** | Neutral |
| **XP** | 75 |
</div>
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

View File

@ -1,9 +1,29 @@
---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
title: Herd Mammal, Medium
description: A medium herd mammal creature for OSR gaming.
date_pub: 2024-04-20T11:24:32.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
short_code: bhmm
---
Medium herd mammal (ex: caribou or oxen).
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 3 (13hp) |
| **Armor Class** | 12 |
| **Attacks** | 1 (+2) @ 1d6 (butt) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 5 |
| **Alignment** | Neutral |
| **XP** | 35 |
</div>
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

View File

@ -1,9 +1,29 @@
---
title: Herd Animal, Small
description: A small herd animal creature for OSR gaming.
date_pub: 2024-04-14T14:02:38.000-04:00
title: Herd Mammal, Small
description: A small herd mammal creature for OSR gaming.
date_pub: 2024-04-20T11:31:13.000-04:00
section: bestiary
content_type: feature
short_code: bhas
status: draft
short_code: bhms
---
Small herd mammal (ex: antelope or deer).
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 2 (9hp) |
| **Armor Class** | 12 |
| **Attacks** | 1 (+1) @ 1d4 (butt) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 5 |
| **Alignment** | Neutral |
| **XP** | 20 |
</div>
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

View File

@ -0,0 +1,29 @@
---
title: Herd Mammal, Tiny
description: A tiny herd mammal creature for OSR gaming.
date_pub: 2024-04-20T11:39:23.000-04:00
section: bestiary
content_type: feature
short_code: bhmt
---
Tiny herd mammal (ex: goat or sheep).
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 1 (4hp) |
| **Armor Class** | 12 |
| **Attacks** | 1 (+0) @ 1d4 (butt) |
| **Movement** | 80' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 5 |
| **Alignment** | Neutral |
| **XP** | 10 |
</div>
### Herd Mammal
!!!include(bestiary/herd-mammal.md)!!!

View File

@ -5,11 +5,16 @@ date_pub: 2024-04-14T14:02:38.000-04:00
section: bestiary
content_type: feature
short_code: bhm
status: hidden
---
One of a variety of mammals that live in large, grazing herds in the wild.
!!!include(bestiary/herd-mammal.md)!!!
- [Giant Herd Mammal](./herd-mammal-giant.html)
### Subtypes
- [Giant Herd Mammal](./herd-mammal-giant.html) (ex: giant elk)
- [Large Herd Mammal](./herd-mammal-large.html) (ex: elk or moose)
- [Medium Herd Mammal](./herd-mammal-medium.html) (ex: caribou or oxen)
- [Small Herd Mammal](./herd-mammal-small.html) (ex: antelope or deer)
- [Tiny Herd Mammal](./herd-mammal-tiny.html) (ex: goat or sheep)

View File

@ -10,18 +10,20 @@ short_code: b1
Below you'll find a small sampling of the various humanoids and other creatures one can encounter while traveling the planes.
- [Al-Mi'raj](./al-mi-raj.html): A mythical, one-horned hare or rabbit.
- [Bat](./bats/index.html): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
- [Bat](./bats/): Nocturnal flying mammal which often roosts in caves and comes in multiple varieties / sizes.
- [Bugbear](./bugbear.html): Large, hairy goblin-like creatures capable of sneaking up on prey.
- [Cleric](./cleric.html): A holy (or unholy) warrior-priest on a quest for their deity.
- [Commoner](./commoner.html): One of the common people (artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves, etc.).
- [Corsair](./corsair.html): A skilled sailor, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
- [Dragon](./dragons/index.html): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
- [Dinosaur](./dinosaurs/): Any of a number of bird-like lizards, often found on "lost world" planes (or dreaded jungle islands).
- [Dragon](./dragons/): A huge, proud, flying lizard with massive wings and the ability to spew one or more types of attack from their mouths.
- [Fighter](./fighter.html): Someone who earns their keep via combat.
- [Flamehound](./flamehound.html): A monstrous, intelligent, devious, fire-breathing hound, about as big as a small pony, who loves heat and often dwells near a volcano.
- [Gelatinous Cube](./gelatinous-cube.html): A solitary, transparent, jelly-like creature, typically shaped as a 10' cube, which absorbs meat and living creatures as it moves (slowly) through dungeons.
- [Ghoul](./ghoul.html): A grisly, bestial, undead humanoid with an appetite for human flesh.
- [Golem](./golems/index.html): A magically-powered synthetic being that can be built from various materials.
- [Golem](./golems/): A magically-powered synthetic being that can be built from various materials.
- [Flicker Dog](./flicker-dog.html): An intelligent, aloof, and often friendly wolf-like hound native to the Feywolde that hunt in packs and appear to flicker in and out of existence.
- [Herd Mammal](./herd-mammals/): One of a variety of mammals that live in large, grazing herds in the wild.
- [Horse](./horses/): A four-legged herd animal with a long head, often domesticated and used for transportation or agriculture.
- [Knight](./knight.html): A cavalier with a code, often found mounted and on a quest.
- [Megatherium](./megatherium.html): Giant, peaceful ground sloth.
@ -36,9 +38,13 @@ Below you'll find a small sampling of the various humanoids and other creatures
- [Priest](./priest.html): A holy (or unholy) divine magic user on a mission for their deity.
- [Raknitaur](./raknitaur.html): A highly intelligent, thoroughly evil magic user with a humanoid upper body attached to the legs and body of a giant spider, poisonous fangs, and a dozen eyes.
- [Ravager Slime](./ravager-slime.html): A 2-3" long silver ooze-like creature, part of a colony of tens-of-thousands of similar beings, which serve as both a repair and defense system for the Ravager and its lair.
- [Shrulk](./shrulk.html): An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
- [Thief](./thief.html): Someone skilled at stealing things.
- [Treant](./treant.html): An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
- [Treulk](./treulk.html): An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
- [Vampire](./vampires/): Undead creature that survives by drinking the blood of others.
- [Warp Cat](./warp-cat.html): A black, human-sized, panther-like creature, native to the astral plane, with six legs and a razor-sharp tentacle growing from each front shoulder.
- [Werebeast](./werebeasts/): A humanoid infected by therianthropy, cursed to shapeshift into an animal form.
- [Watcher](./watcher.html): A single recessed eye surrounded by dozens of small tentacles and several larger (5' long) ones with razor-sharp tips.
- [Wight](./wight.html): A humanoid corpse possessed by a malevolent spirit.
- [Wraith](./wraith.html): Ethereal undead that appears as a pale, humanoid shape of gathered mist.

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@ -0,0 +1,30 @@
---
title: Shrulk
description: An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
date_pub: 2024-04-20T17:51:42.000-04:00
section: bestiary
content_type: feature
short_code: bshr
---
An intelligent, carnivorous, plantlike creature, often mistaken for a dead shrub, which grows up to 6' tall, has spongy roots roots, thorny branches, blood for sap, and the ability to twist its branches to form a humanoid body.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------- |
| **Hit Dice** | 2 (9 hp) |
| **Armor Class** | 14 (natural) |
| **Movement** | 20' |
| **Attacks** | 1 (+1) @ 1d8 (branch) |
| **Alignment** | Chaotic |
| **Saving Throws** | D12 W13 P14 B15 S16 (2) |
| **Morale** | 7 |
| **XP** | 20 |
</div>
- Hostile towards fire, axes, those who carry either.
- When encountered in a forest or jungle:
- 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a dead shrub).
- Encounter distance is 30 yards away maximum.

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@ -0,0 +1,38 @@
---
title: Treant
description: An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 20' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
date_pub: 2024-04-20T17:08:57.000-04:00
section: bestiary
content_type: feature
short_code: btre
---
An intelligent, plantlike humanoid, often mistaken for a tree, which grows up to 25' tall, and is usually only concerned with protecting and preserving the trees and plants in their home area.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 8 (36 hp) |
| **Armor Class** | 17 (natural) |
| **Movement** | 20' |
| **Attacks** | 1 (+7) @ 2d6 (fist) |
| **Alignment** | Lawful |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **XP** | 650 |
</div>
- Speaks the natural language of the trees and plants of their home area.
- Dislikes fire, axes, and those who carry either.
- When encountered in a forest or jungle:
- 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a tree).
- Encounter distance is 30 yards away maximum.
### Animate Trees
Can animate up to 2 trees within 60' at any given time.
- May switch trees at will.
- Animated trees fight as treants with 30' movement.

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@ -0,0 +1,37 @@
---
title: Treulk
description: An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
date_pub: 2024-04-20T17:42:57.000-04:00
section: bestiary
content_type: feature
short_code: btru
---
An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25' tall, has spongy roots roots and bark, thorny branches, and blood for sap.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------------------------------------- |
| **Hit Dice** | 8 (36 hp) |
| **Armor Class** | 16 (natural) |
| **Movement** | 20' |
| **Attacks** | 1 (+7) @ 2d6 (branch) or 1 (+7) @ 1d6 + hold (root) |
| **Alignment** | Chaotic |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 7 |
| **XP** | 650 |
</div>
- Can make attacks at targets up to 10' away.
- Hostile towards fire, axes, those who carry either.
- When encountered in a forest or jungle:
- 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a dead tree).
- Encounter distance is 30 yards away maximum.
### Root Grasp
- When a root attack is successful, the root wraps around the target and begins inflicting 1d6 damage automatically each round.
- The root can be severed by dealing 4+ damage to it in a single attack.
- The damage to the root doesn't hurt the treulk, but it ends the grasp.

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@ -5,13 +5,35 @@ date_pub: 2024-02-03T16:07:44.000-04:00
section: bestiary
content_type: feature
short_code: bwe
status: hidden
---
Humanoids infected by therianthropy, cursed to shapeshift into an animal form.
!!!include(bestiary/werebeast.md)!!!
- [Werespider](./werespider.html): Humanoid cursed to shapeshift into a semi-intelligent giant spider.
- [Weretiger](./weretiger.html): Humanoid cursed to shapeshift into a semi-intelligent tiger.
- [Werewolf](./werewolf.html): Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
### Subtypes
- [Werebadger](./werebadger.html): Shapeshifts into a semi-intelligent giant badger.
- [Werebat](./werebat.html): Shapeshifts into a semi-intelligent giant vampire bat.
- [Werebear](./werebear.html): Shapeshifts into an intelligent bear.
- [Wereboar](./wereboar.html): Shapeshifts into a semi-intelligent boar.
- [Werecrow](./werecrow.html): Shapeshifts into a semi-intelligent crow.
- [Werefox](./werefox.html): Shapeshifts into an intelligent fox.
- [Werefrog](./werefrog.html): Shapeshifts into a semi-intelligent frog.
- [Werejaguar](./werejaguar.html): Shapeshifts into a semi-intelligent jaguar.
- [Wereleopard](./wereleopard.html): Shapeshifts into a semi-intelligent leopard.
- [Werelion](./werelion.html): Shapeshifts into a semi-intelligent lion.
- [Weremoth](./weremoth.html): Shapeshifts into a semi-intelligent moth.
- [Wereorca](./wereorca.html): Shapeshifts into a semi-intelligent killer whale.
- [Wereotter](./wereotter.html): Shapeshifts into a semi-intelligent giant otter.
- [Wereowl](./wereowl.html): Shapeshifts into an intelligent owl.
- [Werepanda](./werepanda.html): Shapeshifts into an intelligent panda.
- [Wererat](./wererat.html): Shapeshifts into an intelligent giant rat.
- [Wereraven](./wereraven.html): Shapeshifts into an intelligent raven.
- [Wereshark](./wereshark.html): Shapeshifts into a semi-intelligent mako shark.
- [Werespider](./werespider.html): Shapeshifts into an intelligent giant spider.
- [Weresquirrel](./weresquirrel.html): Shapeshifts into a semi-intelligent giant squirrel.
- [Weretiger](./weretiger.html): Shapeshifts into a semi-intelligent tiger.
- [Werevulture](./werevulture.html): hapeshifts into an intelligent vulture.
- [Werewolf](./werewolf.html): Shapeshifts into a semi-intelligent, pack-hunting wolf.
- [Werewolverine](./werewolverine.html): Shapeshifts into a semi-intelligent giant wolverine.

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@ -0,0 +1,31 @@
---
title: Werebadger
description: Humanoid cursed to shapeshift into a semi-intelligent giant badger.
date_pub: 2024-04-20T20:53:00.000-04:00
section: bestiary
content_type: feature
short_code: bwebd
---
Humanoid cursed to shapeshift into a semi-intelligent giant badger.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3+1\* (14hp) |
| **Armor Class** | 12 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
| **XP** | 75 |
</div>
- Territorial, usually attacks on sight.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,31 @@
---
title: Werebat
description: Humanoid cursed to shapeshift into a semi-intelligent, giant bat.
date_pub: 2024-04-20T12:07:42.000-04:00
section: bestiary
content_type: feature
short_code: bwebt
---
Humanoid cursed to shapeshift into a semi-intelligent, giant bat.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3+3\* (13hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 20' / 60' flying (hybrid or giant bat forms only) |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 7 |
| **Alignment** | Chaotic |
| **XP** | 75 |
</div>
!!!include(bestiary/bats/echolocation.md)!!!
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,32 @@
---
title: Werebear
description: Humanoid cursed to shapeshift into an intelligent bear.
date_pub: 2024-04-20T12:16:41.000-04:00
section: bestiary
content_type: feature
short_code: bwebr
---
Humanoid cursed to shapeshift into an intelligent bear.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 6\* (27hp) |
| **Armor Class** | 17 (11 in humanoid form) |
| **Attacks** | +5: 2 @ 2d4 (claw) & 1 @ 2d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 500 |
</div>
- Possibly friendly when approached peaceably.
- If both claw attacks hit same the target in a round, can hug target for 2d8 automatic damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,37 @@
---
title: Wereboar
description: Humanoid cursed to shapeshift into a semi-intelligent giant boar.
date_pub: 2024-04-20T12:37:18.000-04:00
section: bestiary
content_type: feature
short_code: bweb0
---
Humanoid cursed to shapeshift into a semi-intelligent giant boar.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 4+1\* (19hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +4: 1 @ 2d6 (tusk / bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 200 |
</div>
### Battle Rage
When in human or hybrid form, may enter a berserk rage:
- +2 to hit.
- Skip morale check (fight to the death).
- After killing target, **Save vs Death** or attack nearest creature next round (regardless of affiliation).
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,31 @@
---
title: Werecrow
description: Humanoid cursed to shapeshift into a semi-intelligent crow.
date_pub: 2024-04-20T19:06:16.000-04:00
section: bestiary
content_type: feature
short_code: bwecr
---
Humanoid cursed to shapeshift into a semi-intelligent crow.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 6\* (31hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | +5: 2 @ 1d8 (talon) & 1 @ 1d8 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 60' flying (hyrbid or crow forms only) |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 9 |
| **Alignment** | Chaotic |
| **XP** | 500 |
</div>
- Groups of 5 or more are led by a leader with 1d2 + 4 additional HD, and who inflicts +2 damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,11 @@
---
title: Weredragon
description: TBD
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwed
status: draft
---
HD 9

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@ -0,0 +1,58 @@
---
title: Werefox
description: Humanoid cursed to shapeshift into an intelligent giant fox.
date_pub: 2024-04-20T22:11:00.000-04:00
section: bestiary
content_type: feature
short_code: bwefx
---
Humanoid cursed to shapeshift into an intelligent giant fox.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3+2\* (15hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | +3: 1 @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' / 30' swimming |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 75 |
</div>
### Charm
Once per day, may force target humanoid within 30' to **Save vs Spells** or be charmed for up to 1 minute.
- The charmed victim obeys the werefox's commands.
- The victim gets another chance to save and break the charm's effects if they receive a suicidal command or take damage.
- After succeeding on the save, target is immune to the werefox's charm for 24 hours.
### As Spellcasters
Have a natural inclination towards magic, and are often capable of casting spells.
- Spells can only be cast when in humanoid or hybrid form.
- Spellcasting werefoxes get one (or more) additional `*` when calculating XP.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Dmg Mod | XP |
| :---: | :-: | :-----: | :-----: | :-----: | :-: |
| 4+2\* | 20 | 15 / 10 | +3 | +1 | 200 |
| 5+2\* | 24 | 16 / 10 | +4 | +2 | 400 |
| 6+2\* | 29 | 16 / 11 | +5 | +2 | 650 |
[Higher-Level Werefoxes]
</div>

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@ -0,0 +1,37 @@
---
title: Werefrog
description: Humanoid cursed to shapeshift into a semi-intelligent giant frog.
date_pub: 2024-04-20T22:39:43.000-04:00
section: bestiary
content_type: feature
short_code: bwefr
---
Humanoid cursed to shapeshift into a semi-intelligent giant frog.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 12 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4+1 (bite) or sticky tongue or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 30' |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 50 |
</div>
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Sticky Tongue
Can attack up to 15' away.
- On a hit, victim (up to dwarf size) is dragged to mouth and bitten.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,36 @@
---
title: Werejaguar
description: Humanoid cursed to shapeshift into a semi-intelligent jaguar.
date_pub: 2024-04-20T22:01:47.000-04:00
section: bestiary
content_type: feature
short_code: bweja
---
Humanoid cursed to shapeshift into a semi-intelligent jaguar.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5+2\* (24hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +3: 2 @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (6) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
| **XP** | 400 |
</div>
### Rake
- If both claw attacks hit same target, they take additional damage from 2 rear claw attacks (1d6 each) automatically.
- When encountered, 50% (3-in-6) chance of having stealth / surprise.
- +1 attack when leaping down from above.
- Can summon 1d2 normal jaguars that will arrive in 1dd4 rounds.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,34 @@
---
title: Wereleopard
description: Humanoid cursed to shapeshift into a semi-intelligent leopard.
date_pub: 2024-04-20T21:56:16.000-04:00
section: bestiary
content_type: feature
short_code: bwe1e
---
Humanoid cursed to shapeshift into a semi-intelligent leopard.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +3: 2 @ 1d4 (claw) & 1 @ 1d8 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' / 40' climb |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Neural |
| **XP** | 125 |
</div>
- When encountered, 66% (4-in-6) chance of having stealth / surprise.
- Excels at swimming and tracking.
- Usually exhibits feline behavioral traits, like curiosity and aloofness.
- Heals 2 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,48 @@
---
title: Werelion
description: Humanoid cursed to shapeshift into an intelligent lion.
date_pub: 2024-04-20T11:53:45.000-04:00
section: bestiary
content_type: feature
short_code: bwe11
---
Humanoid cursed to shapeshift into an intelligent lion.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | +4: 2 @ 1d4+1 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 10 |
| **Alignment** | Lawful |
| **XP** | 300 |
</div>
- Groups of 4 or more are led by a pride leader with an additional 1d2 + 4 HD, and who inflicts +2 damage.
- When encountered, 50% (3-in-6) chance of having stealth / surprise.
- Excels at swimming and tracking.
- Usually exhibits feline behavioral traits, like curiosity and aloofness.
- Heals 3 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | XP |
| :-: | :-: | :-----: | :-----: | :-: |
| 6\* | 27 | 16 / 10 | +5 | 425 |
| 7\* | 31 | 17 / 11 | +6 | 525 |
[Higher-Level werelions]
</div>

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@ -0,0 +1,52 @@
---
title: Weremoth
description: Humanoid cursed to shapeshift into a semi-intelligent moth.
date_pub: 2024-04-21T10:28:13.000-04:00
section: bestiary
content_type: feature
short_code: bwem0
---
Humanoid cursed to shapeshift into a semi-intelligent moth.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | +3: 1 @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 30' / 60' flying (hybrid and giant moth forms only) |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
</div>
- Often has red eyes, even in humanoid form.
- Mouth becomes a probiscus in hybrid and giant moth forms.
### Hypnotize
Once per day, may force target humanoid within 30' to **Save vs Spells** or be hypnotized for up to 1 minute.
- The victim falls under the hypnotic suggestion of the weremoth, as per the [Hypnotize](/spells/hypnotize.html) spell.
- After succeeding on the save, target is immune to the weremoth's hypnotize for 24 hours.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Dmg Mod | XP |
| :-: | :-: | :-----: | :-----: | :-----: | :-: |
| 5\* | 22 | 14 / 10 | +4 | +2 | 300 |
| 6\* | 27 | 15 / 11 | +5 | +2 | 425 |
[Higher-Level weremoths]
</div>

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@ -0,0 +1,40 @@
---
title: Wereorca
description: Humanoid cursed to shapeshift into an intelligent killer whale.
date_pub: 2024-04-21T00:55:30.000-04:00
section: bestiary
content_type: feature
short_code: bwe0r
---
Humanoid cursed to shapeshift into an intelligent killer whale.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 6\* (27hp) |
| **Armor Class** | 13 (11 in humanoid form) |
| **Attacks** | +5: 1 @ 1d20 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' (humanoid or hybrid form) / 80' swimming (hybrid or whale form) |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 10 |
| **Alignment** | Neutral |
| **XP** | 500 |
</div>
- Can hold breath for up to 3 turns (30 minutes).
### Bite
A critical attack roll on a bite means a halfling-sized (or smaller) victim may be swallowed.
- Victim suffers 1d6 damage per round (while wereorca lives).
- Victim may attack from inside with sharp weapons at -4 to hit.
- Victim drowns after 10 rounds.
- Victim's body iis digested 6 turns (1 hour) after death.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,32 @@
---
title: Wereotter
description: Humanoid cursed to shapeshift into a semi-intelligent giant otter.
date_pub: 2024-04-20T21:25:44.000-04:00
section: bestiary
content_type: feature
short_code: bwe0t
---
Humanoid cursed to shapeshift into a semi-intelligent giant otter.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 2\* (13hp) |
| **Armor Class** | 11 (10 in humanoid form) |
| **Attacks** | +1: 1 @ 1d4 (bite) & 1 @ 1d4 (claw), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 25 |
</div>
- Can hold breath for up to 1 turn (10 minutes).
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,39 @@
---
title: Wereowl
description: Humanoid cursed to shapeshift into an intelligent owl.
date_pub: 2024-04-20T21:21:45.000-04:00
section: bestiary
content_type: feature
short_code: bwe0w
---
Humanoid cursed to shapeshift into an intelligent owl.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 8\* (36hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | +7: 2 @ 2d6 (talon) & 1 @ 1d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 60' flying (hybrid or owl forms only) |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 1200 |
</div>
- Heals 3 HP at the end of each round of combat that it doesn't take damage.
- When encountered while flying, 66% (4-in-6) chance of having stealth / surprise.
### As Spellcasters
Have a natural inclination towards magic, and are often capable of casting spells.
- Spells can only be cast when in humanoid or hybrid form.
- Spellcasting wereowls get one (or more) additional `*` when calculating XP.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,32 @@
---
title: Werepanda
description: Humanoid cursed to shapeshift into an intelligent panda.
date_pub: 2024-04-20T18:21:13.000-04:00
section: bestiary
content_type: feature
short_code: bwep
---
Humanoid cursed to shapeshift into an intelligent panda.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 4+2\* (20hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +3: 2 @ 1d6 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 30' climb |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 200 |
</div>
- Possibly friendly when approached peaceably.
- Heals 2 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,32 @@
---
title: Wererabbit
description: Humanoid cursed to shapeshift into a semi-intelligent giant rabbit.
date_pub: 2024-04-20T22:53:47.000-04:00
section: bestiary
content_type: feature
short_code: bwerb
---
Humanoid cursed to shapeshift into a semi-intelligent giant rabbit.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 12 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 70' |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 8 |
| **Alignment** | Neutral |
| **XP** | 50 |
</div>
- When encountered, 66% (4-in-6) chance of having stealth / surprise.
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,34 @@
---
title: Wererat
description: Humanoid cursed to shapeshift into a intelligent giant rat.
date_pub: 2024-04-20T12:01:41.000-04:00
section: bestiary
content_type: feature
short_code: bwea
---
Humanoid cursed to shapeshift into an intelligent giant rat.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 12 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' |
| **Saving Throws** | D12 W13 P14 B15 S16 (3) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 50 |
</div>
- When encountered, 66% (4-in-6) chance of having stealth / surprise.
- Prone to ambushing targets.
- Can speak common in all forms.
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,33 @@
---
title: Wereraven
description: Humanoid cursed to shapeshift into an intelligent raven.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwerv
---
Humanoid cursed to shapeshift into an intelligent raven.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 7\* (31hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | +6: 2 @ 1d8 (talon) & 1 @ 2d6 (beak), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 60' flying (hybrid or raven forms only) |
| **Saving Throws** | D8 W9 P10 B10 S12 (7) |
| **Morale** | 8 |
| **Alignment** | Lawful |
| **XP** | 850 |
</div>
- Can mimic any simple sound it has heard.
- WIS check to detect deception.
- Heals 3 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -0,0 +1,47 @@
---
title: Wereshark
description: Humanoid cursed to shapeshift into a semi-intelligent, mako shark.
date_pub: 2024-04-20T23:38:57.000-04:00
section: bestiary
content_type: feature
short_code: bwesh
---
Humanoid cursed to shapeshift into a semi-intelligent, mako shark.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 15 (10 in humanoid form) |
| **Attacks** | +3: 1 @ 2d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' (humanoid or hybrid form) / 60' swimming (hybrid or shark form) |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 7 |
| **Alignment** | Neutral |
| **XP** | 125 |
</div>
- Breathing based on form.
- Humanoid form breathes as per normal for it.
- Hybrid form is amphibious (as long as humanoid for breathes air).
- Shark form can only breathe under water.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Dmg Mod | XP |
| :-: | :-: | :-----: | :-----: | :-----: | :-: |
| 5\* | 22 | 14 / 10 | +4 | +2 | 300 |
| 6\* | 27 | 15 / 11 | +5 | +2 | 425 |
[Higher-Level werewolves]
</div>

View File

@ -1,31 +1,31 @@
---
title: Werespider
description: Humanoid cursed to shapeshift into a semi-intelligent giant spider.
description: Humanoid cursed to shapeshift into an intelligent giant spider.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwes
status: hidden
---
Humanoid cursed to shapeshift into a semi-intelligent giant spider.
Humanoid cursed to shapeshift into an intelligent giant spider.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | 1 (+2) @ 1d6 (bite) + poison OR or 1 (+2) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 20' / 40' on web |
| **Saving Throws** | D13 W14 P13 B16 S15 (W3) |
| **Morale** | 7 |
| **Alignment** | Neural |
| **XP** | 300 |
| | |
| ----------------- | -------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 3\* (13hp) |
| **Armor Class** | 13 (10 in humanoid form) |
| **Attacks** | +2: 1 @ 1d6 (bite) + poison or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 20' / 40' on web |
| **Saving Throws** | D13 W14 P13 B16 S15 (W3) |
| **Morale** | 7 |
| **Alignment** | Neural |
| **XP** | 300 |
</div>
- When bit, victim must **Save vs Poison** or die.
- When bit, victim must **Save vs Poison** or die in 1d6 rounds (arcane spellcasters get +2 to save).
- Heals 1 HP at the end of each round of combat that it doesn't take damage.
### Werebeast
@ -33,16 +33,16 @@ Humanoid cursed to shapeshift into a semi-intelligent giant spider.
### Hybrid Form
Appears as large, hump-backed spider with 4 eyes.
Appears as large, hump-backed spider with 4 eyes, and 2 front limbs that end in flexible digits.
- Also has 2 front limbs that end in flexible digits, used for tools, weapons, and spellcasting.
- The front limbs can be used for tools, weapons, or spellcasting.
### As Spellcasters
Werespiders have a natural inclination towards magic, and are often capable of casting spells.
Have a natural inclination towards magic, and are often capable of casting spells.
- Spells can only be cast when in humanoid or hybrid form.
- Spellcasting werespiders get an additional `*` when calculating XP
- Spellcasting werespiders get one (or more) additional `*` when calculating XP.
### At Higher Levels

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@ -0,0 +1,29 @@
---
title: Weresquirrel
description: Humanoid cursed to shapeshift into a semi-intelligent giant squirrel.
date_pub: 2024-04-20T20:42:21.000-04:00
section: bestiary
content_type: feature
short_code: bwesq
---
Humanoid cursed to shapeshift into a semi-intelligent giant squirrel.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 2\* (13hp) |
| **Armor Class** | 11 (10 in humanoid form) |
| **Attacks** | +1: 1 @ 1d6 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' / 40' climb |
| **Saving Throws** | D12 W13 P14 B15 S16 (1) |
| **Morale** | 9 |
| **Alignment** | Neutral |
| **XP** | 25 |
</div>
### Werebeast
!!!include(bestiary/werebeast.md)!!!

View File

@ -4,27 +4,27 @@ description: Humanoid cursed to shapeshift into a semi-intelligent tiger.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwet
status: hidden
short_code: bwetg
---
Humanoid cursed to shapeshift into a semi-intelligent tiger.
<div class='headlessTableWrapper'>
| | |
| ----------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | 2 (+4) @ 1d6 (claw), 1 (+4) @ 2d6 (bite) or 1 (+4) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 9 |
| **Alignment** | Neural |
| **XP** | 300 |
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | +4: 2 @ 1d6 (claw) & 1 @ 2d6 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 9 |
| **Alignment** | Neural |
| **XP** | 300 |
</div>
- When encountered, 66% (4-in-6) chance of having stealth / surprise.
- Excels at swimming and tracking.
- Usually exhibits feline behavioral traits, like curiosity and aloofness.

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@ -0,0 +1,29 @@
---
title: Werevulture
description: Humanoid cursed to shapeshift into an intelligent vulture.
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwevu
---
Humanoid cursed to shapeshift into an intelligent vulture.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 8\* (36hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | 2 (+7) @ 2d4 (talon) & 1 (+7) @ 2d4 (beak), or 1 (+7) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 40' / 60' flying (hybrid or vulture forms only) |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 1200 |
</div>
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -5,27 +5,26 @@ date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwew
status: hidden
---
Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | 1 (+3) @ 2d4 (bite) or 1 (+3) @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
| | |
| ----------------- | ----------------------------------------------------------------------------------------------------------------- |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | +3: 1 @ 2d4 (bite) or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
</div>
- Groups of 5 or more are led by a pack leader with 1d2 + 4 HD, and who inflicts +2 damage.
- Groups of 5 or more are led by a pack leader with an additional 1d2 + 4 HD, and who inflicts +2 damage.
### Werebeast

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@ -0,0 +1,37 @@
---
title: Werewolverine
description: Humanoid cursed to shapeshift into a semi-intelligent giant wolverine.
date_pub: 2024-04-20T21:35:29.000-04:00
section: bestiary
content_type: feature
short_code: bwewv
---
Humanoid cursed to shapeshift into a semi-intelligent giant wolverine.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| **Hit Dice** | 5+1\* (23hp) |
| **Armor Class** | 16 (11 in humanoid form) |
| **Attacks** | +4: 2 @ 1d6 (claw) & 1 @ 1d10 (bite), or 1 @ 1d8 ([sword or other weapon](https://www.planarvagabond.com/rules/combat.html#weapons)) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 10 |
| **Alignment** | Chaotic |
| **XP** | 400 |
</div>
### Battle Rage
When in human or hybrid form, may enter a berserk rage:
- +2 to hit.
- Skip morale check (fight to the death).
- After killing target, **Save vs Death** or attack nearest creature next round (regardless of affiliation).
### Werebeast
!!!include(bestiary/werebeast.md)!!!

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@ -14,4 +14,4 @@ This is the starting page for info specific to our gaming group's astral campaig
- [Shazzograx's Journals](./shazz-journals.html) - Information about the villain who kickstarted the current phase of the campaign, helpfully translated with the assistance of the [Crystal Skull of Jund](/magic-items/crystal-skull-of-jund.html)
- [Sapphire Cove](./sapphire-cove.html) - Notes and info about the townsfolk who live in the characters' home port.
- [The Skyrunner](./skyrunner.html) - Some notes on the party's ship and her crew.
- [Timeline](./timeline.html) - A timeline of major events since the campaign started. Combine with the [Astral Timeline](/astral/timeline/index.html) for an overall view of astral history.
- [Timeline](./timeline.html) - A timeline of major events since the campaign started. Combine with the [Astral Timeline](/astral/timeline.html) for an overall view of astral history.

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@ -0,0 +1,29 @@
---
title: Blacktyde Bay
description: Information specific to Blacktyde Bay, a city in my ongoing series of Monday Night Mini-Campaigns.
date_pub: 2024-04-27T17:03:42.000-04:00
section: campaigns
content_type: feature
short_code: cmmab
---
- City on the Broken Coast, near Stormbreak Sea.
- Ruled by **Lord Mayor Dextran Kray**.
- Used to be a bustling shipping town due to the coal and obsidian mines, but they ran out 30-50 years ago.
- Several empty (shuttered) buildings in town square.
- Town is falling apart, criminals (and pirates) have moved in.
- Law is enforced by the **Tydeguard**, a corrupt band of mercenaries put in place by the mayor.
- No established religion, but several religious factions and cults thrive in the local area.
#### Religious Factions
Below are some suggested religious factions for clerics, priests, paladins, and the like, based on what's prevalent in the areas around Blacktyde Bay (and [Aeryon](./index.html) in general).
- **The Blue Priests of Elendaen** (_Neutral_): Worship Elendaen, Queen in the Deep, neutral goddess of water and life, and ruler of the elemental plane of water.
- **The Keepers of the Watch** (_Lawful_): Followers of Aztar, "Lord of the Watch", lawful god of vigilance and protection.
- **The Lady's Blessing** (_Lawful_): Priests and healers that serve Phoris, the "Lady of Law", lawful goddess of light and healing.
- **The Night Devils** (_Chaotic_): Semi-secret cult that worships Deimhog, the "Night Prince", chaotic god of water and storms.
- **The Paragons of the Scale** (_Lawful_): Wandering clerics and priests of Endrion, "Platinum Lord of Virtue", the dragon god of law.
- **The Seekers of Dainrouw** (_Neutral_): Monastic order that follows Ordana, neutral treefolk goddess of nature and the forest, and the source of Dainrouw (_The Forest Way_).
- **Sons of Sytho** (_Chaotic_): Semi-secret cult that worships Sytho, the "Schemer", chaotic god of trickery, illusions, and evil.
- [Other known deities of the multiverse](/deities/)

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@ -0,0 +1,39 @@
---
title: Trading Calendar of Aeryon
description: Information about the trading calendar used on my campaign world, Aeryon.
date_pub: 2024-04-27T17:03:36.000-04:00
section: campaigns
content_type: feature
short_code: cmmac
---
!!!include(aeryon/calendar.md)!!!
!!!include(aeryon/today.md)!!!
### Time Divisions
On Aeryon, the years are broken up into 12 months of 30 days.
- Each week is 6 days long, and there are 5 weeks in a month.
- The days and months are named for their position in the overall calendar.
- Days:
1. Undo
2. Tudo
3. Trado
4. Pordo
5. Fendo
6. Saedo
- Months:
1. Unma
2. Tuma
3. Trama
4. Porma
5. Fenma
6. Saema
7. Semma
8. Aeyma
9. Numa
10. Dekma
11. Lefma
12. Dulma

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@ -0,0 +1,26 @@
---
title: The World of Aeryon
description: Information about the main game world my ongoing series of Monday Night Mini-Campaigns.
date_pub: 2024-04-27T17:03:55.000-04:00
section: campaigns
content_type: feature
short_code: cmma
---
- Contains a wide assortment of races and classes.
- Magic is common enough to be spoken of, but true practitioners are few and far between.
- Low humanoid population means few "points of light" (towns, cities, and roads), mostly open wilderness.
- Ruins from various ancient civilizations dot the landscape.
### Links
- [Blacktyde Bay](./blacktyde-bay.html): A city on the Broken Coast, near Stormbreak Sea.
- [Calendar](./calendar.html): Information about the calendar used Aeryon.
### Campaigns
Campaigns that take place on (or include) Aeryon:
- [Isle of Dread](./isle-of-dread.html)
- [One Night...](../../one-night/): The one-page intro for my one-shot, "One Night on White Plume Mountain".
- [Astral Jam](/campaign/): The Monday Night Astral Jam, which inspired the bulk of this website. Currently on hiatus.

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@ -0,0 +1,39 @@
---
title: Isle of Dread
description: Information specific to my Isle of Dread campaign
date_pub: 2024-04-27T17:03:49.000-04:00
section: campaigns
content_type: feature
short_code: cmma1
---
_Greetings, adventurers!_
_You have been hired to accompany a wealthy merchant to a forgotten island known as the Isle of Dread, where you will face terrifying monsters and dangerous traps as you try to unlock its ancient secrets and seek the untold treasures it holds._
### The Game
- The theme is fairly heroic: characters are powerhouses among the level-0 civilian population.
- The tone is usually light and adventurous (we like to laugh and have fun), with occasional excursions into horror and/or melodrama.
- We'll play Mondays at 6:30p ET via Discord, on the "Monday Night Mini-Campaigns" channels.
### Journey to the Isle of Dread
While in **Blacktyde Bay**, the party answers a job posting from local merchant **Thoryio Barbarosa**, meeting him at **The Drunken Trout** tavern.
- He wants to lead an expedition to a place called the **"Isle of Dread"**.
- He has a _journal page_ which speaks of great treasure, and a _map of the shoreline_.
- He's setting out soon on the ship **Prosperity**, captained by **Mararo Sorris**.
- He's offering to pay each party member **100 gp up front**, plus **1/2 of whatever treasure they find** (with the other half split between Thoryio and the crew of the Prosperity).
### Timeline
!!!include(aeryon/today.md)!!!
- After 7 days at sea, the Prosperity capsized, sending everyone into the sea.
- The party washed ashore on the island they were seeking, and thus the adventure began.
### Links
- [The World of Aeryon](./index.html): World where the adventure takes place.
- [Blacktyde Bay](blacktyde-bay.html): City where the adventure starts.

View File

@ -9,7 +9,7 @@ short_code: cmm
_Greetings, adventurers!_
_You have been hired to accompany a wealthy merchant to a forgotten island known as the Isle of Dread, where you will face terrifying monsters and dangerous traps as you try to unlock its ancient secrets and seek the untold treasures it holds._
_You have been hired to accompany a wealthy merchant to a forgotten island known as the [Isle of Dread](./aeryon/isle-of-dread.html), where you will face terrifying monsters and dangerous traps as you try to unlock its ancient secrets and seek the untold treasures it holds._
### The Game
@ -17,42 +17,8 @@ _You have been hired to accompany a wealthy merchant to a forgotten island known
- The tone is usually light and adventurous (we like to laugh and have fun), with occasional excursions into horror and/or melodrama.
- We'll play Mondays at 6:30p ET via Discord, on the "Monday Night Mini-Campaigns" channels.
### The World of Aeryon
### Links
- Contains a wide assortment of races and classes.
- Magic is common enough to be spoken of, but true practitioners are few and far between.
- Low humanoid population means few "points of light" (towns, cities, and roads), mostly open wilderness.
- Ruins from various ancient civilizations dot the landscape.
### Blacktyde Bay
The adventure begins in **Blacktyde Bay**.
- Ruled by **Lord Mayor Dextran Kray**.
- Used to be a bustling shipping town due to the coal and obsidian mines, but they ran out 30-50 years ago.
- Several empty (shuttered) buildings in town square.
- Town is falling apart, criminals (and pirates) have moved in.
- Law is enforced by the **Tydeguard**, a corrupt band of mercenaries put in place by the mayor.
- No established religion, but several religious factions and cults thrive in the local area.
#### Religious Factions
Below are some suggested religious factions for clerics, priests, paladins, and the like. Feel free to use one of them, or make up your own.
- **The Blue Priests of Elendaen** (_Neutral_): Worship Elendaen, Queen in the Deep, neutral goddess of water and life, and ruler of the elemental plane of water.
- **The Keepers of the Watch** (_Lawful_): Followers of Aztar, "Lord of the Watch", lawful god of vigilance and protection.
- **The Lady's Blessing** (_Lawful_): Priests and healers that serve Phoris, the "Lady of Law", lawful goddess of light and healing.
- **The Night Devils** (_Chaotic_): Semi-secret cult that worships Deimhog, the "Night Prince", chaotic god of water and storms.
- **The Paragons of the Scale** (_Lawful_): Wandering clerics and priests of Endrion, "Platinum Lord of Virtue", the dragon god of law.
- **The Seekers of Dainrouw** (_Neutral_): Monastic order that follows Ordana, neutral treefolk goddess of nature and the forest, and the source of Dainrouw (_The Forest Way_).
- **Sons of Sytho** (_Chaotic_): Semi-secret cult that worships Sytho, the "Schemer", chaotic god of trickery, illusions, and evil.
- [Other known deities of the multiverse](/deities/)
### Journey to the Isle of Dread
While in **Blacktyde Bay**, the party answers a job posting from local merchant **Thoryio Barbarosa**, meeting him at **The Drunken Trout** tavern.
- He wants to lead an expedition to a place called the **"Isle of Dread"**.
- He has a _journal page_ which speaks of great treasure, and a _map of the shoreline_.
- He's setting out soon on the ship **Prosperity**, captained by **Mararo Sorris**.
- He's offering to pay each party member **100 gp up front**, plus **1/2 of whatever treasure they find** (with the other half split between Thoryio and the crew of the Prosperity).
- [Isle of Dread](./aeryon/isle-of-dread.html): Current campaign info
- [The World of Aeryon](./aeryon/)
- [Blacktyde Bay](./aeryon/blacktyde-bay.html)

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@ -27,7 +27,7 @@ Most that aren't found [here](/spells/) can be found elsewhere (like the [OSE SR
10. [Glamour](/spells/glamour.html)
11. [Grow / Shrink](/spells/grow.html)
12. Hold Portal
13. Hypnotize
13. [Hypnotize](/spells/hypnotize.html)
14. Illusory Sound
15. [Light / Darkness](/spells/light.html)
16. Magic Missile

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@ -32,24 +32,3 @@ On a killing stroke, the victim's soul is devoured by the blade.
- Devoured souls can't be resurrected.
!!!include(weapons/longsword-properties.md)!!!
<!--
- Chaotic Sword +3
- INT 17, EGO 16
- Purpose: To devour souls
- On a killing stroke, temporarily adds killed creatures HD / level to wielders level, for purposes of determining "fighting ability"
- Also gains temporary HP equal to full HP of victim (with damage deducted from temp HP first)
- Bonus lasts a number of turns equal to level of monster killed.
- Souls of killed creatures are devoured, can't be resurrected (through "normal" means)
- The souls are "killed" (disincarnated), so they lose their connections to their own bodies. But, they should be able to be found and returned via a quest or something similar.
- For every 3 days without killing, EGO gains +1, until it can compel it's bearer to kill somebody (at which point EGO returns to 16).
- Negative Energy sword that devours life force on hit.
- if target is undead, life force drain comes from wielder.
- This part should not be made readily apparent to the PCs, unless it comes up.
- Changes
- I like the negative energy thing - that should be fun if they use it on an undead.
- Not sure I get the "adds levels" thing, although the add HP thing makes alot of sense.
- How about instead: "after killing a creature of X HD, add + 1/4 X to melee attacks and damage, and add 1/2 of their full HP as 'Temp HP' (with damage deducted from it first). Both effects last for X turns (and are cumulative with other kills)".
- also - demon may be unleashed once per day? or not?
- what about a berserker rage - at the end of a fight, roll a d20. If the number is a natural 20 or over the number of creatures you killed, nothing happens. If it's under, you must attack the nearest friendly character, and then repeat this roll next round.
-->

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@ -133,6 +133,8 @@ To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mo
- 12 HD: May carry a large creature (ex: horse)
- 24 HD: May carry a huge animal (ex: elephant)
<!--
**Foraging**
- May be performed while traveling at normal pace.
@ -144,14 +146,12 @@ To navigate to a location in a busting city, make a Reaction Roll (2d6) + CHA mo
- Party has 1-in-6 chance of encountering game.
- This is in addition to normal random encounter chances.
<!--
**Light**
A full moon (or fog, heavy rain, etc., during daytime) with a
clear sky will create an area of dim light. Otherwise, night
and very thick fog will create darkness. See the Dungeon
Adventures section for the effects of darkness.
-->
**Losing Direction**
@ -161,6 +161,8 @@ Adventures section for the effects of darkness.
- Hills, mountains, woods, barren areas: 2-in-6
- Swamp, jungle, desert: 3-in-6
-->
**Overland Travel**
- The distance in miles that a character can travel overland in a day (16 hours) under normal conditions (and clear terrain) can be determined by multiplying their base movement rate by .6 (or 3/5).
@ -178,7 +180,7 @@ Adventures section for the effects of darkness.
- Characters engaged in a forced march can increase their travel speed by 50%, but must rest for a full day or suffer exhaustion (-1 to all rolls).
- Characters must rest 1 day for every 6 days traveling or suffer exhaustion (-1 to all rolls).
- Characters must rest 1 day for every 6 days traveling or suffer exhaustion (-1 to all rolls, cumulative for each additional day without rest).
**Sight**
@ -209,19 +211,19 @@ Characters can usually see 3 miles around (in clear terrain).
<div class="dividedTableWrapper">
| 2d6 | Result |
| :-: | :-----: |
| 2- | Attack! |
| 3 | Hateful |
| 4 | Leery |
| 5 | Rude |
| 6 | Aloof |
| 7 | Neutral |
| 8 | Partial |
| 9 | Cordial |
| 10 | Amiable |
| 11 | Helpful |
| 12+ | Family! |
| 2d6 | Result |
| :-: | :---------: |
| 2- | Attack! |
| 3 | Hateful |
| 4 | Leery |
| 5 | Rude |
| 6 | Aloof |
| 7 | Uncertain |
| 8 | Confused |
| 9 | Indifferent |
| 10 | Cordial |
| 11 | Amiable |
| 12+ | Friendly! |
[Reaction Table]

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@ -65,16 +65,18 @@ Creatures with bonus hit points (ex: HD X+1) attack as one HD higher.
| 5+ | 225 | 175 |
| 6 | 275 | 225 |
| 6+ | 350 | 300 |
| 77+ | 450 | 400 |
| 88+ | 650 | 550 |
| 910+ | 900 | 700 |
| 1112+ | 1,100 | 800 |
| 1316+ | 1,350 | 950 |
| 1720+ | 2,000 | 1,150 |
| 2121+ | 2,500 | 2,000 |
| 7(+) | 450 | 400 |
| 8(+) | 650 | 550 |
| 9(+) | 900 | 700 |
| 11(+) | 1100 | 800 |
| 13(+) | 1350 | 950 |
| 17(+) | 2000 | 1150 |
| 21(+) | 2500 | 2000 |
[XP Awards for Defeated Creatures]
For creatures greater than 21+ HD, add 250 XP for each additional HD.
</div>
More to come...

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@ -0,0 +1,29 @@
---
title: Hypnotize
description: The Hypnotize spell for OSR gaming.
date_pub: 2024-04-27T15:48:20.000-04:00
section: spells
content_type: feature
short_code: shy
tags: arcane
---
<div class='headlessTableWrapper'>
| | |
| ------------ | ------------------------- |
| **Level** | 1 |
| **Duration** | 1 round + 1 round / level |
| **Range** | 30' |
</div>
One or more targets within range fall under the hypnotic suggestion of the caster.
- Up to 1d6 creatures are affected (determined after suggestion is made).
- Each target must **Save vs Spells** or follow caster's suggestion for the duration.
- Suggestion must be a short phrase or sentence that describes the actions the targets should take.
- Suggestion must be made in a language the targets understand.
- Targets save automatically on suggestions that are obviously harmful to them.
- Suggestions worded to sound reasonable to targets add -2 modifier to saving throws.
- Undead are immune to suggestions.

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@ -21,6 +21,13 @@ status: hidden
</noscript>
<div class="refereeTools">
<details class="toolDetails" open>
<summary>
<h3>Encounter Roller</h3>
</summary>
<form id="js-encounterForm"></form>
<div class="encounterOutput" id="js-encounterOutput"></ul>
</details>
<details class="toolDetails" open>
<summary>
<h3>Die Roller</h3>

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@ -45,9 +45,7 @@ short_code: t1
<summary>
<h3>Exploration Complications</h3>
</summary>
<form id="js-complicationForm">
<input type="submit" value="Randomize!" />
</form>
<form id="js-complicationForm"></form>
<ol id="js-complicationList">
<li>Encounter</li>
<li>Signs / Portents</li>