pvgttm-web/src/pages/bestiary/werebeasts/weremoth.md
Eric Woodward a58d40278b add dinosaurs, dragons, and werebeasts
add some more campaign info
add encounter generators (alpha)
2024-04-27 17:09:53 -04:00

2.4 KiB

title description date_pub section content_type short_code
Weremoth Humanoid cursed to shapeshift into a semi-intelligent moth. 2024-04-21T10:28:13.000-04:00 bestiary feature bwem0

Humanoid cursed to shapeshift into a semi-intelligent moth.

Hit Dice 4* (18hp)
Armor Class 14 (10 in humanoid form)
Attacks +3: 1 @ 2d4 (bite) or 1 @ 1d8 (sword or other weapon)
Movement 30' / 60' flying (hybrid and giant moth forms only)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 8
Alignment Chaotic
XP 125
  • Often has red eyes, even in humanoid form.
  • Mouth becomes a probiscus in hybrid and giant moth forms.

Hypnotize

Once per day, may force target humanoid within 30' to Save vs Spells or be hypnotized for up to 1 minute.

  • The victim falls under the hypnotic suggestion of the weremoth, as per the Hypnotize spell.
  • After succeeding on the save, target is immune to the weremoth's hypnotize for 24 hours.

Werebeast

!!!include(bestiary/werebeast.md)!!!

At Higher Levels

HD HP AC Atk Mod Dmg Mod XP
5* 22 14 / 10 +4 +2 300
6* 27 15 / 11 +5 +2 425

[Higher-Level weremoths]