prep for gexhall campaign

This commit is contained in:
Eric Woodward 2025-04-13 20:48:21 -04:00
parent 6ce2914598
commit 70dd1c6451
15 changed files with 88 additions and 149 deletions

View File

@ -0,0 +1,5 @@
### More Info
- [Adventuring](./adventuring.html)
- [Realms](./realms.html)
- [Hexhall Academy](./hexhall.html): A school for fae built on a mirthland which can still be accessed from the material plane.

View File

@ -0,0 +1,9 @@
_The Plane of Faerie_
The Faewolde is a plane of wild, primal magic, consisting of a [Great Forest](/planes/near/faewolde/realms.html#the-great-forest) surrounded by various domains (called [the Mirthlands](/planes/near/faewolde/realms.html#the-mirthlands)), and intersecting the material plane at key points called [crossings](/planes/near/faewolde/adventuring.html#crossings).
- Depending on the season, the plane is ruled by one of the four [seasonal courts](/planes/near/faewolde/realms.html#the-fae-courts).
- It is currently the 9th year of winter and the rule of the Night King, O'bron the Cold.
- Seasons typically last around 4 years, although some last much longer.
- The length of each day and night are random, averaging around 12 hours.
- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.

View File

@ -285,6 +285,12 @@ table th {
/* Classes */ /* Classes */
.alphaLink {
border: 1px dashed #F6BC43;
margin: 1rem auto;
padding: .5rem;
}
.calendarWrapper { .calendarWrapper {
border: 1px dashed #fadbb0; border: 1px dashed #fadbb0;
border-radius: .5rem; border-radius: .5rem;

View File

@ -6,7 +6,7 @@ var titlesBySection = {
campaign: "Astral Campaign Info", campaign: "Astral Campaign Info",
classes: "Character Classes", classes: "Character Classes",
"magic-items": "Magic Items", "magic-items": "Magic Items",
planes: "Planar Cosmology", planes: "the Cosmology of the Multiverse",
races: "Character Races", races: "Character Races",
rules: "Core Rules", rules: "Core Rules",
@ -24,12 +24,14 @@ var titlesBySection = {
// planes // planes
elemental: "Elemental Planes", elemental: "Elemental Planes",
material: "Material Planes", material: "Material Planes",
near: "Near Planes", near: "the Near Planes",
transcendental: "Transcendental Planes", transcendental: "Transcendental Planes",
"near-faewolde": "The Faewolde",
equipment: "Equipment Tables", equipment: "Equipment Tables",
}, },
unlistedSections = ['main'], unlistedSections = ['main'],
nestedSubsections = ['near'],
fixedSection = page?.section?.replace(/\s+/, '-'); fixedSection = page?.section?.replace(/\s+/, '-');
%> %>
@ -50,6 +52,14 @@ var titlesBySection = {
</a> </a>
</div> </div>
<% } else if (page.path && page.subsection && nestedSubsections.includes(page.subsection)) { %>
<div class="sectionBackLink-wrapper">
<a href="../" class="sectionBackLink">
&lt; Back to <%= titlesBySection[page.subsection] %>
</a>
</div>
<% } else if (page.path && page.subsection && <% } else if (page.path && page.subsection &&
!page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %> !page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %>

View File

@ -0,0 +1,18 @@
---
title: Hexhall Academy Campaign info
description: A collection of info specific to the IRL game I'm playing with my kids.
date_pub: 2025-04-12T19:41:05.000-04:00
section: campaigns
content_type: feature
short_code: ch1
status: hidden
---
- [The Faewolde](/planes/near/faewolde/)
- [Hexhall Academy](/planes/near/faewolde/hexhall.html)
### Player Races
- [Goblin](/races/goblin.html) - for Kort
- [Oozion](/races/oozion.html) - for Alita
- [Spritekin](/races/spritekin.html) - for Kim

View File

@ -9,6 +9,8 @@ short_code: cec
Holy (or unholy) warrior-priests who serve one or more deities. Holy (or unholy) warrior-priests who serve one or more deities.
[[toc]]
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |

View File

@ -5,18 +5,24 @@ date_pub: 2024-05-26T13:23:46.000-04:00
section: classes section: classes
content_type: feature content_type: feature
short_code: cgf short_code: cgf
status: hidden status: draft
--- ---
<!--
Redo based on Matt Coleville's gunfighter idea
- single aimed attack has a chance to kill (or severely maim) - ideally something that could work for a quick-draw type thing, too.
- fan / spray bullets, emptying chamber with a series of shots
- 1d6-based reloading
-->
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |
| ----------------- | ----------------------------------------- | | ------------- | ----------------------------------------- |
| **Hit Dice** | 1d8 | | **Hit Dice** | 1d8 |
| **Maximum Level** | 14 | | **Armor** | Leather, chainmail, no shields |
| **Armor** | Leather, chainmail, no shields | | **Weapons** | Missile weapons, one-handed melee weapons |
| **Weapons** | Missile weapons, one-handed melee weapons | | **Languages** | Alignment, Common |
| **Languages** | Alignment, Common |
</div> </div>
@ -62,7 +68,7 @@ Pistol ammo is exceedingly rare, and its creation is a secret known only to gunf
### Dual-Wield Pistols ### Dual-Wield Pistols
Starting at level 5, gains [Dual Wielding](/rules/combat.md#dual-wielding) while holding either two Pistols, or one Pistol and a light weapon. Starting at level 5, gains [Dual Wielding](/rules/combat.html#dual-wielding) while holding either two Pistols, or one Pistol and a light weapon.
### Stronghold ### Stronghold

View File

@ -3,123 +3,13 @@ title: 'The Faewolde'
description: The Plane of Faerie for OSR gaming. description: The Plane of Faerie for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00 date_pub: 2023-05-04T18:10:00-04:00
section: planes section: planes
subsection: near
content_type: feature content_type: feature
short_code: pnf short_code: pnf
status: hidden
redirect: /planes/near/faewolde/
--- ---
[[toc]] !!!include(planes/faewolde.md)!!!
_The Plane of Faerie_ !!!include(planes/faewolde-links.md)!!!
- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
- Depending on the season, the plane is ruled by one of the four seasonal courts.
- Seasons typically last around 4 years, although some last much longer.
- It is currently the last year of a 10-year-long summer.
- The length of each day and night are random, averaging just around 12 hours.
- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
### Major Races
- Boggarts / Boggies (Goblins)
- Brownies
- Bullywugs
- Centaur
- Darklings
- Dryads
- Dwarves
- Elves
- Faerie Dragons
- Firbolgs
- Dragons
- Giants
- Griffons
- Harekin
- Pixies
- Quicklings
- Redcaps (Hobgoblins)
- Satyrs
- Sprites
- Trolls
- Unicorns
- Vampires
- Will'o'wisps
- Wyrmlings (Pseudodragons)
- ...plus various awakened / enchanted birds and beasts of the woodlands
### Realms
#### The Great Forest
- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
- Many of the animals (and some of the trees) can readily speak Low Fae.
- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
##### Locations
- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
#### The Mirthlands
- An odd assortment of dominions, each under the control of one or more Archfae.
- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
#### Known Mirthlands
- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
- **Tu'un'lan**: A chaotic land of wild illusions.
- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
- Home of the Fun'to, a race of short, adorable mushroom people.
- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
#### The Underwolde
- Enormous underground caverns that exist beneath the Great Forest.
- Controlled by the Fomar, a race of misshapen ogres.
#### The Fae Courts
- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
- Each court has it's own climate, with the surrounding woods reflecting that climate.
- Each courts' power peaks during it's time of day and season.
**The Seelie (Day) Court** - The fairest of the noble Fae.
- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
- Ruled by the Day Queen, Tay'tan'ya.
- Surrounded by deciduous, fruiting trees that are almost always in season.
**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon.
- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
- Ruled by the Night King, O'bron, the Cold.
- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
**The Morning Court** - The smallest but most energetic of the noble Fae.
- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
- Ruled by the Dawn Princess, Aur'on'ya.
- Surrounded by willows and blossoming deciduous trees.
### Other Creatures
- Basilisks
- Blink Dogs
- Dragons
- Pegasi
- Owlbears
- Shambling Mounds
- ...plus the various woodlands birds and beasts

View File

@ -3,7 +3,6 @@ title: The Near Planes
description: A brief description of a few of the near planes (the ones that can be reached easiest). description: A brief description of a few of the near planes (the ones that can be reached easiest).
date_pub: 2023-04-23T15:01:00-04:00 date_pub: 2023-04-23T15:01:00-04:00
section: planes section: planes
subsection: near
content_type: feature content_type: feature
short_code: pn1 short_code: pn1
--- ---
@ -26,11 +25,6 @@ _The Plane of the Dead_
### The Faewolde ### The Faewolde
_The Plane of Faerie_ !!!include(planes/faewolde.md)!!!
- The whole plane is infused with a wild, primal magic. - [More Details](./faewolde.html)
- Depending on the season (and time of day), ruled by either the Day Queen and her Seelie Court, or the Night King and his Unseelie Court.
- Most consists of a great forest, surrounded by numerous smaller domains called the Mirthlands, controlled by the various Archfae.
- Portals to the Faewolde occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
[More Details](./faewolde.html)

View File

@ -7,10 +7,10 @@ content_type: feature
short_code: ra1 short_code: ra1
--- ---
[[toc]]
A magically-powered, sentient being composed of metal and wood. A magically-powered, sentient being composed of metal and wood.
[[toc]]
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
| | | | | |

View File

@ -1,13 +1,13 @@
--- ---
title: Bugbear title: Bugbear
description: Large, hairy goblin-like creatures. description: A 7'-tall, hairy, goblin-like humanoid, typically known for being aggressive and fairly dim-witted.
date_pub: 2023-07-04T15:12:00-04:00 date_pub: 2023-07-04T15:12:00-04:00
section: races section: races
content_type: feature content_type: feature
short_code: rbu short_code: rbu
--- ---
A 7'-tall, hairy, goblin-like creature. A 7'-tall, hairy, goblin-like humanoid, typically known for being aggressive and fairly dim-witted.
[[toc]] [[toc]]
@ -16,7 +16,7 @@ A 7'-tall, hairy, goblin-like creature.
| | | | | |
| --------------------- | ---------------------------- | | --------------------- | ---------------------------- |
| **Requirements** | CON 9+ | | **Requirements** | CON 9+ |
| **Ability modifiers** | +1 STR, -1 WIS | | **Ability modifiers** | +1 STR, -1 INT |
| **Languages** | Alignment, Common, Goblinoid | | **Languages** | Alignment, Common, Goblinoid |
| **Size** | Medium | | **Size** | Medium |

View File

@ -22,12 +22,13 @@ A dark-skinned, slender, fey-like demihuman who can typically be found living de
</div> </div>
- **Light Sensitivity**: Disadvantage on attack rolls and checks involving sight when in bright light (daylight, [Continual Light](/spells/continual-light.html), etc.).
### Enhanced Subterranean Perception ### Enhanced Subterranean Perception
- 90' [infravision](/rules/adventuring.html#infravision) - 90' [infravision](/rules/adventuring.html#infravision)
- +3 when searching for secret doors, panels, etc. while underground. - +3 when searching for secret doors, panels, etc. while underground.
- +3 when listening for noises. - +3 when listening for noises.
- Disadvantage on attack rolls checks involving seeing when in bright light (daylight, [Continual Light](/spells/continual-light.html), etc.).
### Innate Magic ### Innate Magic

View File

@ -7,6 +7,8 @@ content_type: feature
short_code: rgn short_code: rgn
--- ---
A tiny, stout demihuman, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats.
[[toc]] [[toc]]
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
@ -20,8 +22,6 @@ short_code: rgn
</div> </div>
A tiny, stout demihuman, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats.
### Magically Resistant ### Magically Resistant
Gains a bonus to all saves vs spells, and wielded items equal to CON bonus + 2. Gains a bonus to all saves vs spells, and wielded items equal to CON bonus + 2.

View File

@ -7,6 +7,8 @@ content_type: feature
short_code: rha short_code: rha
--- ---
A small, stout demihuman, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck.
[[toc]] [[toc]]
<div class='headlessTableWrapper'> <div class='headlessTableWrapper'>
@ -20,17 +22,13 @@ short_code: rha
</div> </div>
A small, stout demihuman, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck. - **Improved Hearing**: +3 when listening for noises.
### Extraordinary Luck ### Extraordinary Luck
- May be used a number of times per day equal to 1/2 level, rounded up. - May be used a number of times per day equal to 1/2 level, rounded up.
- After any die roll, may force a re-roll, taking either the highest or lowest result (player's choice). - After any die roll, may force a re-roll, taking either the highest or lowest result (player's choice).
### Improved Perception
- +3 when listening for noises.
### Small Size ### Small Size
- Can only use small-sized weapons. - Can only use small-sized weapons.

View File

@ -1,6 +1,6 @@
--- ---
title: Oozion title: Oozion
description: Race of beings composed of ooze-like plasma. description: A fey creature composed of ooze-like plasma with nerve clusters spread throughout.
date_pub: 2025-02-01T23:16:10.000-04:00 date_pub: 2025-02-01T23:16:10.000-04:00
section: races section: races
content_type: feature content_type: feature
@ -8,7 +8,7 @@ short_code: r0z
status: hidden status: hidden
--- ---
A being composed of ooze-like plasma with nerve clusters spread throughout. A fey creature composed of ooze-like plasma with nerve clusters spread throughout.
[[toc]] [[toc]]