1.0 KiB
1.0 KiB
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Humanoid form usually retains some characteristics from their animal form.
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While in animal form, immune to mundane, non-silver weapons.
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While in animal form, can only speak with animals of that type.
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Cannot where armor, as it limits their ability to shapeshift.
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May summon 1d2 animals associated with their animal form from the surrounding area.
- Animals arrive in 1d4 rounds.
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When hit with wolfsbane, must Save vs Poison or flee, as with the Scare spell.
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When killed in animal form, reverts to humanoid form.
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Some animals can smell werebeasts, and are afraid of them.
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When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must Save vs Poison or become infected with therianthropy.
- The disease takes 2d12 days to full infect, with signs of infection appearing halfway through.
- Humanoids become the same type of werebeasts (and typically run by the referee).