pvgttm-web/src/assets/fragments/bestiary/werebeast.md

1.0 KiB

  • Humanoid form usually retains some characteristics from their animal form.

  • While in animal form, immune to mundane, non-silver weapons.

  • While in animal form, can only speak with animals of that type.

  • Cannot where armor, as it limits their ability to shapeshift.

  • May summon 1d2 animals associated with their animal form from the surrounding area.

    • Animals arrive in 1d4 rounds.
  • When hit with wolfsbane, must Save vs Poison or flee, as with the Scare spell.

  • When killed in animal form, reverts to humanoid form.

  • Some animals can smell werebeasts, and are afraid of them.

  • When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must Save vs Poison or become infected with therianthropy.

    • The disease takes 2d12 days to full infect, with signs of infection appearing halfway through.
    • Humanoids become the same type of werebeasts (and typically run by the referee).