3.0 KiB
3.0 KiB
title | description | date_pub | section | content_type | short_code |
---|---|---|---|---|---|
Sorcerer | The Sorcerer class for OSR gaming. | 2023-09-16T14:30:00-04:00 | classes | feature | csr |
A magic user who casts spells from memory.
Hit Dice | 1d6 |
Armor | None |
Weapons | Dagger, staff, 1-handed magic weapons |
Languages | Alignment, Common |
Core Features
Level | HD | Atk | Save |
---|---|---|---|
1 | 1d6 | 0 | 13 |
2 | 2d6 | 0 | 13 |
3 | 3d6 | 0 | 13 |
4 | 4d6 | 0 | 13 |
5 | 5d6 | 0 | 13 |
6 | 6d6 | +2 | 11 |
7 | 7d6 | +2 | 11 |
8 | 9d6 | +2 | 11 |
9 | 9d6 | +2 | 11 |
10 | 9d6+1 | +2 | 11 |
11 | 9d6+2 | +5 | 8 |
12 | 9d6+3 | +5 | 8 |
13 | 9d6+4 | +5 | 8 |
14 | 9d6+5 | +5 | 8 |
[Sorcerer Features]
Saving Throw Mods
- +2 to Save vs Spells (-2 overall)
Arcane Magic
- Can cast spells from memory.
- Starts with at least one spell in memory, gains an additional one at each new level.
- Each memorized spell may be cast up to once per day.
- Can conduct magical research.
- Known arcane spells
Casting Spells
To cast a spell, make a skilled CHA or INT check reduced by the level of the spell being attempted.
- On a fumble, a blunder may occur, and the next attempt to cast a spell (before a long rest) gets -2.
- On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit).
- On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
- On a complete success, the spell is cast as desired.
- On a critical success, the spell is cast in a notable manner as determined by GM (ex: double duration, range, or targets), and the next attempt to cast a spell (before a long rest) gets +2.
Class Skills
- Arcane Lore: Can make a skilled INT check to recall information about arcane magic or recognize a spell or magic item.
- Prestidigitation: Can use a combat action to make a skilled INT check to create a small, instant, illusory effect that inflicts no damage.
- Ritual Casting: Some rituals require a skilled check.
- Advanced Skills: After reaching level 5, may add skills modifier to appropriate non-skilled checks.
Stronghold
- After 9th level, may construct a stronghold (usually a tower).
- 1d6 apprentices of levels 1–3 will then arrive to study under them.