a few more broken links
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@ -20,7 +20,7 @@ Below is a timeline of major events in (this section of) the astral plane:
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| :-------------------------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| **???** | The gods arrive in and/or create the astral plane. |
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| **circa 11,000 BAC**<br />_(ca. 16,000+ years ago)_ | The Stral arrive in the astral plane, establishing the [Empire of the Eternal Dynasty](/astral/factions/index.html#stral-empire). |
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| **circa 5,000 BAC**<br />_(ca. 10,000 years ago)_ | The Damned Incursion takes place, ending with the fallen angel Shai'kel taking over the demon stronghold of [Infernus](/planes/transcendental.html#infernus). |
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| **circa 5,000 BAC**<br />_(ca. 10,000 years ago)_ | The Damned Incursion takes place, ending with the fallen angel Shai'kel taking over the demon stronghold of [Infernus](/planes/transcendental/index.html#infernus). |
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| **circa 3,000 BAC**<br />_(ca. 8,000 years ago)_ | The [Arcane Lords of Axion](/astral/factions/index.html#arcane-lords-of-axion) establish the first Mage Guilds (the groups which eventually evolve into the [Grand Consortium](/astral/factions/index.html#the-consortium)). |
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| **circa 2,000 BAC**<br />_(ca. 7,000 years ago)_ | The Eye Tyrants arrive in the astral plane, establish the Empire of Eyes. |
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| **0 CAC**<br />_(5023 years ago)_ | The ATU is founded by a group of astral traders, the Purple Masters of Prasha.<br />The Arcane Lords of Axion and the Purple Masters establish the Common Astral Calendar, using this year to mark year 0. |
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@ -12,16 +12,16 @@ Holy (or unholy) warrior-priests on a quest for their deity.
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<div class='headlessTableWrapper'>
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| | |
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| ------------------- | ---------------------------------------------------------- |
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| **Hit Dice** | 1 (4hp) |
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| **Armor Class** | 17 (plate) |
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| **Movement** | 20' |
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| **Attacks** | 1 @ mace (1d6) |
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| **Attack Modifier** | 0 |
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| **Alignment** | Any |
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| **Save** | 11 (as [Cleric class](/classes/cleric.html#core-features)) |
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| **Morale** | 7 |
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| | |
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| ------------------- | ---------------------------------------------------------------- |
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| **Hit Dice** | 1 (4hp) |
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| **Armor Class** | 17 (plate) |
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| **Movement** | 20' |
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| **Attacks** | 1 @ mace (1d6) |
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| **Attack Modifier** | 0 |
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| **Alignment** | Any |
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| **Save** | 11 (as [Cleric class](/classes/cleric/index.html#core-features)) |
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| **Morale** | 7 |
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</div>
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@ -12,16 +12,16 @@ A holy (or unholy) knight on a quest for their deity.
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<div class='headlessTableWrapper'>
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| | |
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| ------------------- | ------------------------------------------------------------ |
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| **Hit Dice** | 1 (4hp) |
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| **Armor Class** | 17 (plate) |
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| **Movement** | 20' |
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| **Attacks** | 1 @ sword (1d8) |
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| **Attack Modifier** | 0 |
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| **Alignment** | Any |
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| **Save** | 12 (as [Paladin class](/classes/paladin.html#core-features)) |
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| **Morale** | 7 |
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| | |
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| ------------------- | ------------------------------------------------------------------ |
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| **Hit Dice** | 1 (4hp) |
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| **Armor Class** | 17 (plate) |
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| **Movement** | 20' |
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| **Attacks** | 1 @ sword (1d8) |
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| **Attack Modifier** | 0 |
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| **Alignment** | Any |
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| **Save** | 12 (as [Paladin class](/classes/paladin/index.html#core-features)) |
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| **Morale** | 7 |
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</div>
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@ -12,16 +12,16 @@ A holy (or unholy) divine magic user on a mission for their deity.
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<div class='headlessTableWrapper'>
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| | |
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| ------------------- | ---------------------------------------------------------- |
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| **Hit Dice** | 1d6 (3hp) |
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| **Armor Class** | 10 (robes) |
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| **Movement** | 40' |
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| **Attacks** | 1 (0) @ staff (1d4) or spell |
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| **Attack Modifier** | 0 |
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| **Alignment** | Any |
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| **Save** | 13 (as [Priest class](/classes/priest.html#core-features)) |
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| **Morale** | 7 |
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| | |
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| ------------------- | ---------------------------------------------------------------- |
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| **Hit Dice** | 1d6 (3hp) |
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| **Armor Class** | 10 (robes) |
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| **Movement** | 40' |
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| **Attacks** | 1 (0) @ staff (1d4) or spell |
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| **Attack Modifier** | 0 |
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| **Alignment** | Any |
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| **Save** | 13 (as [Priest class](/classes/priest/index.html#core-features)) |
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| **Morale** | 7 |
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</div>
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@ -64,7 +64,7 @@ Bloodmages are arcane spellcasters that use their own life force, rather than th
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#### Casting Spells
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To cast a spell, make a [skilled INT check](/rules/adventuring.md#skilled-ability-checks) reduced by the level of the spell being attempted.
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To cast a spell, make a [skilled INT check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted.
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- On a fumble, a [blunder](/rules/magic.html#blunders) may occur, and the next attempt to cast a spell (before a long rest) gets -2.
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- On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit).
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@ -17,6 +17,6 @@ A black and red cape decorated with gold arcane symbols, and which smells faintl
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### Teleport
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While worn, wearer can cast [Teleport](/spells/teleport) on themselves once per day.
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While worn, wearer can cast [Teleport](/spells/teleport.html) on themselves once per day.
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- When cast this way, the cape and wearer vanish in a cloud of smoke and appear at their destination in a similar cloud of smoke.
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@ -433,7 +433,7 @@ Most magic items can be identified via trial-and-error: using a weapon, wearing
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- High-level NPC spellcasters may also identify magic items, typically for a fee or exchange of services.
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- This may take some time, based on the rituals required (and the spellcaster's schedule).
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- Some powerful magic items (ex: [the Crystal Skull of Jund](/magic-items/crystal-skull-of-jund)) are themselves capable of identifying (many) other magic items.
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- Some powerful magic items (ex: [the Crystal Skull of Jund](/magic-items/crystal-skull-of-jund.html)) are themselves capable of identifying (many) other magic items.
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#### Magic Sources
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