rules updates

add dread wurm and werebeasts
fix backlink for magic items
update rules for + abilities
This commit is contained in:
Eric Woodward 2024-03-18 16:42:46 -04:00
parent 1b656cd2cf
commit e0553eebbf
22 changed files with 332 additions and 15 deletions

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@ -1,6 +1,6 @@
{ {
"name": "planar-vagabond", "name": "planar-vagabond",
"version": "0.14.0", "version": "0.14.1",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {

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@ -0,0 +1,13 @@
- Humanoid form usually retains some characteristics from their animal form.
- While in animal form, immune to mundane, non-silver weapons.
- While in animal form, can only speak with animals of that type.
- Cannot where armor, as it limits their ability to shapeshift.
- May summon 1d2 animals associated with their animal form from the surrounding area.
- Animals arrive in 1d4 rounds.
- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
- When killed in animal form, reverts to humanoid form.
- Some animals can smell werebeasts, and are afraid of them.
- When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
- The disease takes 2d12 days to full infect, with signs of infection appearing halfway through.
- Humanoids become the same type of werebeasts (and typically run by the referee).

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@ -16,7 +16,8 @@ var titlesBySection = {
near: "Near Planes", near: "Near Planes",
transcendental: "Transcendental Planes", transcendental: "Transcendental Planes",
}, },
unlistedSections = ['main']; unlistedSections = ['main'],
fixedSection = page?.section?.replace(/\s+/, '-');
%> %>
<% if (page.subsection && page.path && !page.path.endsWith(`${page.subsection}/index.html`)) { %> <% if (page.subsection && page.path && !page.path.endsWith(`${page.subsection}/index.html`)) { %>
@ -31,11 +32,11 @@ unlistedSections = ['main'];
The latest version of this license can always be found at <a href="/<%=page.path%>"><%=site.uri%>/<%=page.path.replace('/index.html', '/')%></a>. The latest version of this license can always be found at <a href="/<%=page.path%>"><%=site.uri%>/<%=page.path.replace('/index.html', '/')%></a>.
</p> </p>
<% } else if (page.section && !unlistedSections.includes(page.section) && page.path && <% } else if (fixedSection && !unlistedSections.includes(fixedSection) && page.path &&
!(page.path === `${page.section}/index.html` || page.path.endsWith(`/${page.section}/index.html`))) { -%> !(page.path === `${fixedSection}/index.html` || page.path.endsWith(`/${fixedSection}/index.html`))) { -%>
<div class="sectionBackLink-wrapper"> <div class="sectionBackLink-wrapper">
<a href="/<%=page.section%>/index.html" class="sectionBackLink"> <a href="/<%=fixedSection%>/index.html" class="sectionBackLink">
&lt; Back to <%= titlesBySection[page.section] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %> &lt; Back to <%= titlesBySection[fixedSection] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %>
</a> </a>
</div> </div>
<% } -%> <% } -%>

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@ -35,7 +35,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
<div class="rulesMenu"> <div class="rulesMenu">
<div class="rulesVersion"> <div class="rulesVersion">
Version 0.14.0 / 2024-03-10 Version 0.14.1 / 2024-03-18
<!-- <!--
<%=site.version ?? '0.0.0' %> <%=site.version ?? '0.0.0' %>
<%=site.lastUpdated ?? '0.0.0' %> <%=site.lastUpdated ?? '0.0.0' %>

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@ -0,0 +1,28 @@
---
title: Dread Wurm
description: The dread wurm creature for OSR gaming.
date_pub: 2024-03-18T14:59:03.000-04:00
section: bestiary
content_type: feature
short_code: bdw
---
Huge, green, scaly, worm-like creature with several stalk-like appendages, and which that bores through the ground, surfacing only to eat.
<div class='headlessTableWrapper'>
| | |
| ----------------- | --------------------- |
| **Hit Dice** | 8 (36hp) |
| **Armor Class** | 15 (natural) |
| **Movement** | 30' |
| **Attacks** | 1 (+7) @ 2d8 (bite) |
| **Alignment** | Neutral |
| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
| **Morale** | 9 |
| **XP** | 650 |
</div>
- Typically 50' long and 5' in diameter
- Drawn to loud, thumping noises

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@ -0,0 +1,41 @@
---
title: Werebeasts
description: Various cursed shapeshifters for OSR gaming.
date_pub: 2024-02-03T16:07:44.000-04:00
section: bestiary
content_type: feature
short_code: bwe
status: hidden
---
Humanoids infected by therianthropy, whereby they may shapeshift into an animal form.
!!!include(bestiary/werebeast.md)!!!
- [Weretiger](./weretiger.html): Humanoid cursed to shapeshift into a semi-intelligent tiger.
- [Werewolf](./werewolf.html): Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
<!--
- Werebear
- Wereboar
- Weredragon
- Werefox
- Werelion - these may be what's going on here.
- Weremoth - mimic?
- Werepanda
- Wererabbit
- Weretiger
- Werewolf
- Devil Swine
- Wererat
- Werecats (black panthers?)
- Weresheep
- Werelizards
- were-thylacines (Tasmanian Tigers, from Howling 3: the Marsupials, have pouches)
- werehawk (ladyhawke)
- Wereseal / selkie
- were-jellyfish (sting of death)
- Skinwalker - super 'thrope? Like a demonic werebeast?
-->

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@ -0,0 +1,45 @@
---
title: Weretiger
description:
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwet
---
Humanoid cursed to shapeshift into a semi-intelligent tiger.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ---------------------------------------- |
| **Hit Dice** | 5\* (22hp) |
| **Armor Class** | 16 (10 in humanoid form) |
| **Attacks** | 2 (+4) @ 1d6 (claw), 1 (+4) @ 2d6 (bite) |
| **Movement** | 50' |
| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
| **Morale** | 9 |
| **Alignment** | Neural |
| **XP** | 300 |
</div>
- Excels at swimming and tracking.
- Usually exhibits feline behavioral traits, like curiosity and aloofness.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | XP |
| :-: | :-: | :-----: | :-----: | :-: |
| 6\* | 27 | 16 / 10 | +5 | 425 |
| 7\* | 31 | 17 / 11 | +6 | 525 |
[Higher-Level weretigers]
</div>

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@ -0,0 +1,45 @@
---
title: Werewolf
description:
date_pub: 2024-03-14T23:34:45.000-04:00
section: bestiary
content_type: feature
short_code: bwew
status: hidden
---
Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
<div class='headlessTableWrapper'>
| | |
| ----------------- | ------------------------ |
| **Hit Dice** | 4\* (18hp) |
| **Armor Class** | 14 (10 in humanoid form) |
| **Attacks** | 1 (+3) @ 2d4 (bite) |
| **Movement** | 60' |
| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
| **Morale** | 8 |
| **Alignment** | Chaotic |
| **XP** | 125 |
</div>
- Groups of 5 or more are led by a pack leader with 1d2 + 4 HD, and who inflicts +2 damage.
### Werebeast
!!!include(bestiary/werebeast.md)!!!
### At Higher Levels
<div class="dividedTableWrapper">
| HD | HP | AC | Atk Mod | Dmg Mod | XP |
| :-: | :-: | :-----: | :-----: | :-----: | :-: |
| 5\* | 22 | 14 / 10 | +4 | +2 | 300 |
| 6\* | 27 | 15 / 11 | +5 | +2 | 425 |
[Higher-Level werewolves]
</div>

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@ -0,0 +1,23 @@
---
title: Feather of the Bird
description: A magical feather that can summon a gargantuan bird.
date_pub: 2024-03-17T21:26:57.000-04:00
section: magic items
content_type: feature
short_code: mffb
---
A small, magical feather that summons a gargantuan bird when tossed into the air.
- Feather disappears with use.
### Bird
- Once summoned, the bird:
- Remains for 24 hours before flying away.
- Can be commanded to either:
- Chase away aggressive avian creatures, _OR_
- Transport the character.
- Can fly 160' / round
- Can carry one huge animal (ex: mammoth) or several smaller ones.
- Cannot be commanded to attack.

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@ -0,0 +1,21 @@
---
title: Feather of the Boat
description: A magical feather that can conjure an elegant boat.
date_pub: 2024-03-17T21:37:13.000-04:00
section: magic items
content_type: feature
short_code: mff0
---
A small, magical feather that conjures an elegant, bird-shaped boat when tossed into the air.
- Feather disappears with use.
### Boat
The boat:
- Remains for up to 24 hours.
- Moves 80' / round in the water
- Can hold up to 32 people.
- Has AC 12 and (3d6+6) x 10 HP.

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@ -0,0 +1,21 @@
---
title: Feathers of Ferr'nym
description: Small, magical feathers which trigger an effect when tossed into the air.
date_pub: 2023-11-23T22:52:22.000-04:00
section: magic items
content_type: feature
short_code: mff
---
Small, magical feathers which trigger an effect when tossed into the air.
- Feathers disappear with use.
### Known Feathers
- [Feather of the Bird](./bird-feather.html): Summons a gargantuan bird when used.
- [Feather of the Boat](./boat-feather.html): Conjures an elegant boat when used.
- [Feather of the Tree](./tree-feather.html): Conjures a giant oak tree when used.
- [Feather of the Whip](./whip-feather.html): Conjures a huge magical whip when used.
_The legendary wizard Ferr'nym was rumored to have hundreds of strange birds in his aviary, including many from planes beyond this one._

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@ -0,0 +1,13 @@
---
title: Feather of the Tree
description: A magical feather that can conjure a giant oak tree.
date_pub: 2024-03-17T21:37:54.000-04:00
section: magic items
content_type: feature
short_code: mfft
---
A small, magical feather that conjures a giant oak tree when tossed into the air.
- Feather disappears with use.
- The conjured oak tree is 60' high, with a 6' diameter trunk, and 40' top diameter.

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@ -0,0 +1,24 @@
---
title: Feather of the Whip
description: A magical feather that can conjure a huge leather whip.
date_pub: 2024-03-17T21:39:29.000-04:00
section: magic items
content_type: feature
short_code: mffw
---
A small, magical feather that conjures a huge leather whip when tossed into the air.
- Feather disappears with use.
### Whip
The conjured whip:
- Remains for up to 6 turns.
- Attacks on its own, at user's command.
- +6 to attack
- Counts as a magical weapon.
- Inflicts 1d6+1 damage on a hit.
- Victim must **Save vs Spells** or become entangled for 1d6+1 rounds.
- Entangled victims can't move or attack.

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@ -1,23 +1,23 @@
--- ---
title: Flaming Sword of Lorwin title: Flaming Sword
description: description:
date_pub: 2023-05-01T17:57:00-04:00 date_pub: 2023-05-01T17:57:00-04:00
date_upd: 2023-05-21T19:09:00-04:00 date_upd: 2023-05-21T19:09:00-04:00
section: magic items section: magic items
content_type: feature content_type: feature
short_code: mfs short_code: mfs
status: hidden
--- ---
A high-quality longsword, exquisitely decorated with fire and dragon iconography. A high-quality longsword, exquisitely decorated with fire and dragon iconography.
- +1 to attack and damage rolls (1d8+1 / 1d10+1)
### Flame ### Flame
Bursts into flame when the command word ("Aegyt") is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed. Bursts into flame when the command word is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
While flaming: While flaming:
- +1 to attack and damage rolls (1d8+1 / 1d10+1)
- Casts light in 30' radius - Casts light in 30' radius
- Can set things alight as a torch - Can set things alight as a torch

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@ -14,6 +14,7 @@ Below you'll find a growing list of magic items that can be found across the mul
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning. - [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull. - [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures. - [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small, magical feathers which trigger an effect when tossed into the air.
- [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things. - [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things.
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies. - [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely. - [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
@ -21,6 +22,7 @@ Below you'll find a growing list of magic items that can be found across the mul
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely. - [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands. - [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
- [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things. - [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things.
- [Ring of Animal Control](./ring-of-animal-control.html): A magical ring that grants its wearer tha ability to control animals.
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts. - [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read. - [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read.
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost. - [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.

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@ -0,0 +1,19 @@
---
title: Ring of Animal Control
description: A magical ring that grants its wearer tha ability to control animals.
date_pub: 2024-03-17T22:14:48.000-04:00
section: magic items
content_type: feature
short_code: mrac
---
A simple silver band etched with an arcane rune for the word "control".
- Wearer gains ability to control the actions of normal animals.
- Affects up to 1d6 normal-sized animals or 1 giant one.
- Does not effect magical or intelligent creatures.
- No saving throw is allowed.
- Animal must remain within sight of wearer.
- Control is lost is wearer moves or attacks.
- After control ends, animal gets reaction roll at -1.
- May be used up to once per turn.

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@ -1,6 +1,6 @@
--- ---
title: Ring of Eldritch Blasting title: Ring of Eldritch Blasting
description: A magical ring that grants the wearer the ability to fire eldritch blasts. description: A magical ring that grants its wearer the ability to fire eldritch blasts.
date_pub: 2023-02-20T22:43:00-05:00 date_pub: 2023-02-20T22:43:00-05:00
date_upd: 2023-05-29T11:13:00-04:00 date_upd: 2023-05-29T11:13:00-04:00
section: magic items section: magic items

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@ -0,0 +1,14 @@
---
title: Rod of Parrying
description: A Rod of Parrying for OSR gaming.
date_pub: 2024-03-11T18:07:59.000-04:00
section: magic items
content_type: feature
short_code: mrp
---
A 5' long, 2" diameter, cobalt-blue metal rod inscribed with cryptic runes.
- +2 to attack and damage (1d8+1).
- Instead of attacking, may use rod defensively to parry an incoming attack, gaining +4 AC until end of round.
- Can't be used to parry while retreating.

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@ -25,7 +25,7 @@ Sometimes, dice are rolled. These dice are described by how many sides they have
Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_. Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_.
For most checks, roll a 20-sided die (d20) at-or-over the difference of (21 - the character's most relevant _ability_ score). For most checks, roll a 20-sided die (d20) **over** the difference of (20 - the character's most relevant _ability_ score).
- For harder tasks, subtract 1-4 from the roll before the die is thrown. - For harder tasks, subtract 1-4 from the roll before the die is thrown.

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@ -231,7 +231,7 @@ Below are the equipment tables for a standard fantasy campaign. They may be supe
| Armor Type | Cost (gp) | AC | | Armor Type | Cost (gp) | AC |
| :-------------: | :-------: | :-: | | :-------------: | :-------: | :-: |
| None | 0 | 10 | | None | 0 | 10 |
| Padded / Hide | | 11 | | Padded / Hide | 10 | 11 |
| Leather | 20 | 12 | | Leather | 20 | 12 |
| Studded Leather | 30 | 13 | | Studded Leather | 30 | 13 |
| Chainmail | 40 | 14 | | Chainmail | 40 | 14 |

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@ -9,6 +9,7 @@ short_code: uh1
- [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation. - [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation.
- [Combat](./combat.html): Gives detailed information about combat procedures. - [Combat](./combat.html): Gives detailed information about combat procedures.
- [Adventuring](./adventuring.html): Includes Health, Death, Encumberance, Procedures for Exploration, and Advancement. - [Adventuring](./adventuring.html): Includes Health, Death, Encumbrance, Procedures for Exploration, and Advancement.
- [Equipment](./equipment/): Various equipment tables.
- [Magic](./magic.html): Rules for Magic and Spellcasting. - [Magic](./magic.html): Rules for Magic and Spellcasting.
- [Referees Only](./referees.html): Rules and tables for referees only - [Referees Only](./referees.html): Rules and tables for referees only

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@ -291,6 +291,12 @@ Aged sheets of paper or parchment with magical spells inscribed on them.
Usage: Per normal class restrictions. Usage: Per normal class restrictions.
### Sources
- Elvish magic items usually have words in elvish etched or carved on them, often the name of the item.
- Dwarvish magic items usually have runes etched or carved on them.
- Gnomish magic items usually have their names etched or carved on them in gnomish.
<!-- <!--
#### Sentient Weapons #### Sentient Weapons