diff --git a/src/assets/fragments/planes/faewolde-links.md b/src/assets/fragments/planes/faewolde-links.md
new file mode 100644
index 0000000..ba32086
--- /dev/null
+++ b/src/assets/fragments/planes/faewolde-links.md
@@ -0,0 +1,5 @@
+### More Info
+
+- [Adventuring](./adventuring.html)
+- [Realms](./realms.html)
+- [Hexhall Academy](./hexhall.html): A school for fae built on a mirthland which can still be accessed from the material plane.
diff --git a/src/assets/fragments/planes/faewolde.md b/src/assets/fragments/planes/faewolde.md
new file mode 100644
index 0000000..d44f755
--- /dev/null
+++ b/src/assets/fragments/planes/faewolde.md
@@ -0,0 +1,9 @@
+_The Plane of Faerie_
+
+The Faewolde is a plane of wild, primal magic, consisting of a [Great Forest](/planes/near/faewolde/realms.html#the-great-forest) surrounded by various domains (called [the Mirthlands](/planes/near/faewolde/realms.html#the-mirthlands)), and intersecting the material plane at key points called [crossings](/planes/near/faewolde/adventuring.html#crossings).
+
+- Depending on the season, the plane is ruled by one of the four [seasonal courts](/planes/near/faewolde/realms.html#the-fae-courts).
+ - It is currently the 9th year of winter and the rule of the Night King, O'bron the Cold.
+ - Seasons typically last around 4 years, although some last much longer.
+- The length of each day and night are random, averaging around 12 hours.
+ - Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
diff --git a/src/assets/styles/styles.css b/src/assets/styles/styles.css
index d547d16..a4f7c84 100644
--- a/src/assets/styles/styles.css
+++ b/src/assets/styles/styles.css
@@ -285,6 +285,12 @@ table th {
/* Classes */
+.alphaLink {
+ border: 1px dashed #F6BC43;
+ margin: 1rem auto;
+ padding: .5rem;
+}
+
.calendarWrapper {
border: 1px dashed #fadbb0;
border-radius: .5rem;
diff --git a/src/layouts/partials/backLink.ejs b/src/layouts/partials/backLink.ejs
index d6c82c0..f56d4cd 100644
--- a/src/layouts/partials/backLink.ejs
+++ b/src/layouts/partials/backLink.ejs
@@ -6,7 +6,7 @@ var titlesBySection = {
campaign: "Astral Campaign Info",
classes: "Character Classes",
"magic-items": "Magic Items",
- planes: "Planar Cosmology",
+ planes: "the Cosmology of the Multiverse",
races: "Character Races",
rules: "Core Rules",
@@ -24,12 +24,14 @@ var titlesBySection = {
// planes
elemental: "Elemental Planes",
material: "Material Planes",
- near: "Near Planes",
+ near: "the Near Planes",
transcendental: "Transcendental Planes",
+ "near-faewolde": "The Faewolde",
equipment: "Equipment Tables",
},
unlistedSections = ['main'],
+ nestedSubsections = ['near'],
fixedSection = page?.section?.replace(/\s+/, '-');
%>
@@ -50,6 +52,14 @@ var titlesBySection = {
+<% } else if (page.path && page.subsection && nestedSubsections.includes(page.subsection)) { %>
+
+
| | |
diff --git a/src/pages/classes/gunfighter.md b/src/pages/classes/gunfighter.md
index 675ca26..0f01bb8 100644
--- a/src/pages/classes/gunfighter.md
+++ b/src/pages/classes/gunfighter.md
@@ -5,18 +5,24 @@ date_pub: 2024-05-26T13:23:46.000-04:00
section: classes
content_type: feature
short_code: cgf
-status: hidden
+status: draft
---
+
+
-| | |
-| ----------------- | ----------------------------------------- |
-| **Hit Dice** | 1d8 |
-| **Maximum Level** | 14 |
-| **Armor** | Leather, chainmail, no shields |
-| **Weapons** | Missile weapons, one-handed melee weapons |
-| **Languages** | Alignment, Common |
+| | |
+| ------------- | ----------------------------------------- |
+| **Hit Dice** | 1d8 |
+| **Armor** | Leather, chainmail, no shields |
+| **Weapons** | Missile weapons, one-handed melee weapons |
+| **Languages** | Alignment, Common |
@@ -62,7 +68,7 @@ Pistol ammo is exceedingly rare, and its creation is a secret known only to gunf
### Dual-Wield Pistols
-Starting at level 5, gains [Dual Wielding](/rules/combat.md#dual-wielding) while holding either two Pistols, or one Pistol and a light weapon.
+Starting at level 5, gains [Dual Wielding](/rules/combat.html#dual-wielding) while holding either two Pistols, or one Pistol and a light weapon.
### Stronghold
diff --git a/src/pages/planes/near/faewolde.md b/src/pages/planes/near/faewolde.md
index 902429e..01b7492 100644
--- a/src/pages/planes/near/faewolde.md
+++ b/src/pages/planes/near/faewolde.md
@@ -3,123 +3,13 @@ title: 'The Faewolde'
description: The Plane of Faerie for OSR gaming.
date_pub: 2023-05-04T18:10:00-04:00
section: planes
+subsection: near
content_type: feature
short_code: pnf
+status: hidden
+redirect: /planes/near/faewolde/
---
-[[toc]]
+!!!include(planes/faewolde.md)!!!
-_The Plane of Faerie_
-
-- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
-- Depending on the season, the plane is ruled by one of the four seasonal courts.
- - Seasons typically last around 4 years, although some last much longer.
- - It is currently the last year of a 10-year-long summer.
-- The length of each day and night are random, averaging just around 12 hours.
- - Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
-
-### Major Races
-
-- Boggarts / Boggies (Goblins)
-- Brownies
-- Bullywugs
-- Centaur
-- Darklings
-- Dryads
-- Dwarves
-- Elves
-- Faerie Dragons
-- Firbolgs
-- Dragons
-- Giants
-- Griffons
-- Harekin
-- Pixies
-- Quicklings
-- Redcaps (Hobgoblins)
-- Satyrs
-- Sprites
-- Trolls
-- Unicorns
-- Vampires
-- Will'o'wisps
-- Wyrmlings (Pseudodragons)
-- ...plus various awakened / enchanted birds and beasts of the woodlands
-
-### Realms
-
-#### The Great Forest
-
-- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
-- Many of the animals (and some of the trees) can readily speak Low Fae.
-- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
- - Different species of plants and animals become more (or less) prevalent as one approaches the courts.
-- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
-- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
-
-##### Locations
-
-- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
-- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
-
-#### The Mirthlands
-
-- An odd assortment of dominions, each under the control of one or more Archfae.
-- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
-
-#### Known Mirthlands
-
-- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
-
-- **Tu'un'lan**: A chaotic land of wild illusions.
-
- - Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
-
-- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
- - Home of the Fun'to, a race of short, adorable mushroom people.
- - Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
-
-#### The Underwolde
-
-- Enormous underground caverns that exist beneath the Great Forest.
-- Controlled by the Fomar, a race of misshapen ogres.
-
-#### The Fae Courts
-
-- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
-- Each court has it's own climate, with the surrounding woods reflecting that climate.
-- Each courts' power peaks during it's time of day and season.
-
-**The Seelie (Day) Court** - The fairest of the noble Fae.
-
-- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
-- Ruled by the Day Queen, Tay'tan'ya.
-- Surrounded by deciduous, fruiting trees that are almost always in season.
-
-**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
-
-- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
-- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon.
-- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
-
-**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
-
-- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
-- Ruled by the Night King, O'bron, the Cold.
-- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
-
-**The Morning Court** - The smallest but most energetic of the noble Fae.
-
-- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
-- Ruled by the Dawn Princess, Aur'on'ya.
-- Surrounded by willows and blossoming deciduous trees.
-
-### Other Creatures
-
-- Basilisks
-- Blink Dogs
-- Dragons
-- Pegasi
-- Owlbears
-- Shambling Mounds
-- ...plus the various woodlands birds and beasts
+!!!include(planes/faewolde-links.md)!!!
diff --git a/src/pages/planes/near/index.md b/src/pages/planes/near/index.md
index 0083cbe..0138898 100644
--- a/src/pages/planes/near/index.md
+++ b/src/pages/planes/near/index.md
@@ -3,7 +3,6 @@ title: The Near Planes
description: A brief description of a few of the near planes (the ones that can be reached easiest).
date_pub: 2023-04-23T15:01:00-04:00
section: planes
-subsection: near
content_type: feature
short_code: pn1
---
@@ -26,11 +25,6 @@ _The Plane of the Dead_
### The Faewolde
-_The Plane of Faerie_
+!!!include(planes/faewolde.md)!!!
-- The whole plane is infused with a wild, primal magic.
-- Depending on the season (and time of day), ruled by either the Day Queen and her Seelie Court, or the Night King and his Unseelie Court.
-- Most consists of a great forest, surrounded by numerous smaller domains called the Mirthlands, controlled by the various Archfae.
-- Portals to the Faewolde occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
-
-[More Details](./faewolde.html)
+- [More Details](./faewolde.html)
diff --git a/src/pages/races/automaton.md b/src/pages/races/automaton.md
index 49d98d7..1b48a36 100644
--- a/src/pages/races/automaton.md
+++ b/src/pages/races/automaton.md
@@ -7,10 +7,10 @@ content_type: feature
short_code: ra1
---
-[[toc]]
-
A magically-powered, sentient being composed of metal and wood.
+[[toc]]
+
| | |
diff --git a/src/pages/races/bugbear.md b/src/pages/races/bugbear.md
index 51e1c9a..3cbad84 100644
--- a/src/pages/races/bugbear.md
+++ b/src/pages/races/bugbear.md
@@ -1,13 +1,13 @@
---
title: Bugbear
-description: Large, hairy goblin-like creatures.
+description: A 7'-tall, hairy, goblin-like humanoid, typically known for being aggressive and fairly dim-witted.
date_pub: 2023-07-04T15:12:00-04:00
section: races
content_type: feature
short_code: rbu
---
-A 7'-tall, hairy, goblin-like creature.
+A 7'-tall, hairy, goblin-like humanoid, typically known for being aggressive and fairly dim-witted.
[[toc]]
@@ -16,7 +16,7 @@ A 7'-tall, hairy, goblin-like creature.
| | |
| --------------------- | ---------------------------- |
| **Requirements** | CON 9+ |
-| **Ability modifiers** | +1 STR, -1 WIS |
+| **Ability modifiers** | +1 STR, -1 INT |
| **Languages** | Alignment, Common, Goblinoid |
| **Size** | Medium |
diff --git a/src/pages/races/drow.md b/src/pages/races/drow.md
index a3a35b5..d42de27 100644
--- a/src/pages/races/drow.md
+++ b/src/pages/races/drow.md
@@ -22,12 +22,13 @@ A dark-skinned, slender, fey-like demihuman who can typically be found living de
+- **Light Sensitivity**: Disadvantage on attack rolls and checks involving sight when in bright light (daylight, [Continual Light](/spells/continual-light.html), etc.).
+
### Enhanced Subterranean Perception
- 90' [infravision](/rules/adventuring.html#infravision)
- +3 when searching for secret doors, panels, etc. while underground.
- +3 when listening for noises.
-- Disadvantage on attack rolls checks involving seeing when in bright light (daylight, [Continual Light](/spells/continual-light.html), etc.).
### Innate Magic
diff --git a/src/pages/races/gnome.md b/src/pages/races/gnome.md
index ddcda05..30e345c 100644
--- a/src/pages/races/gnome.md
+++ b/src/pages/races/gnome.md
@@ -7,6 +7,8 @@ content_type: feature
short_code: rgn
---
+A tiny, stout demihuman, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats.
+
[[toc]]
@@ -20,8 +22,6 @@ short_code: rgn
-A tiny, stout demihuman, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats.
-
### Magically Resistant
Gains a bonus to all saves vs spells, and wielded items equal to CON bonus + 2.
diff --git a/src/pages/races/halfling.md b/src/pages/races/halfling.md
index 33fde87..61a5bad 100644
--- a/src/pages/races/halfling.md
+++ b/src/pages/races/halfling.md
@@ -7,6 +7,8 @@ content_type: feature
short_code: rha
---
+A small, stout demihuman, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck.
+
[[toc]]
@@ -20,17 +22,13 @@ short_code: rha
-A small, stout demihuman, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck.
+- **Improved Hearing**: +3 when listening for noises.
### Extraordinary Luck
- May be used a number of times per day equal to 1/2 level, rounded up.
- After any die roll, may force a re-roll, taking either the highest or lowest result (player's choice).
-### Improved Perception
-
-- +3 when listening for noises.
-
### Small Size
- Can only use small-sized weapons.
diff --git a/src/pages/races/oozion.md b/src/pages/races/oozion.md
index 7d75af1..9b302f3 100644
--- a/src/pages/races/oozion.md
+++ b/src/pages/races/oozion.md
@@ -1,6 +1,6 @@
---
title: Oozion
-description: Race of beings composed of ooze-like plasma.
+description: A fey creature composed of ooze-like plasma with nerve clusters spread throughout.
date_pub: 2025-02-01T23:16:10.000-04:00
section: races
content_type: feature
@@ -8,7 +8,7 @@ short_code: r0z
status: hidden
---
-A being composed of ooze-like plasma with nerve clusters spread throughout.
+A fey creature composed of ooze-like plasma with nerve clusters spread throughout.
[[toc]]