diff --git a/src/pages/astral/timeline.md b/src/pages/astral/timeline.md index 4e9ecf5..12e1eb5 100644 --- a/src/pages/astral/timeline.md +++ b/src/pages/astral/timeline.md @@ -20,7 +20,7 @@ Below is a timeline of major events in (this section of) the astral plane: | :-------------------------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | **???** | The gods arrive in and/or create the astral plane. | | **circa 11,000 BAC**
_(ca. 16,000+ years ago)_ | The Stral arrive in the astral plane, establishing the [Empire of the Eternal Dynasty](/astral/factions/index.html#stral-empire). | -| **circa 5,000 BAC**
_(ca. 10,000 years ago)_ | The Damned Incursion takes place, ending with the fallen angel Shai'kel taking over the demon stronghold of [Infernus](/planes/transcendental.html#infernus). | +| **circa 5,000 BAC**
_(ca. 10,000 years ago)_ | The Damned Incursion takes place, ending with the fallen angel Shai'kel taking over the demon stronghold of [Infernus](/planes/transcendental/index.html#infernus). | | **circa 3,000 BAC**
_(ca. 8,000 years ago)_ | The [Arcane Lords of Axion](/astral/factions/index.html#arcane-lords-of-axion) establish the first Mage Guilds (the groups which eventually evolve into the [Grand Consortium](/astral/factions/index.html#the-consortium)). | | **circa 2,000 BAC**
_(ca. 7,000 years ago)_ | The Eye Tyrants arrive in the astral plane, establish the Empire of Eyes. | | **0 CAC**
_(5023 years ago)_ | The ATU is founded by a group of astral traders, the Purple Masters of Prasha.
The Arcane Lords of Axion and the Purple Masters establish the Common Astral Calendar, using this year to mark year 0. | diff --git a/src/pages/bestiary/cleric.md b/src/pages/bestiary/cleric.md index 3f38e39..e48c71d 100644 --- a/src/pages/bestiary/cleric.md +++ b/src/pages/bestiary/cleric.md @@ -12,16 +12,16 @@ Holy (or unholy) warrior-priests on a quest for their deity.
-| | | -| ------------------- | ---------------------------------------------------------- | -| **Hit Dice** | 1 (4hp) | -| **Armor Class** | 17 (plate) | -| **Movement** | 20' | -| **Attacks** | 1 @ mace (1d6) | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save** | 11 (as [Cleric class](/classes/cleric.html#core-features)) | -| **Morale** | 7 | +| | | +| ------------------- | ---------------------------------------------------------------- | +| **Hit Dice** | 1 (4hp) | +| **Armor Class** | 17 (plate) | +| **Movement** | 20' | +| **Attacks** | 1 @ mace (1d6) | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 11 (as [Cleric class](/classes/cleric/index.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/paladin.md b/src/pages/bestiary/paladin.md index 79d6eb7..2f66e47 100644 --- a/src/pages/bestiary/paladin.md +++ b/src/pages/bestiary/paladin.md @@ -12,16 +12,16 @@ A holy (or unholy) knight on a quest for their deity.
-| | | -| ------------------- | ------------------------------------------------------------ | -| **Hit Dice** | 1 (4hp) | -| **Armor Class** | 17 (plate) | -| **Movement** | 20' | -| **Attacks** | 1 @ sword (1d8) | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save** | 12 (as [Paladin class](/classes/paladin.html#core-features)) | -| **Morale** | 7 | +| | | +| ------------------- | ------------------------------------------------------------------ | +| **Hit Dice** | 1 (4hp) | +| **Armor Class** | 17 (plate) | +| **Movement** | 20' | +| **Attacks** | 1 @ sword (1d8) | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 12 (as [Paladin class](/classes/paladin/index.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/bestiary/priest.md b/src/pages/bestiary/priest.md index eb13e6e..800807f 100644 --- a/src/pages/bestiary/priest.md +++ b/src/pages/bestiary/priest.md @@ -12,16 +12,16 @@ A holy (or unholy) divine magic user on a mission for their deity.
-| | | -| ------------------- | ---------------------------------------------------------- | -| **Hit Dice** | 1d6 (3hp) | -| **Armor Class** | 10 (robes) | -| **Movement** | 40' | -| **Attacks** | 1 (0) @ staff (1d4) or spell | -| **Attack Modifier** | 0 | -| **Alignment** | Any | -| **Save** | 13 (as [Priest class](/classes/priest.html#core-features)) | -| **Morale** | 7 | +| | | +| ------------------- | ---------------------------------------------------------------- | +| **Hit Dice** | 1d6 (3hp) | +| **Armor Class** | 10 (robes) | +| **Movement** | 40' | +| **Attacks** | 1 (0) @ staff (1d4) or spell | +| **Attack Modifier** | 0 | +| **Alignment** | Any | +| **Save** | 13 (as [Priest class](/classes/priest/index.html#core-features)) | +| **Morale** | 7 |
diff --git a/src/pages/classes/bloodmage.md b/src/pages/classes/bloodmage.md index 85242fa..13482cf 100644 --- a/src/pages/classes/bloodmage.md +++ b/src/pages/classes/bloodmage.md @@ -64,7 +64,7 @@ Bloodmages are arcane spellcasters that use their own life force, rather than th #### Casting Spells -To cast a spell, make a [skilled INT check](/rules/adventuring.md#skilled-ability-checks) reduced by the level of the spell being attempted. +To cast a spell, make a [skilled INT check](/rules/adventuring.html#skilled-ability-checks) reduced by the level of the spell being attempted. - On a fumble, a [blunder](/rules/magic.html#blunders) may occur, and the next attempt to cast a spell (before a long rest) gets -2. - On a failure, the spell fizzles, and nothing else happens (it doesn't count towards spells per day limit). diff --git a/src/pages/magic-items/cape-of-muuntehbahnk.md b/src/pages/magic-items/cape-of-muuntehbahnk.md index 557a559..45f4c21 100644 --- a/src/pages/magic-items/cape-of-muuntehbahnk.md +++ b/src/pages/magic-items/cape-of-muuntehbahnk.md @@ -17,6 +17,6 @@ A black and red cape decorated with gold arcane symbols, and which smells faintl ### Teleport -While worn, wearer can cast [Teleport](/spells/teleport) on themselves once per day. +While worn, wearer can cast [Teleport](/spells/teleport.html) on themselves once per day. - When cast this way, the cape and wearer vanish in a cloud of smoke and appear at their destination in a similar cloud of smoke. diff --git a/src/pages/rules/magic.md b/src/pages/rules/magic.md index fe95dbf..41044e9 100644 --- a/src/pages/rules/magic.md +++ b/src/pages/rules/magic.md @@ -433,7 +433,7 @@ Most magic items can be identified via trial-and-error: using a weapon, wearing - High-level NPC spellcasters may also identify magic items, typically for a fee or exchange of services. - This may take some time, based on the rituals required (and the spellcaster's schedule). -- Some powerful magic items (ex: [the Crystal Skull of Jund](/magic-items/crystal-skull-of-jund)) are themselves capable of identifying (many) other magic items. +- Some powerful magic items (ex: [the Crystal Skull of Jund](/magic-items/crystal-skull-of-jund.html)) are themselves capable of identifying (many) other magic items. #### Magic Sources