rules updates
add dread wurm and werebeasts fix backlink for magic items update rules for + abilities
This commit is contained in:
parent
1b656cd2cf
commit
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@ -1,6 +1,6 @@
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{
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{
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"name": "planar-vagabond",
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"name": "planar-vagabond",
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"version": "0.14.0",
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"version": "0.14.1",
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"description": "",
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"description": "",
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"main": "index.js",
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"main": "index.js",
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"scripts": {
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"scripts": {
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13
src/assets/fragments/bestiary/werebeast.md
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src/assets/fragments/bestiary/werebeast.md
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- Humanoid form usually retains some characteristics from their animal form.
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- While in animal form, immune to mundane, non-silver weapons.
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- While in animal form, can only speak with animals of that type.
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- Cannot where armor, as it limits their ability to shapeshift.
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- May summon 1d2 animals associated with their animal form from the surrounding area.
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- Animals arrive in 1d4 rounds.
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- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
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- When killed in animal form, reverts to humanoid form.
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- Some animals can smell werebeasts, and are afraid of them.
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- When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
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- The disease takes 2d12 days to full infect, with signs of infection appearing halfway through.
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- Humanoids become the same type of werebeasts (and typically run by the referee).
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@ -16,7 +16,8 @@ var titlesBySection = {
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near: "Near Planes",
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near: "Near Planes",
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transcendental: "Transcendental Planes",
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transcendental: "Transcendental Planes",
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},
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},
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unlistedSections = ['main'];
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unlistedSections = ['main'],
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fixedSection = page?.section?.replace(/\s+/, '-');
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%>
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%>
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<% if (page.subsection && page.path && !page.path.endsWith(`${page.subsection}/index.html`)) { %>
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<% if (page.subsection && page.path && !page.path.endsWith(`${page.subsection}/index.html`)) { %>
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@ -31,11 +32,11 @@ unlistedSections = ['main'];
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The latest version of this license can always be found at <a href="/<%=page.path%>"><%=site.uri%>/<%=page.path.replace('/index.html', '/')%></a>.
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The latest version of this license can always be found at <a href="/<%=page.path%>"><%=site.uri%>/<%=page.path.replace('/index.html', '/')%></a>.
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</p>
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</p>
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<% } else if (page.section && !unlistedSections.includes(page.section) && page.path &&
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<% } else if (fixedSection && !unlistedSections.includes(fixedSection) && page.path &&
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!(page.path === `${page.section}/index.html` || page.path.endsWith(`/${page.section}/index.html`))) { -%>
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!(page.path === `${fixedSection}/index.html` || page.path.endsWith(`/${fixedSection}/index.html`))) { -%>
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<div class="sectionBackLink-wrapper">
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<div class="sectionBackLink-wrapper">
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<a href="/<%=page.section%>/index.html" class="sectionBackLink">
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<a href="/<%=fixedSection%>/index.html" class="sectionBackLink">
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< Back to <%= titlesBySection[page.section] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %>
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< Back to <%= titlesBySection[fixedSection] ?? page.section.charAt(0).toUpperCase() + page.section.slice(1) %>
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</a>
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</a>
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</div>
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</div>
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<% } -%>
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<% } -%>
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@ -35,7 +35,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
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<div class="rulesMenu">
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<div class="rulesMenu">
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<div class="rulesVersion">
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<div class="rulesVersion">
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Version 0.14.0 / 2024-03-10
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Version 0.14.1 / 2024-03-18
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<!--
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<!--
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<%=site.version ?? '0.0.0' %>
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<%=site.version ?? '0.0.0' %>
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<%=site.lastUpdated ?? '0.0.0' %>
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<%=site.lastUpdated ?? '0.0.0' %>
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28
src/pages/bestiary/dread-wurm.md
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src/pages/bestiary/dread-wurm.md
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---
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title: Dread Wurm
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description: The dread wurm creature for OSR gaming.
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date_pub: 2024-03-18T14:59:03.000-04:00
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section: bestiary
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content_type: feature
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short_code: bdw
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---
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Huge, green, scaly, worm-like creature with several stalk-like appendages, and which that bores through the ground, surfacing only to eat.
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<div class='headlessTableWrapper'>
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| ----------------- | --------------------- |
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| **Hit Dice** | 8 (36hp) |
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| **Armor Class** | 15 (natural) |
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| **Movement** | 30' |
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| **Attacks** | 1 (+7) @ 2d8 (bite) |
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| **Alignment** | Neutral |
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| **Saving Throws** | D8 W9 P10 B10 S12 (8) |
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| **Morale** | 9 |
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| **XP** | 650 |
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</div>
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- Typically 50' long and 5' in diameter
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- Drawn to loud, thumping noises
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src/pages/bestiary/werebeasts/index.md
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src/pages/bestiary/werebeasts/index.md
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---
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title: Werebeasts
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description: Various cursed shapeshifters for OSR gaming.
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date_pub: 2024-02-03T16:07:44.000-04:00
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section: bestiary
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content_type: feature
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short_code: bwe
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status: hidden
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---
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Humanoids infected by therianthropy, whereby they may shapeshift into an animal form.
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!!!include(bestiary/werebeast.md)!!!
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- [Weretiger](./weretiger.html): Humanoid cursed to shapeshift into a semi-intelligent tiger.
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- [Werewolf](./werewolf.html): Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
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<!--
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- Werebear
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- Wereboar
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- Weredragon
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- Werefox
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- Werelion - these may be what's going on here.
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- Weremoth - mimic?
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- Werepanda
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- Wererabbit
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- Weretiger
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- Werewolf
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- Devil Swine
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- Wererat
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- Werecats (black panthers?)
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- Weresheep
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- Werelizards
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- were-thylacines (Tasmanian Tigers, from Howling 3: the Marsupials, have pouches)
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- werehawk (ladyhawke)
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- Wereseal / selkie
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- were-jellyfish (sting of death)
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- Skinwalker - super 'thrope? Like a demonic werebeast?
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-->
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src/pages/bestiary/werebeasts/weretiger.md
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src/pages/bestiary/werebeasts/weretiger.md
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---
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title: Weretiger
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description:
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date_pub: 2024-03-14T23:34:45.000-04:00
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section: bestiary
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content_type: feature
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short_code: bwet
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---
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Humanoid cursed to shapeshift into a semi-intelligent tiger.
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<div class='headlessTableWrapper'>
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| ----------------- | ---------------------------------------- |
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| **Hit Dice** | 5\* (22hp) |
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| **Armor Class** | 16 (10 in humanoid form) |
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| **Attacks** | 2 (+4) @ 1d6 (claw), 1 (+4) @ 2d6 (bite) |
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| **Movement** | 50' |
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| **Saving Throws** | D10 W11 P12 B13 S14 (5) |
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| **Morale** | 9 |
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| **Alignment** | Neural |
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| **XP** | 300 |
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</div>
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- Excels at swimming and tracking.
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- Usually exhibits feline behavioral traits, like curiosity and aloofness.
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### Werebeast
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!!!include(bestiary/werebeast.md)!!!
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### At Higher Levels
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | XP |
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| :-: | :-: | :-----: | :-----: | :-: |
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| 6\* | 27 | 16 / 10 | +5 | 425 |
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| 7\* | 31 | 17 / 11 | +6 | 525 |
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[Higher-Level weretigers]
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</div>
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src/pages/bestiary/werebeasts/werewolf.md
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src/pages/bestiary/werebeasts/werewolf.md
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---
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title: Werewolf
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description:
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date_pub: 2024-03-14T23:34:45.000-04:00
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section: bestiary
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content_type: feature
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short_code: bwew
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status: hidden
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---
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Humanoid cursed to shapeshift into a semi-intelligent, pack-hunting wolf.
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<div class='headlessTableWrapper'>
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| ----------------- | ------------------------ |
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| **Hit Dice** | 4\* (18hp) |
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| **Armor Class** | 14 (10 in humanoid form) |
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| **Attacks** | 1 (+3) @ 2d4 (bite) |
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| **Movement** | 60' |
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| **Saving Throws** | D10 W11 P12 B13 S14 (4) |
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| **Morale** | 8 |
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| **Alignment** | Chaotic |
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| **XP** | 125 |
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</div>
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- Groups of 5 or more are led by a pack leader with 1d2 + 4 HD, and who inflicts +2 damage.
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### Werebeast
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!!!include(bestiary/werebeast.md)!!!
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### At Higher Levels
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<div class="dividedTableWrapper">
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| HD | HP | AC | Atk Mod | Dmg Mod | XP |
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| :-: | :-: | :-----: | :-----: | :-----: | :-: |
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| 5\* | 22 | 14 / 10 | +4 | +2 | 300 |
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| 6\* | 27 | 15 / 11 | +5 | +2 | 425 |
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[Higher-Level werewolves]
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</div>
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src/pages/magic-items/feathers-of-ferrnym/bird-feather.md
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src/pages/magic-items/feathers-of-ferrnym/bird-feather.md
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---
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title: Feather of the Bird
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description: A magical feather that can summon a gargantuan bird.
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date_pub: 2024-03-17T21:26:57.000-04:00
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section: magic items
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content_type: feature
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short_code: mffb
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---
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A small, magical feather that summons a gargantuan bird when tossed into the air.
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- Feather disappears with use.
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### Bird
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- Once summoned, the bird:
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- Remains for 24 hours before flying away.
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- Can be commanded to either:
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- Chase away aggressive avian creatures, _OR_
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- Transport the character.
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- Can fly 160' / round
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- Can carry one huge animal (ex: mammoth) or several smaller ones.
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- Cannot be commanded to attack.
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src/pages/magic-items/feathers-of-ferrnym/boat-feather.md
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src/pages/magic-items/feathers-of-ferrnym/boat-feather.md
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---
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title: Feather of the Boat
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description: A magical feather that can conjure an elegant boat.
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date_pub: 2024-03-17T21:37:13.000-04:00
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section: magic items
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content_type: feature
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short_code: mff0
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---
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A small, magical feather that conjures an elegant, bird-shaped boat when tossed into the air.
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- Feather disappears with use.
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### Boat
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The boat:
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- Remains for up to 24 hours.
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- Moves 80' / round in the water
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- Can hold up to 32 people.
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- Has AC 12 and (3d6+6) x 10 HP.
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src/pages/magic-items/feathers-of-ferrnym/index.md
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src/pages/magic-items/feathers-of-ferrnym/index.md
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---
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title: Feathers of Ferr'nym
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description: Small, magical feathers which trigger an effect when tossed into the air.
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date_pub: 2023-11-23T22:52:22.000-04:00
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section: magic items
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content_type: feature
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short_code: mff
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---
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Small, magical feathers which trigger an effect when tossed into the air.
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- Feathers disappear with use.
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### Known Feathers
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- [Feather of the Bird](./bird-feather.html): Summons a gargantuan bird when used.
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- [Feather of the Boat](./boat-feather.html): Conjures an elegant boat when used.
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- [Feather of the Tree](./tree-feather.html): Conjures a giant oak tree when used.
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- [Feather of the Whip](./whip-feather.html): Conjures a huge magical whip when used.
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_The legendary wizard Ferr'nym was rumored to have hundreds of strange birds in his aviary, including many from planes beyond this one._
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13
src/pages/magic-items/feathers-of-ferrnym/tree-feather.md
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src/pages/magic-items/feathers-of-ferrnym/tree-feather.md
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---
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title: Feather of the Tree
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description: A magical feather that can conjure a giant oak tree.
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date_pub: 2024-03-17T21:37:54.000-04:00
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section: magic items
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content_type: feature
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short_code: mfft
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---
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A small, magical feather that conjures a giant oak tree when tossed into the air.
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- Feather disappears with use.
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- The conjured oak tree is 60' high, with a 6' diameter trunk, and 40' top diameter.
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src/pages/magic-items/feathers-of-ferrnym/whip-feather.md
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src/pages/magic-items/feathers-of-ferrnym/whip-feather.md
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---
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title: Feather of the Whip
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description: A magical feather that can conjure a huge leather whip.
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date_pub: 2024-03-17T21:39:29.000-04:00
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section: magic items
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content_type: feature
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short_code: mffw
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---
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A small, magical feather that conjures a huge leather whip when tossed into the air.
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- Feather disappears with use.
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### Whip
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The conjured whip:
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- Remains for up to 6 turns.
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- Attacks on its own, at user's command.
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- +6 to attack
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- Counts as a magical weapon.
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- Inflicts 1d6+1 damage on a hit.
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- Victim must **Save vs Spells** or become entangled for 1d6+1 rounds.
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- Entangled victims can't move or attack.
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---
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---
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title: Flaming Sword of Lorwin
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title: Flaming Sword
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description:
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description:
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date_pub: 2023-05-01T17:57:00-04:00
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date_pub: 2023-05-01T17:57:00-04:00
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date_upd: 2023-05-21T19:09:00-04:00
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date_upd: 2023-05-21T19:09:00-04:00
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section: magic items
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section: magic items
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content_type: feature
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content_type: feature
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short_code: mfs
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short_code: mfs
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status: hidden
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---
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---
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A high-quality longsword, exquisitely decorated with fire and dragon iconography.
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A high-quality longsword, exquisitely decorated with fire and dragon iconography.
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- +1 to attack and damage rolls (1d8+1 / 1d10+1)
|
||||||
|
|
||||||
### Flame
|
### Flame
|
||||||
|
|
||||||
Bursts into flame when the command word ("Aegyt") is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
|
Bursts into flame when the command word is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
|
||||||
|
|
||||||
While flaming:
|
While flaming:
|
||||||
|
|
||||||
- +1 to attack and damage rolls (1d8+1 / 1d10+1)
|
|
||||||
- Casts light in 30' radius
|
- Casts light in 30' radius
|
||||||
- Can set things alight as a torch
|
- Can set things alight as a torch
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ Below you'll find a growing list of magic items that can be found across the mul
|
|||||||
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
|
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
|
||||||
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
|
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
|
||||||
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
|
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
|
||||||
|
- [Feathers of Ferr'nym](./feathers-of-ferrnym/): Small, magical feathers which trigger an effect when tossed into the air.
|
||||||
- [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things.
|
- [Handy Haversack](./sack-of-storing.html#handy-haversack): A backpack with several small pocket dimensions useful for storing things.
|
||||||
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
|
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
|
||||||
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
|
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
|
||||||
@ -21,6 +22,7 @@ Below you'll find a growing list of magic items that can be found across the mul
|
|||||||
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
|
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
|
||||||
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
|
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
|
||||||
- [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things.
|
- [Pouch of Stashing](./sack-of-storing.html#pouch-of-stashing): A tiny pouch with its own pocket dimension useful for storing things.
|
||||||
|
- [Ring of Animal Control](./ring-of-animal-control.html): A magical ring that grants its wearer tha ability to control animals.
|
||||||
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
|
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
|
||||||
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read.
|
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read.
|
||||||
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
|
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
|
||||||
|
19
src/pages/magic-items/ring-of-animal-control.md
Normal file
19
src/pages/magic-items/ring-of-animal-control.md
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
---
|
||||||
|
title: Ring of Animal Control
|
||||||
|
description: A magical ring that grants its wearer tha ability to control animals.
|
||||||
|
date_pub: 2024-03-17T22:14:48.000-04:00
|
||||||
|
section: magic items
|
||||||
|
content_type: feature
|
||||||
|
short_code: mrac
|
||||||
|
---
|
||||||
|
|
||||||
|
A simple silver band etched with an arcane rune for the word "control".
|
||||||
|
|
||||||
|
- Wearer gains ability to control the actions of normal animals.
|
||||||
|
- Affects up to 1d6 normal-sized animals or 1 giant one.
|
||||||
|
- Does not effect magical or intelligent creatures.
|
||||||
|
- No saving throw is allowed.
|
||||||
|
- Animal must remain within sight of wearer.
|
||||||
|
- Control is lost is wearer moves or attacks.
|
||||||
|
- After control ends, animal gets reaction roll at -1.
|
||||||
|
- May be used up to once per turn.
|
@ -1,6 +1,6 @@
|
|||||||
---
|
---
|
||||||
title: Ring of Eldritch Blasting
|
title: Ring of Eldritch Blasting
|
||||||
description: A magical ring that grants the wearer the ability to fire eldritch blasts.
|
description: A magical ring that grants its wearer the ability to fire eldritch blasts.
|
||||||
date_pub: 2023-02-20T22:43:00-05:00
|
date_pub: 2023-02-20T22:43:00-05:00
|
||||||
date_upd: 2023-05-29T11:13:00-04:00
|
date_upd: 2023-05-29T11:13:00-04:00
|
||||||
section: magic items
|
section: magic items
|
||||||
|
14
src/pages/magic-items/rod-of-parrying.md
Normal file
14
src/pages/magic-items/rod-of-parrying.md
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
---
|
||||||
|
title: Rod of Parrying
|
||||||
|
description: A Rod of Parrying for OSR gaming.
|
||||||
|
date_pub: 2024-03-11T18:07:59.000-04:00
|
||||||
|
section: magic items
|
||||||
|
content_type: feature
|
||||||
|
short_code: mrp
|
||||||
|
---
|
||||||
|
|
||||||
|
A 5' long, 2" diameter, cobalt-blue metal rod inscribed with cryptic runes.
|
||||||
|
|
||||||
|
- +2 to attack and damage (1d8+1).
|
||||||
|
- Instead of attacking, may use rod defensively to parry an incoming attack, gaining +4 AC until end of round.
|
||||||
|
- Can't be used to parry while retreating.
|
@ -25,7 +25,7 @@ Sometimes, dice are rolled. These dice are described by how many sides they have
|
|||||||
|
|
||||||
Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_.
|
Simple tasks are assumed to succeed. If the task is dangerous or complicated, roll the dice for a _check_.
|
||||||
|
|
||||||
For most checks, roll a 20-sided die (d20) at-or-over the difference of (21 - the character's most relevant _ability_ score).
|
For most checks, roll a 20-sided die (d20) **over** the difference of (20 - the character's most relevant _ability_ score).
|
||||||
|
|
||||||
- For harder tasks, subtract 1-4 from the roll before the die is thrown.
|
- For harder tasks, subtract 1-4 from the roll before the die is thrown.
|
||||||
|
|
||||||
|
@ -231,7 +231,7 @@ Below are the equipment tables for a standard fantasy campaign. They may be supe
|
|||||||
| Armor Type | Cost (gp) | AC |
|
| Armor Type | Cost (gp) | AC |
|
||||||
| :-------------: | :-------: | :-: |
|
| :-------------: | :-------: | :-: |
|
||||||
| None | 0 | 10 |
|
| None | 0 | 10 |
|
||||||
| Padded / Hide | | 11 |
|
| Padded / Hide | 10 | 11 |
|
||||||
| Leather | 20 | 12 |
|
| Leather | 20 | 12 |
|
||||||
| Studded Leather | 30 | 13 |
|
| Studded Leather | 30 | 13 |
|
||||||
| Chainmail | 40 | 14 |
|
| Chainmail | 40 | 14 |
|
||||||
|
@ -9,6 +9,7 @@ short_code: uh1
|
|||||||
|
|
||||||
- [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation.
|
- [Basics](./basics.html): Covers How to Play, Abilities, Saving Throws, and Character Creation.
|
||||||
- [Combat](./combat.html): Gives detailed information about combat procedures.
|
- [Combat](./combat.html): Gives detailed information about combat procedures.
|
||||||
- [Adventuring](./adventuring.html): Includes Health, Death, Encumberance, Procedures for Exploration, and Advancement.
|
- [Adventuring](./adventuring.html): Includes Health, Death, Encumbrance, Procedures for Exploration, and Advancement.
|
||||||
|
- [Equipment](./equipment/): Various equipment tables.
|
||||||
- [Magic](./magic.html): Rules for Magic and Spellcasting.
|
- [Magic](./magic.html): Rules for Magic and Spellcasting.
|
||||||
- [Referees Only](./referees.html): Rules and tables for referees only
|
- [Referees Only](./referees.html): Rules and tables for referees only
|
||||||
|
@ -291,6 +291,12 @@ Aged sheets of paper or parchment with magical spells inscribed on them.
|
|||||||
|
|
||||||
Usage: Per normal class restrictions.
|
Usage: Per normal class restrictions.
|
||||||
|
|
||||||
|
### Sources
|
||||||
|
|
||||||
|
- Elvish magic items usually have words in elvish etched or carved on them, often the name of the item.
|
||||||
|
- Dwarvish magic items usually have runes etched or carved on them.
|
||||||
|
- Gnomish magic items usually have their names etched or carved on them in gnomish.
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
#### Sentient Weapons
|
#### Sentient Weapons
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user