--- title: Encounter Roller (Alpha) description: TBD date_pub: 2024-04-13T13:44:11.000-04:00 section: tools content_type: feature short_code: er status: hidden ---

Encounter Roller

Die Roller

**Total** => Which Creature ### D6: Group Size Based on TPL
| d6 | Result | | :-: | :------: | | 1 | 50% TPL | | 2 | 75% TPL | | 3 | 100% TPL | | 4 | 125% TPL | | 5 | 150% TPL | | 6 | 175% TPL | [Group Size]
### D8: Reaction - -1 for aggressive NPCs, +1 for passive / friendly ones
| d8 | Result | | :-: | :--------------------------------------: | | 1 | Attack => -2 to 2d6 | | 2-3 | Hostile (may attack) => -1 to 2d6 | | 4-5 | Uncertain, neutral | | 6-7 | Indifferent (may negotiate) => +1 to 2d6 | | 8 | Friendly => +2 to 2d6 | [Reaction]
### D10: Distance - Starting Distance = result x 10' ### Special Results **Doubles** => Surprise, which doubles determines who gets it: - low doubles (d6 + d8): monsters get it - mixed doubles (d6 + d10): PCs get it - high doubles (d8 + d10): double surprise, miss each other **Triples** => Roll again, two encounters are happening at same time. https://playfulvoid.game.blog/2024/03/27/double-overloading-the-random-encounter-table/