rules updates

add dread wurm and werebeasts
fix backlink for magic items
update rules for + abilities
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2024-03-18 16:42:46 -04:00
parent 1b656cd2cf
commit e0553eebbf
22 changed files with 332 additions and 15 deletions

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- Humanoid form usually retains some characteristics from their animal form.
- While in animal form, immune to mundane, non-silver weapons.
- While in animal form, can only speak with animals of that type.
- Cannot where armor, as it limits their ability to shapeshift.
- May summon 1d2 animals associated with their animal form from the surrounding area.
- Animals arrive in 1d4 rounds.
- When hit with wolfsbane, must **Save vs Poison** or flee, as with the [Scare spell](/spells/calm.html#scare).
- When killed in animal form, reverts to humanoid form.
- Some animals can smell werebeasts, and are afraid of them.
- When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must **Save vs Poison** or become infected with therianthropy.
- The disease takes 2d12 days to full infect, with signs of infection appearing halfway through.
- Humanoids become the same type of werebeasts (and typically run by the referee).