---
title: Sorcerer
description: The Sorcerer class for OSR gaming.
date_pub: 2023-09-16T14:30:00-04:00
section: classes
content_type: feature
short_code: csr
---
A magic user who casts spells from memory.
[[toc]]
| | |
| ------------- | ------------------------------------- |
| **Hit Dice** | 1d6 |
| **Armor** | None |
| **Weapons** | Dagger, staff, 1-handed magic weapons |
| **Languages** | Alignment, Common |
### Core Features
| Level | HD | Atk | Save |
| :---: | :---: | :-: | :--: |
| 1 | 1d6 | 0 | 13 |
| 2 | 2d6 | 0 | 13 |
| 3 | 3d6 | 0 | 13 |
| 4 | 4d6 | 0 | 13 |
| 5 | 5d6 | 0 | 13 |
| 6 | 6d6 | +2 | 11 |
| 7 | 7d6 | +2 | 11 |
| 8 | 9d6 | +2 | 11 |
| 9 | 9d6 | +2 | 11 |
| 10 | 9d6+1 | +2 | 11 |
| 11 | 9d6+2 | +5 | 8 |
| 12 | 9d6+3 | +5 | 8 |
| 13 | 9d6+4 | +5 | 8 |
| 14 | 9d6+5 | +5 | 8 |
[Sorcerer Features]
#### Saving Throw Mods
- +2 to **Save vs Spells** (-2 overall)
### Arcane Magic
- Can cast spells from memory.
- Starts with [at least one spell](/rules/magic.html#starting-spells) in memory, gains an additional one at each new level.
- Each memorized spell may be cast up to once per day.
- Can conduct magical research.
- [Known arcane spells](./arcane-spellcasters/known-arcane-spells.html)
#### Casting Spells
To cast a spell, make a [skilled CHA or INT check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted.
- On a fumble, a [blunder](/rules/magic.html#blunders) may occur, and the next attempt to cast a spell (before a long rest) gets -2.
- On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit).
- On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen.
- On a complete success, the spell is cast as desired.
- On a critical success, the spell is cast in a notable manner as determined by GM (ex: double duration, range, or targets), and the next attempt to cast a spell (before a long rest) gets +2.
### Class Skills
- **Arcane Lore**: Can make a skilled INT check to recall information about arcane magic or recognize a spell or magic item.
- **Prestidigitation**: Can use a combat action to make a skilled INT check to create a small, instant, illusory effect that inflicts no damage.
- **Ritual Casting**: Some rituals require a skilled check.
- **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks.
### Stronghold
- After 9th level, may construct a stronghold (usually a tower).
- 1d6 apprentices of levels 1–3 will then arrive to study under them.