--- title: Sorcerer description: The Sorcerer class for OSR gaming. date_pub: 2023-09-16T14:30:00-04:00 section: classes content_type: feature short_code: csr --- A magic user who casts spells from memory. [[toc]]
| | | | ------------- | ------------------------------------- | | **Hit Dice** | 1d6 | | **Armor** | None | | **Weapons** | Dagger, staff, 1-handed magic weapons | | **Languages** | Alignment, Common |
### Core Features
| Level | HD | Atk | Save | | :---: | :---: | :-: | :--: | | 1 | 1d6 | 0 | 13 | | 2 | 2d6 | 0 | 13 | | 3 | 3d6 | 0 | 13 | | 4 | 4d6 | 0 | 13 | | 5 | 5d6 | 0 | 13 | | 6 | 6d6 | +2 | 11 | | 7 | 7d6 | +2 | 11 | | 8 | 9d6 | +2 | 11 | | 9 | 9d6 | +2 | 11 | | 10 | 9d6+1 | +2 | 11 | | 11 | 9d6+2 | +5 | 8 | | 12 | 9d6+3 | +5 | 8 | | 13 | 9d6+4 | +5 | 8 | | 14 | 9d6+5 | +5 | 8 | [Sorcerer Features]
#### Saving Throw Mods - +2 to **Save vs Spells** (-2 overall) ### Arcane Magic - Can cast spells from memory. - Starts with [at least one spell](/rules/magic.html#starting-spells) in memory, gains an additional one at each new level. - Each memorized spell may be cast up to once per day. - Can conduct magical research. - [Known arcane spells](./arcane-spellcasters/known-arcane-spells.html) #### Casting Spells To cast a spell, make a [skilled CHA or INT check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted. - On a fumble, a [blunder](/rules/magic.html#blunders) may occur, and the next attempt to cast a spell (before a long rest) gets -2. - On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit). - On a complicated success, the spell is cast, but something interesting (although not directly dangerous) may happen. - On a complete success, the spell is cast as desired. - On a critical success, the spell is cast in a notable manner as determined by GM (ex: double duration, range, or targets), and the next attempt to cast a spell (before a long rest) gets +2. ### Class Skills - **Arcane Lore**: Can make a skilled INT check to recall information about arcane magic or recognize a spell or magic item. - **Prestidigitation**: Can use a combat action to make a skilled INT check to create a small, instant, illusory effect that inflicts no damage. - **Ritual Casting**: Some rituals require a skilled check. - **Advanced Skills**: After reaching level 5, may add skills modifier to appropriate non-skilled checks. ### Stronghold - After 9th level, may construct a stronghold (usually a tower). - 1d6 apprentices of levels 1–3 will then arrive to study under them.