From 70dd1c6451db6ff835b1963a698bc7b60ba94485 Mon Sep 17 00:00:00 2001 From: Eric Woodward Date: Sun, 13 Apr 2025 20:48:21 -0400 Subject: [PATCH] prep for gexhall campaign --- src/assets/fragments/planes/faewolde-links.md | 5 + src/assets/fragments/planes/faewolde.md | 9 ++ src/assets/styles/styles.css | 6 + src/layouts/partials/backLink.ejs | 14 +- src/pages/campaigns/hexhall/index.md | 18 +++ src/pages/classes/ecclesiastic.md | 2 + src/pages/classes/gunfighter.md | 24 ++-- src/pages/planes/near/faewolde.md | 120 +----------------- src/pages/planes/near/index.md | 10 +- src/pages/races/automaton.md | 4 +- src/pages/races/bugbear.md | 6 +- src/pages/races/drow.md | 3 +- src/pages/races/gnome.md | 4 +- src/pages/races/halfling.md | 8 +- src/pages/races/oozion.md | 4 +- 15 files changed, 88 insertions(+), 149 deletions(-) create mode 100644 src/assets/fragments/planes/faewolde-links.md create mode 100644 src/assets/fragments/planes/faewolde.md create mode 100644 src/pages/campaigns/hexhall/index.md diff --git a/src/assets/fragments/planes/faewolde-links.md b/src/assets/fragments/planes/faewolde-links.md new file mode 100644 index 0000000..ba32086 --- /dev/null +++ b/src/assets/fragments/planes/faewolde-links.md @@ -0,0 +1,5 @@ +### More Info + +- [Adventuring](./adventuring.html) +- [Realms](./realms.html) +- [Hexhall Academy](./hexhall.html): A school for fae built on a mirthland which can still be accessed from the material plane. diff --git a/src/assets/fragments/planes/faewolde.md b/src/assets/fragments/planes/faewolde.md new file mode 100644 index 0000000..d44f755 --- /dev/null +++ b/src/assets/fragments/planes/faewolde.md @@ -0,0 +1,9 @@ +_The Plane of Faerie_ + +The Faewolde is a plane of wild, primal magic, consisting of a [Great Forest](/planes/near/faewolde/realms.html#the-great-forest) surrounded by various domains (called [the Mirthlands](/planes/near/faewolde/realms.html#the-mirthlands)), and intersecting the material plane at key points called [crossings](/planes/near/faewolde/adventuring.html#crossings). + +- Depending on the season, the plane is ruled by one of the four [seasonal courts](/planes/near/faewolde/realms.html#the-fae-courts). + - It is currently the 9th year of winter and the rule of the Night King, O'bron the Cold. + - Seasons typically last around 4 years, although some last much longer. +- The length of each day and night are random, averaging around 12 hours. + - Most last between 9 and 15 hours, although some have been known to last 24 hours or more. diff --git a/src/assets/styles/styles.css b/src/assets/styles/styles.css index d547d16..a4f7c84 100644 --- a/src/assets/styles/styles.css +++ b/src/assets/styles/styles.css @@ -285,6 +285,12 @@ table th { /* Classes */ +.alphaLink { + border: 1px dashed #F6BC43; + margin: 1rem auto; + padding: .5rem; +} + .calendarWrapper { border: 1px dashed #fadbb0; border-radius: .5rem; diff --git a/src/layouts/partials/backLink.ejs b/src/layouts/partials/backLink.ejs index d6c82c0..f56d4cd 100644 --- a/src/layouts/partials/backLink.ejs +++ b/src/layouts/partials/backLink.ejs @@ -6,7 +6,7 @@ var titlesBySection = { campaign: "Astral Campaign Info", classes: "Character Classes", "magic-items": "Magic Items", - planes: "Planar Cosmology", + planes: "the Cosmology of the Multiverse", races: "Character Races", rules: "Core Rules", @@ -24,12 +24,14 @@ var titlesBySection = { // planes elemental: "Elemental Planes", material: "Material Planes", - near: "Near Planes", + near: "the Near Planes", transcendental: "Transcendental Planes", + "near-faewolde": "The Faewolde", equipment: "Equipment Tables", }, unlistedSections = ['main'], + nestedSubsections = ['near'], fixedSection = page?.section?.replace(/\s+/, '-'); %> @@ -50,6 +52,14 @@ var titlesBySection = { +<% } else if (page.path && page.subsection && nestedSubsections.includes(page.subsection)) { %> + + + <% } else if (page.path && page.subsection && !page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %> diff --git a/src/pages/campaigns/hexhall/index.md b/src/pages/campaigns/hexhall/index.md new file mode 100644 index 0000000..7272eed --- /dev/null +++ b/src/pages/campaigns/hexhall/index.md @@ -0,0 +1,18 @@ +--- +title: Hexhall Academy Campaign info +description: A collection of info specific to the IRL game I'm playing with my kids. +date_pub: 2025-04-12T19:41:05.000-04:00 +section: campaigns +content_type: feature +short_code: ch1 +status: hidden +--- + +- [The Faewolde](/planes/near/faewolde/) +- [Hexhall Academy](/planes/near/faewolde/hexhall.html) + +### Player Races + +- [Goblin](/races/goblin.html) - for Kort +- [Oozion](/races/oozion.html) - for Alita +- [Spritekin](/races/spritekin.html) - for Kim diff --git a/src/pages/classes/ecclesiastic.md b/src/pages/classes/ecclesiastic.md index ab5c3be..eeea237 100644 --- a/src/pages/classes/ecclesiastic.md +++ b/src/pages/classes/ecclesiastic.md @@ -9,6 +9,8 @@ short_code: cec Holy (or unholy) warrior-priests who serve one or more deities. +[[toc]] +
| | | diff --git a/src/pages/classes/gunfighter.md b/src/pages/classes/gunfighter.md index 675ca26..0f01bb8 100644 --- a/src/pages/classes/gunfighter.md +++ b/src/pages/classes/gunfighter.md @@ -5,18 +5,24 @@ date_pub: 2024-05-26T13:23:46.000-04:00 section: classes content_type: feature short_code: cgf -status: hidden +status: draft --- + +
-| | | -| ----------------- | ----------------------------------------- | -| **Hit Dice** | 1d8 | -| **Maximum Level** | 14 | -| **Armor** | Leather, chainmail, no shields | -| **Weapons** | Missile weapons, one-handed melee weapons | -| **Languages** | Alignment, Common | +| | | +| ------------- | ----------------------------------------- | +| **Hit Dice** | 1d8 | +| **Armor** | Leather, chainmail, no shields | +| **Weapons** | Missile weapons, one-handed melee weapons | +| **Languages** | Alignment, Common |
@@ -62,7 +68,7 @@ Pistol ammo is exceedingly rare, and its creation is a secret known only to gunf ### Dual-Wield Pistols -Starting at level 5, gains [Dual Wielding](/rules/combat.md#dual-wielding) while holding either two Pistols, or one Pistol and a light weapon. +Starting at level 5, gains [Dual Wielding](/rules/combat.html#dual-wielding) while holding either two Pistols, or one Pistol and a light weapon. ### Stronghold diff --git a/src/pages/planes/near/faewolde.md b/src/pages/planes/near/faewolde.md index 902429e..01b7492 100644 --- a/src/pages/planes/near/faewolde.md +++ b/src/pages/planes/near/faewolde.md @@ -3,123 +3,13 @@ title: 'The Faewolde' description: The Plane of Faerie for OSR gaming. date_pub: 2023-05-04T18:10:00-04:00 section: planes +subsection: near content_type: feature short_code: pnf +status: hidden +redirect: /planes/near/faewolde/ --- -[[toc]] +!!!include(planes/faewolde.md)!!! -_The Plane of Faerie_ - -- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains. -- Depending on the season, the plane is ruled by one of the four seasonal courts. - - Seasons typically last around 4 years, although some last much longer. - - It is currently the last year of a 10-year-long summer. -- The length of each day and night are random, averaging just around 12 hours. - - Most last between 9 and 15 hours, although some have been known to last 24 hours or more. - -### Major Races - -- Boggarts / Boggies (Goblins) -- Brownies -- Bullywugs -- Centaur -- Darklings -- Dryads -- Dwarves -- Elves -- Faerie Dragons -- Firbolgs -- Dragons -- Giants -- Griffons -- Harekin -- Pixies -- Quicklings -- Redcaps (Hobgoblins) -- Satyrs -- Sprites -- Trolls -- Unicorns -- Vampires -- Will'o'wisps -- Wyrmlings (Pseudodragons) -- ...plus various awakened / enchanted birds and beasts of the woodlands - -### Realms - -#### The Great Forest - -- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways. -- Many of the animals (and some of the trees) can readily speak Low Fae. -- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West). - - Different species of plants and animals become more (or less) prevalent as one approaches the courts. -- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms. -- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests). - -##### Locations - -- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence. -- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes. - -#### The Mirthlands - -- An odd assortment of dominions, each under the control of one or more Archfae. -- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands. - -#### Known Mirthlands - -- **The Giant Mountains**: Massive mountains populated by various kinds of giants. - -- **Tu'un'lan**: A chaotic land of wild illusions. - - - Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat. - -- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants. - - Home of the Fun'to, a race of short, adorable mushroom people. - - Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah - -#### The Underwolde - -- Enormous underground caverns that exist beneath the Great Forest. -- Controlled by the Fomar, a race of misshapen ogres. - -#### The Fae Courts - -- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge. -- Each court has it's own climate, with the surrounding woods reflecting that climate. -- Each courts' power peaks during it's time of day and season. - -**The Seelie (Day) Court** - The fairest of the noble Fae. - -- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright. -- Ruled by the Day Queen, Tay'tan'ya. -- Surrounded by deciduous, fruiting trees that are almost always in season. - -**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances. - -- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom. -- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon. -- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight. - -**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae. - -- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight. -- Ruled by the Night King, O'bron, the Cold. -- Surrounded by coniferous evergreens and blackened, leafless deciduous trees. - -**The Morning Court** - The smallest but most energetic of the noble Fae. - -- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom. -- Ruled by the Dawn Princess, Aur'on'ya. -- Surrounded by willows and blossoming deciduous trees. - -### Other Creatures - -- Basilisks -- Blink Dogs -- Dragons -- Pegasi -- Owlbears -- Shambling Mounds -- ...plus the various woodlands birds and beasts +!!!include(planes/faewolde-links.md)!!! diff --git a/src/pages/planes/near/index.md b/src/pages/planes/near/index.md index 0083cbe..0138898 100644 --- a/src/pages/planes/near/index.md +++ b/src/pages/planes/near/index.md @@ -3,7 +3,6 @@ title: The Near Planes description: A brief description of a few of the near planes (the ones that can be reached easiest). date_pub: 2023-04-23T15:01:00-04:00 section: planes -subsection: near content_type: feature short_code: pn1 --- @@ -26,11 +25,6 @@ _The Plane of the Dead_ ### The Faewolde -_The Plane of Faerie_ +!!!include(planes/faewolde.md)!!! -- The whole plane is infused with a wild, primal magic. -- Depending on the season (and time of day), ruled by either the Day Queen and her Seelie Court, or the Night King and his Unseelie Court. -- Most consists of a great forest, surrounded by numerous smaller domains called the Mirthlands, controlled by the various Archfae. -- Portals to the Faewolde occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests). - -[More Details](./faewolde.html) +- [More Details](./faewolde.html) diff --git a/src/pages/races/automaton.md b/src/pages/races/automaton.md index 49d98d7..1b48a36 100644 --- a/src/pages/races/automaton.md +++ b/src/pages/races/automaton.md @@ -7,10 +7,10 @@ content_type: feature short_code: ra1 --- -[[toc]] - A magically-powered, sentient being composed of metal and wood. +[[toc]] +
| | | diff --git a/src/pages/races/bugbear.md b/src/pages/races/bugbear.md index 51e1c9a..3cbad84 100644 --- a/src/pages/races/bugbear.md +++ b/src/pages/races/bugbear.md @@ -1,13 +1,13 @@ --- title: Bugbear -description: Large, hairy goblin-like creatures. +description: A 7'-tall, hairy, goblin-like humanoid, typically known for being aggressive and fairly dim-witted. date_pub: 2023-07-04T15:12:00-04:00 section: races content_type: feature short_code: rbu --- -A 7'-tall, hairy, goblin-like creature. +A 7'-tall, hairy, goblin-like humanoid, typically known for being aggressive and fairly dim-witted. [[toc]] @@ -16,7 +16,7 @@ A 7'-tall, hairy, goblin-like creature. | | | | --------------------- | ---------------------------- | | **Requirements** | CON 9+ | -| **Ability modifiers** | +1 STR, -1 WIS | +| **Ability modifiers** | +1 STR, -1 INT | | **Languages** | Alignment, Common, Goblinoid | | **Size** | Medium | diff --git a/src/pages/races/drow.md b/src/pages/races/drow.md index a3a35b5..d42de27 100644 --- a/src/pages/races/drow.md +++ b/src/pages/races/drow.md @@ -22,12 +22,13 @@ A dark-skinned, slender, fey-like demihuman who can typically be found living de
+- **Light Sensitivity**: Disadvantage on attack rolls and checks involving sight when in bright light (daylight, [Continual Light](/spells/continual-light.html), etc.). + ### Enhanced Subterranean Perception - 90' [infravision](/rules/adventuring.html#infravision) - +3 when searching for secret doors, panels, etc. while underground. - +3 when listening for noises. -- Disadvantage on attack rolls checks involving seeing when in bright light (daylight, [Continual Light](/spells/continual-light.html), etc.). ### Innate Magic diff --git a/src/pages/races/gnome.md b/src/pages/races/gnome.md index ddcda05..30e345c 100644 --- a/src/pages/races/gnome.md +++ b/src/pages/races/gnome.md @@ -7,6 +7,8 @@ content_type: feature short_code: rgn --- +A tiny, stout demihuman, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats. + [[toc]]
@@ -20,8 +22,6 @@ short_code: rgn
-A tiny, stout demihuman, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats. - ### Magically Resistant Gains a bonus to all saves vs spells, and wielded items equal to CON bonus + 2. diff --git a/src/pages/races/halfling.md b/src/pages/races/halfling.md index 33fde87..61a5bad 100644 --- a/src/pages/races/halfling.md +++ b/src/pages/races/halfling.md @@ -7,6 +7,8 @@ content_type: feature short_code: rha --- +A small, stout demihuman, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck. + [[toc]]
@@ -20,17 +22,13 @@ short_code: rha
-A small, stout demihuman, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck. +- **Improved Hearing**: +3 when listening for noises. ### Extraordinary Luck - May be used a number of times per day equal to 1/2 level, rounded up. - After any die roll, may force a re-roll, taking either the highest or lowest result (player's choice). -### Improved Perception - -- +3 when listening for noises. - ### Small Size - Can only use small-sized weapons. diff --git a/src/pages/races/oozion.md b/src/pages/races/oozion.md index 7d75af1..9b302f3 100644 --- a/src/pages/races/oozion.md +++ b/src/pages/races/oozion.md @@ -1,6 +1,6 @@ --- title: Oozion -description: Race of beings composed of ooze-like plasma. +description: A fey creature composed of ooze-like plasma with nerve clusters spread throughout. date_pub: 2025-02-01T23:16:10.000-04:00 section: races content_type: feature @@ -8,7 +8,7 @@ short_code: r0z status: hidden --- -A being composed of ooze-like plasma with nerve clusters spread throughout. +A fey creature composed of ooze-like plasma with nerve clusters spread throughout. [[toc]]