diff --git a/package.json b/package.json index 811cc8e..343ffd8 100755 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "planar-vagabond", - "version": "0.14.0", + "version": "0.14.1", "description": "", "main": "index.js", "scripts": { diff --git a/src/assets/fragments/bestiary/werebeast.md b/src/assets/fragments/bestiary/werebeast.md new file mode 100644 index 0000000..53c94df --- /dev/null +++ b/src/assets/fragments/bestiary/werebeast.md @@ -0,0 +1,13 @@ +- Humanoid form usually retains some characteristics from their animal form. +- While in animal form, immune to mundane, non-silver weapons. +- While in animal form, can only speak with animals of that type. +- Cannot where armor, as it limits their ability to shapeshift. +- May summon 1d2 animals associated with their animal form from the surrounding area. + - Animals arrive in 1d4 rounds. +- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare). +- When killed in animal form, reverts to humanoid form. +- Some animals can smell werebeasts, and are afraid of them. +- When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy. + + - The disease takes 2d12 days to full infect, with signs of infection appearing halfway through. + - Humanoids become the same type of werebeasts (and typically run by the referee). diff --git a/src/layouts/partials/backLink.ejs b/src/layouts/partials/backLink.ejs index f330dd4..c6a25aa 100644 --- a/src/layouts/partials/backLink.ejs +++ b/src/layouts/partials/backLink.ejs @@ -16,7 +16,8 @@ var titlesBySection = { near: "Near Planes", transcendental: "Transcendental Planes", }, -unlistedSections = ['main']; +unlistedSections = ['main'], +fixedSection = page?.section?.replace(/\s+/, '-'); %> <% if (page.subsection && page.path && !page.path.endsWith(`${page.subsection}/index.html`)) { %> @@ -31,11 +32,11 @@ unlistedSections = ['main']; The latest version of this license can always be found at <%=site.uri%>/<%=page.path.replace('/index.html', '/')%>.

-<% } else if (page.section && !unlistedSections.includes(page.section) && page.path && - !(page.path === `${page.section}/index.html` || page.path.endsWith(`/${page.section}/index.html`))) { -%> +<% } else if (fixedSection && !unlistedSections.includes(fixedSection) && page.path && + !(page.path === `${fixedSection}/index.html` || page.path.endsWith(`/${fixedSection}/index.html`))) { -%> <% } -%> diff --git a/src/layouts/partials/rulesHeader.ejs b/src/layouts/partials/rulesHeader.ejs index 71ccd34..119bf36 100644 --- a/src/layouts/partials/rulesHeader.ejs +++ b/src/layouts/partials/rulesHeader.ejs @@ -35,7 +35,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
- Version 0.14.0 / 2024-03-10 + Version 0.14.1 / 2024-03-18 diff --git a/src/pages/bestiary/werebeasts/weretiger.md b/src/pages/bestiary/werebeasts/weretiger.md new file mode 100644 index 0000000..1c66e3c --- /dev/null +++ b/src/pages/bestiary/werebeasts/weretiger.md @@ -0,0 +1,45 @@ +--- +title: Weretiger +description: +date_pub: 2024-03-14T23:34:45.000-04:00 +section: bestiary +content_type: feature +short_code: bwet +--- + +Humanoid cursed to shapeshift into a semi-intelligent tiger. + +
+ +| | | +| ----------------- | ---------------------------------------- | +| **Hit Dice** | 5\* (22hp) | +| **Armor Class** | 16 (10 in humanoid form) | +| **Attacks** | 2 (+4) @ 1d6 (claw), 1 (+4) @ 2d6 (bite) | +| **Movement** | 50' | +| **Saving Throws** | D10 W11 P12 B13 S14 (5) | +| **Morale** | 9 | +| **Alignment** | Neural | +| **XP** | 300 | + +
+ +- Excels at swimming and tracking. +- Usually exhibits feline behavioral traits, like curiosity and aloofness. + +### Werebeast + +!!!include(bestiary/werebeast.md)!!! + +### At Higher Levels + +
+ +| HD | HP | AC | Atk Mod | XP | +| :-: | :-: | :-----: | :-----: | :-: | +| 6\* | 27 | 16 / 10 | +5 | 425 | +| 7\* | 31 | 17 / 11 | +6 | 525 | + +[Higher-Level weretigers] + +
diff --git a/src/pages/bestiary/werebeasts/werewolf.md b/src/pages/bestiary/werebeasts/werewolf.md new file mode 100644 index 0000000..664b220 --- /dev/null +++ b/src/pages/bestiary/werebeasts/werewolf.md @@ -0,0 +1,45 @@ +--- +title: Werewolf +description: +date_pub: 2024-03-14T23:34:45.000-04:00 +section: bestiary +content_type: feature +short_code: bwew +status: hidden +--- + +Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf. + +
+ +| | | +| ----------------- | ------------------------ | +| **Hit Dice** | 4\* (18hp) | +| **Armor Class** | 14 (10 in humanoid form) | +| **Attacks** | 1 (+3) @ 2d4 (bite) | +| **Movement** | 60' | +| **Saving Throws** | D10 W11 P12 B13 S14 (4) | +| **Morale** | 8 | +| **Alignment** | Chaotic | +| **XP** | 125 | + +
+ +- Groups of 5 or more are led by a pack leader with 1d2 + 4 HD, and who inflicts +2 damage. + +### Werebeast + +!!!include(bestiary/werebeast.md)!!! + +### At Higher Levels + +
+ +| HD | HP | AC | Atk Mod | Dmg Mod | XP | +| :-: | :-: | :-----: | :-----: | :-----: | :-: | +| 5\* | 22 | 14 / 10 | +4 | +2 | 300 | +| 6\* | 27 | 15 / 11 | +5 | +2 | 425 | + +[Higher-Level werewolves] + +
diff --git a/src/pages/magic-items/feathers-of-ferrnym/bird-feather.md b/src/pages/magic-items/feathers-of-ferrnym/bird-feather.md new file mode 100644 index 0000000..806cc75 --- /dev/null +++ b/src/pages/magic-items/feathers-of-ferrnym/bird-feather.md @@ -0,0 +1,23 @@ +--- +title: Feather of the Bird +description: A magical feather that can summon a gargantuan bird. +date_pub: 2024-03-17T21:26:57.000-04:00 +section: magic items +content_type: feature +short_code: mffb +--- + +A small, magical feather that summons a gargantuan bird when tossed into the air. + +- Feather disappears with use. + +### Bird + +- Once summoned, the bird: + - Remains for 24 hours before flying away. + - Can be commanded to either: + - Chase away aggressive avian creatures, _OR_ + - Transport the character. + - Can fly 160' / round + - Can carry one huge animal (ex: mammoth) or several smaller ones. + - Cannot be commanded to attack. diff --git a/src/pages/magic-items/feathers-of-ferrnym/boat-feather.md b/src/pages/magic-items/feathers-of-ferrnym/boat-feather.md new file mode 100644 index 0000000..59e039a --- /dev/null +++ b/src/pages/magic-items/feathers-of-ferrnym/boat-feather.md @@ -0,0 +1,21 @@ +--- +title: Feather of the Boat +description: A magical feather that can conjure an elegant boat. +date_pub: 2024-03-17T21:37:13.000-04:00 +section: magic items +content_type: feature +short_code: mff0 +--- + +A small, magical feather that conjures an elegant, bird-shaped boat when tossed into the air. + +- Feather disappears with use. + +### Boat + +The boat: + +- Remains for up to 24 hours. +- Moves 80' / round in the water +- Can hold up to 32 people. +- Has AC 12 and (3d6+6) x 10 HP. diff --git a/src/pages/magic-items/feathers-of-ferrnym/index.md b/src/pages/magic-items/feathers-of-ferrnym/index.md new file mode 100644 index 0000000..05b5e9a --- /dev/null +++ b/src/pages/magic-items/feathers-of-ferrnym/index.md @@ -0,0 +1,21 @@ +--- +title: Feathers of Ferr'nym +description: Small, magical feathers which trigger an effect when tossed into the air. +date_pub: 2023-11-23T22:52:22.000-04:00 +section: magic items +content_type: feature +short_code: mff +--- + +Small, magical feathers which trigger an effect when tossed into the air. + +- Feathers disappear with use. + +### Known Feathers + +- [Feather of the Bird](./bird-feather.html): Summons a gargantuan bird when used. +- [Feather of the Boat](./boat-feather.html): Conjures an elegant boat when used. +- [Feather of the Tree](./tree-feather.html): Conjures a giant oak tree when used. +- [Feather of the Whip](./whip-feather.html): Conjures a huge magical whip when used. + +_The legendary wizard Ferr'nym was rumored to have hundreds of strange birds in his aviary, including many from planes beyond this one._ diff --git a/src/pages/magic-items/feathers-of-ferrnym/tree-feather.md b/src/pages/magic-items/feathers-of-ferrnym/tree-feather.md new file mode 100644 index 0000000..0fed0c9 --- /dev/null +++ b/src/pages/magic-items/feathers-of-ferrnym/tree-feather.md @@ -0,0 +1,13 @@ +--- +title: Feather of the Tree +description: A magical feather that can conjure a giant oak tree. +date_pub: 2024-03-17T21:37:54.000-04:00 +section: magic items +content_type: feature +short_code: mfft +--- + +A small, magical feather that conjures a giant oak tree when tossed into the air. + +- Feather disappears with use. +- The conjured oak tree is 60' high, with a 6' diameter trunk, and 40' top diameter. diff --git a/src/pages/magic-items/feathers-of-ferrnym/whip-feather.md b/src/pages/magic-items/feathers-of-ferrnym/whip-feather.md new file mode 100644 index 0000000..71eb661 --- /dev/null +++ b/src/pages/magic-items/feathers-of-ferrnym/whip-feather.md @@ -0,0 +1,24 @@ +--- +title: Feather of the Whip +description: A magical feather that can conjure a huge leather whip. +date_pub: 2024-03-17T21:39:29.000-04:00 +section: magic items +content_type: feature +short_code: mffw +--- + +A small, magical feather that conjures a huge leather whip when tossed into the air. + +- Feather disappears with use. + +### Whip + +The conjured whip: + +- Remains for up to 6 turns. +- Attacks on its own, at user's command. +- +6 to attack +- Counts as a magical weapon. +- Inflicts 1d6+1 damage on a hit. + - Victim must **Save vs Spells** or become entangled for 1d6+1 rounds. + - Entangled victims can't move or attack. diff --git a/src/pages/magic-items/flaming-sword.md b/src/pages/magic-items/flaming-sword.md index 2ed4642..1155393 100644 --- a/src/pages/magic-items/flaming-sword.md +++ b/src/pages/magic-items/flaming-sword.md @@ -1,23 +1,23 @@ --- -title: Flaming Sword of Lorwin +title: Flaming Sword description: date_pub: 2023-05-01T17:57:00-04:00 date_upd: 2023-05-21T19:09:00-04:00 section: magic items content_type: feature short_code: mfs -status: hidden --- A high-quality longsword, exquisitely decorated with fire and dragon iconography. +- +1 to attack and damage rolls (1d8+1 / 1d10+1) + ### Flame -Bursts into flame when the command word ("Aegyt") is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed. +Bursts into flame when the command word is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed. While flaming: -- +1 to attack and damage rolls (1d8+1 / 1d10+1) - Casts light in 30' radius - Can set things alight as a torch diff --git a/src/pages/magic-items/index.md b/src/pages/magic-items/index.md index d34fadb..c232d34 100644 --- a/src/pages/magic-items/index.md +++ b/src/pages/magic-items/index.md @@ -14,6 +14,7 @@ Below you'll find a growing list of magic items that can be found across the mul - [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning. - [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull. - [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures. +- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small, magical feathers which trigger an effect when tossed into the air. - [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things. - [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies. - [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely. @@ -21,6 +22,7 @@ Below you'll find a growing list of magic items that can be found across the mul - [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely. - [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands. - [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things. +- [Ring of Animal Control](./ring-of-animal-control.html): A magical ring that grants its wearer tha ability to control animals. - [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts. - [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read. - [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost. diff --git a/src/pages/magic-items/ring-of-animal-control.md b/src/pages/magic-items/ring-of-animal-control.md new file mode 100644 index 0000000..cdde5c5 --- /dev/null +++ b/src/pages/magic-items/ring-of-animal-control.md @@ -0,0 +1,19 @@ +--- +title: Ring of Animal Control +description: A magical ring that grants its wearer tha ability to control animals. +date_pub: 2024-03-17T22:14:48.000-04:00 +section: magic items +content_type: feature +short_code: mrac +--- + +A simple silver band etched with an arcane rune for the word "control". + +- Wearer gains ability to control the actions of normal animals. + - Affects up to 1d6 normal-sized animals or 1 giant one. + - Does not effect magical or intelligent creatures. + - No saving throw is allowed. + - Animal must remain within sight of wearer. + - Control is lost is wearer moves or attacks. + - After control ends, animal gets reaction roll at -1. + - May be used up to once per turn. diff --git a/src/pages/magic-items/ring-of-eldritch-blasting.md b/src/pages/magic-items/ring-of-eldritch-blasting.md index 519287d..0a7bd3b 100644 --- a/src/pages/magic-items/ring-of-eldritch-blasting.md +++ b/src/pages/magic-items/ring-of-eldritch-blasting.md @@ -1,6 +1,6 @@ --- title: Ring of Eldritch Blasting -description: A magical ring that grants the wearer the ability to fire eldritch blasts. +description: A magical ring that grants its wearer the ability to fire eldritch blasts. date_pub: 2023-02-20T22:43:00-05:00 date_upd: 2023-05-29T11:13:00-04:00 section: magic items diff --git a/src/pages/magic-items/rod-of-parrying.md b/src/pages/magic-items/rod-of-parrying.md new file mode 100644 index 0000000..fb83731 --- /dev/null +++ b/src/pages/magic-items/rod-of-parrying.md @@ -0,0 +1,14 @@ +--- +title: Rod of Parrying +description: A Rod of Parrying for OSR gaming. +date_pub: 2024-03-11T18:07:59.000-04:00 +section: magic items +content_type: feature +short_code: mrp +--- + +A 5' long, 2" diameter, cobalt-blue metal rod inscribed with cryptic runes. + +- +2 to attack and damage (1d8+1). +- Instead of attacking, may use rod defensively to parry an incoming attack, gaining +4 AC until end of round. + - Can't be used to parry while retreating. diff --git a/src/pages/rules/basics.md b/src/pages/rules/basics.md index dfa5ec4..fc455df 100644 --- a/src/pages/rules/basics.md +++ b/src/pages/rules/basics.md @@ -25,7 +25,7 @@ Sometimes, dice are rolled. These dice are described by how many sides they have Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_. -For most checks, roll a 20-sided die (d20) at-or-over the difference of (21 - the character's most relevant _ability_ score). +For most checks, roll a 20-sided die (d20) **over** the difference of (20 - the character's most relevant _ability_ score). - For harder tasks, subtract 1-4 from the roll before the die is thrown. diff --git a/src/pages/rules/equipment/fantasy.md b/src/pages/rules/equipment/fantasy.md index 97d417c..319951d 100644 --- a/src/pages/rules/equipment/fantasy.md +++ b/src/pages/rules/equipment/fantasy.md @@ -231,7 +231,7 @@ Below are the equipment tables for a standard fantasy campaign. They may be supe | Armor Type | Cost (gp) | AC | | :-------------: | :-------: | :-: | | None | 0 | 10 | -| Padded / Hide | | 11 | +| Padded / Hide | 10 | 11 | | Leather | 20 | 12 | | Studded Leather | 30 | 13 | | Chainmail | 40 | 14 | diff --git a/src/pages/rules/index.md b/src/pages/rules/index.md index d315c4e..e295591 100644 --- a/src/pages/rules/index.md +++ b/src/pages/rules/index.md @@ -9,6 +9,7 @@ short_code: uh1 - [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation. - [Combat](./combat.html): Gives detailed information about combat procedures. -- [Adventuring](./adventuring.html): Includes Health, Death, Encumberance, Procedures for Exploration, and Advancement. +- [Adventuring](./adventuring.html): Includes Health, Death, Encumbrance, Procedures for Exploration, and Advancement. +- [Equipment](./equipment/): Various equipment tables. - [Magic](./magic.html): Rules for Magic and Spellcasting. - [Referees Only](./referees.html): Rules and tables for referees only diff --git a/src/pages/rules/magic.md b/src/pages/rules/magic.md index a2317ba..f1c5eb5 100644 --- a/src/pages/rules/magic.md +++ b/src/pages/rules/magic.md @@ -291,6 +291,12 @@ Aged sheets of paper or parchment with magical spells inscribed on them. Usage: Per normal class restrictions. +### Sources + +- Elvish magic items usually have words in elvish etched or carved on them, often the name of the item. +- Dwarvish magic items usually have runes etched or carved on them. +- Gnomish magic items usually have their names etched or carved on them in gnomish. +