prep for gexhall campaign
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src/assets/fragments/planes/faewolde-links.md
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src/assets/fragments/planes/faewolde-links.md
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### More Info
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- [Adventuring](./adventuring.html)
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- [Realms](./realms.html)
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- [Hexhall Academy](./hexhall.html): A school for fae built on a mirthland which can still be accessed from the material plane.
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src/assets/fragments/planes/faewolde.md
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src/assets/fragments/planes/faewolde.md
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_The Plane of Faerie_
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The Faewolde is a plane of wild, primal magic, consisting of a [Great Forest](/planes/near/faewolde/realms.html#the-great-forest) surrounded by various domains (called [the Mirthlands](/planes/near/faewolde/realms.html#the-mirthlands)), and intersecting the material plane at key points called [crossings](/planes/near/faewolde/adventuring.html#crossings).
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- Depending on the season, the plane is ruled by one of the four [seasonal courts](/planes/near/faewolde/realms.html#the-fae-courts).
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- It is currently the 9th year of winter and the rule of the Night King, O'bron the Cold.
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- Seasons typically last around 4 years, although some last much longer.
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- The length of each day and night are random, averaging around 12 hours.
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- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
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@ -285,6 +285,12 @@ table th {
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/* Classes */
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/* Classes */
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.alphaLink {
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border: 1px dashed #F6BC43;
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margin: 1rem auto;
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padding: .5rem;
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}
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.calendarWrapper {
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.calendarWrapper {
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border: 1px dashed #fadbb0;
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border: 1px dashed #fadbb0;
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border-radius: .5rem;
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border-radius: .5rem;
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@ -6,7 +6,7 @@ var titlesBySection = {
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campaign: "Astral Campaign Info",
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campaign: "Astral Campaign Info",
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classes: "Character Classes",
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classes: "Character Classes",
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"magic-items": "Magic Items",
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"magic-items": "Magic Items",
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planes: "Planar Cosmology",
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planes: "the Cosmology of the Multiverse",
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races: "Character Races",
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races: "Character Races",
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rules: "Core Rules",
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rules: "Core Rules",
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@ -24,12 +24,14 @@ var titlesBySection = {
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// planes
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// planes
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elemental: "Elemental Planes",
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elemental: "Elemental Planes",
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material: "Material Planes",
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material: "Material Planes",
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near: "Near Planes",
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near: "the Near Planes",
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transcendental: "Transcendental Planes",
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transcendental: "Transcendental Planes",
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"near-faewolde": "The Faewolde",
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equipment: "Equipment Tables",
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equipment: "Equipment Tables",
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},
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},
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unlistedSections = ['main'],
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unlistedSections = ['main'],
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nestedSubsections = ['near'],
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fixedSection = page?.section?.replace(/\s+/, '-');
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fixedSection = page?.section?.replace(/\s+/, '-');
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%>
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%>
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@ -50,6 +52,14 @@ var titlesBySection = {
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</a>
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</a>
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</div>
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</div>
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<% } else if (page.path && page.subsection && nestedSubsections.includes(page.subsection)) { %>
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<div class="sectionBackLink-wrapper">
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<a href="../" class="sectionBackLink">
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< Back to <%= titlesBySection[page.subsection] %>
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</a>
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</div>
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<% } else if (page.path && page.subsection &&
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<% } else if (page.path && page.subsection &&
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!page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %>
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!page.path.endsWith(`${page.subsection.replace('-', '/')}/index.html`)) { %>
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src/pages/campaigns/hexhall/index.md
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src/pages/campaigns/hexhall/index.md
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---
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title: Hexhall Academy Campaign info
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description: A collection of info specific to the IRL game I'm playing with my kids.
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date_pub: 2025-04-12T19:41:05.000-04:00
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section: campaigns
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content_type: feature
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short_code: ch1
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status: hidden
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---
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- [The Faewolde](/planes/near/faewolde/)
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- [Hexhall Academy](/planes/near/faewolde/hexhall.html)
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### Player Races
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- [Goblin](/races/goblin.html) - for Kort
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- [Oozion](/races/oozion.html) - for Alita
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- [Spritekin](/races/spritekin.html) - for Kim
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@ -9,6 +9,8 @@ short_code: cec
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Holy (or unholy) warrior-priests who serve one or more deities.
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Holy (or unholy) warrior-priests who serve one or more deities.
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[[toc]]
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<div class='headlessTableWrapper'>
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<div class='headlessTableWrapper'>
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@ -5,18 +5,24 @@ date_pub: 2024-05-26T13:23:46.000-04:00
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section: classes
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section: classes
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content_type: feature
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content_type: feature
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short_code: cgf
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short_code: cgf
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status: hidden
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status: draft
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---
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---
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<!--
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Redo based on Matt Coleville's gunfighter idea
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- single aimed attack has a chance to kill (or severely maim) - ideally something that could work for a quick-draw type thing, too.
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- fan / spray bullets, emptying chamber with a series of shots
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- 1d6-based reloading
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-->
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<div class='headlessTableWrapper'>
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<div class='headlessTableWrapper'>
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| ----------------- | ----------------------------------------- |
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| ------------- | ----------------------------------------- |
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| **Hit Dice** | 1d8 |
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| **Hit Dice** | 1d8 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather, chainmail, no shields |
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| **Armor** | Leather, chainmail, no shields |
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| **Weapons** | Missile weapons, one-handed melee weapons |
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| **Weapons** | Missile weapons, one-handed melee weapons |
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| **Languages** | Alignment, Common |
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| **Languages** | Alignment, Common |
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</div>
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</div>
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@ -62,7 +68,7 @@ Pistol ammo is exceedingly rare, and its creation is a secret known only to gunf
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### Dual-Wield Pistols
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### Dual-Wield Pistols
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Starting at level 5, gains [Dual Wielding](/rules/combat.md#dual-wielding) while holding either two Pistols, or one Pistol and a light weapon.
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Starting at level 5, gains [Dual Wielding](/rules/combat.html#dual-wielding) while holding either two Pistols, or one Pistol and a light weapon.
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### Stronghold
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### Stronghold
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@ -3,123 +3,13 @@ title: 'The Faewolde'
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description: The Plane of Faerie for OSR gaming.
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description: The Plane of Faerie for OSR gaming.
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date_pub: 2023-05-04T18:10:00-04:00
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date_pub: 2023-05-04T18:10:00-04:00
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section: planes
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section: planes
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subsection: near
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content_type: feature
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content_type: feature
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short_code: pnf
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short_code: pnf
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status: hidden
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redirect: /planes/near/faewolde/
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---
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---
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[[toc]]
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!!!include(planes/faewolde.md)!!!
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_The Plane of Faerie_
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!!!include(planes/faewolde-links.md)!!!
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- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
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- Depending on the season, the plane is ruled by one of the four seasonal courts.
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- Seasons typically last around 4 years, although some last much longer.
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- It is currently the last year of a 10-year-long summer.
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- The length of each day and night are random, averaging just around 12 hours.
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- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
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### Major Races
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- Boggarts / Boggies (Goblins)
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- Brownies
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- Bullywugs
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- Centaur
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- Darklings
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- Dryads
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- Dwarves
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- Elves
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- Faerie Dragons
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- Firbolgs
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- Dragons
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- Giants
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- Griffons
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- Harekin
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- Pixies
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- Quicklings
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- Redcaps (Hobgoblins)
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- Satyrs
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- Sprites
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- Trolls
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- Unicorns
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- Vampires
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- Will'o'wisps
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- Wyrmlings (Pseudodragons)
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- ...plus various awakened / enchanted birds and beasts of the woodlands
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### Realms
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#### The Great Forest
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- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
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- Many of the animals (and some of the trees) can readily speak Low Fae.
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- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
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- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
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- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
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- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
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##### Locations
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- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
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- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
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#### The Mirthlands
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- An odd assortment of dominions, each under the control of one or more Archfae.
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- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
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#### Known Mirthlands
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- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
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- **Tu'un'lan**: A chaotic land of wild illusions.
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- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
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- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
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- Home of the Fun'to, a race of short, adorable mushroom people.
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- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
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#### The Underwolde
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- Enormous underground caverns that exist beneath the Great Forest.
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- Controlled by the Fomar, a race of misshapen ogres.
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#### The Fae Courts
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- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
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- Each court has it's own climate, with the surrounding woods reflecting that climate.
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- Each courts' power peaks during it's time of day and season.
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**The Seelie (Day) Court** - The fairest of the noble Fae.
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- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
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- Ruled by the Day Queen, Tay'tan'ya.
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- Surrounded by deciduous, fruiting trees that are almost always in season.
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**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
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- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
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- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon.
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- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
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**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
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- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
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- Ruled by the Night King, O'bron, the Cold.
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- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
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**The Morning Court** - The smallest but most energetic of the noble Fae.
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- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
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- Ruled by the Dawn Princess, Aur'on'ya.
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- Surrounded by willows and blossoming deciduous trees.
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### Other Creatures
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- Basilisks
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- Blink Dogs
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- Dragons
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- Pegasi
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- Owlbears
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- Shambling Mounds
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- ...plus the various woodlands birds and beasts
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@ -3,7 +3,6 @@ title: The Near Planes
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description: A brief description of a few of the near planes (the ones that can be reached easiest).
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description: A brief description of a few of the near planes (the ones that can be reached easiest).
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date_pub: 2023-04-23T15:01:00-04:00
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date_pub: 2023-04-23T15:01:00-04:00
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section: planes
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section: planes
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subsection: near
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content_type: feature
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content_type: feature
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short_code: pn1
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short_code: pn1
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---
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---
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@ -26,11 +25,6 @@ _The Plane of the Dead_
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### The Faewolde
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### The Faewolde
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_The Plane of Faerie_
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!!!include(planes/faewolde.md)!!!
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- The whole plane is infused with a wild, primal magic.
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- [More Details](./faewolde.html)
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- Depending on the season (and time of day), ruled by either the Day Queen and her Seelie Court, or the Night King and his Unseelie Court.
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- Most consists of a great forest, surrounded by numerous smaller domains called the Mirthlands, controlled by the various Archfae.
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- Portals to the Faewolde occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
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[More Details](./faewolde.html)
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short_code: ra1
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short_code: ra1
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---
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---
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[[toc]]
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A magically-powered, sentient being composed of metal and wood.
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A magically-powered, sentient being composed of metal and wood.
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[[toc]]
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<div class='headlessTableWrapper'>
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<div class='headlessTableWrapper'>
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---
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---
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title: Bugbear
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title: Bugbear
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description: Large, hairy goblin-like creatures.
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description: A 7'-tall, hairy, goblin-like humanoid, typically known for being aggressive and fairly dim-witted.
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date_pub: 2023-07-04T15:12:00-04:00
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date_pub: 2023-07-04T15:12:00-04:00
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section: races
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section: races
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content_type: feature
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content_type: feature
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||||||
short_code: rbu
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short_code: rbu
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---
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---
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A 7'-tall, hairy, goblin-like creature.
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A 7'-tall, hairy, goblin-like humanoid, typically known for being aggressive and fairly dim-witted.
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[[toc]]
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[[toc]]
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@ -16,7 +16,7 @@ A 7'-tall, hairy, goblin-like creature.
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| | |
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||||||
| --------------------- | ---------------------------- |
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| --------------------- | ---------------------------- |
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||||||
| **Requirements** | CON 9+ |
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| **Requirements** | CON 9+ |
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||||||
| **Ability modifiers** | +1 STR, -1 WIS |
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| **Ability modifiers** | +1 STR, -1 INT |
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| **Languages** | Alignment, Common, Goblinoid |
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| **Languages** | Alignment, Common, Goblinoid |
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| **Size** | Medium |
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| **Size** | Medium |
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@ -22,12 +22,13 @@ A dark-skinned, slender, fey-like demihuman who can typically be found living de
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</div>
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</div>
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- **Light Sensitivity**: Disadvantage on attack rolls and checks involving sight when in bright light (daylight, [Continual Light](/spells/continual-light.html), etc.).
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||||||
### Enhanced Subterranean Perception
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### Enhanced Subterranean Perception
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||||||
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- 90' [infravision](/rules/adventuring.html#infravision)
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- 90' [infravision](/rules/adventuring.html#infravision)
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||||||
- +3 when searching for secret doors, panels, etc. while underground.
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- +3 when searching for secret doors, panels, etc. while underground.
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||||||
- +3 when listening for noises.
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- +3 when listening for noises.
|
||||||
- Disadvantage on attack rolls checks involving seeing when in bright light (daylight, [Continual Light](/spells/continual-light.html), etc.).
|
|
||||||
|
|
||||||
### Innate Magic
|
### Innate Magic
|
||||||
|
|
||||||
|
@ -7,6 +7,8 @@ content_type: feature
|
|||||||
short_code: rgn
|
short_code: rgn
|
||||||
---
|
---
|
||||||
|
|
||||||
|
A tiny, stout demihuman, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats.
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
@ -20,8 +22,6 @@ short_code: rgn
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
A tiny, stout demihuman, typically known for their fondness for burrowing mammals, contraptions, growing things, and red hats.
|
|
||||||
|
|
||||||
### Magically Resistant
|
### Magically Resistant
|
||||||
|
|
||||||
Gains a bonus to all saves vs spells, and wielded items equal to CON bonus + 2.
|
Gains a bonus to all saves vs spells, and wielded items equal to CON bonus + 2.
|
||||||
|
@ -7,6 +7,8 @@ content_type: feature
|
|||||||
short_code: rha
|
short_code: rha
|
||||||
---
|
---
|
||||||
|
|
||||||
|
A small, stout demihuman, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck.
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
|
|
||||||
<div class='headlessTableWrapper'>
|
<div class='headlessTableWrapper'>
|
||||||
@ -20,17 +22,13 @@ short_code: rha
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
A small, stout demihuman, typically possessing curly hair and furry feet, and known for their peaceful lifestyles and extraordinary luck.
|
- **Improved Hearing**: +3 when listening for noises.
|
||||||
|
|
||||||
### Extraordinary Luck
|
### Extraordinary Luck
|
||||||
|
|
||||||
- May be used a number of times per day equal to 1/2 level, rounded up.
|
- May be used a number of times per day equal to 1/2 level, rounded up.
|
||||||
- After any die roll, may force a re-roll, taking either the highest or lowest result (player's choice).
|
- After any die roll, may force a re-roll, taking either the highest or lowest result (player's choice).
|
||||||
|
|
||||||
### Improved Perception
|
|
||||||
|
|
||||||
- +3 when listening for noises.
|
|
||||||
|
|
||||||
### Small Size
|
### Small Size
|
||||||
|
|
||||||
- Can only use small-sized weapons.
|
- Can only use small-sized weapons.
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
---
|
---
|
||||||
title: Oozion
|
title: Oozion
|
||||||
description: Race of beings composed of ooze-like plasma.
|
description: A fey creature composed of ooze-like plasma with nerve clusters spread throughout.
|
||||||
date_pub: 2025-02-01T23:16:10.000-04:00
|
date_pub: 2025-02-01T23:16:10.000-04:00
|
||||||
section: races
|
section: races
|
||||||
content_type: feature
|
content_type: feature
|
||||||
@ -8,7 +8,7 @@ short_code: r0z
|
|||||||
status: hidden
|
status: hidden
|
||||||
---
|
---
|
||||||
|
|
||||||
A being composed of ooze-like plasma with nerve clusters spread throughout.
|
A fey creature composed of ooze-like plasma with nerve clusters spread throughout.
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user