Update magic items
This commit is contained in:
parent
e061586cdb
commit
5abf44368d
19
package-lock.json
generated
19
package-lock.json
generated
@ -1,12 +1,12 @@
|
|||||||
{
|
{
|
||||||
"name": "planar-vagabond",
|
"name": "planar-vagabond",
|
||||||
"version": "0.10.3",
|
"version": "0.11.1",
|
||||||
"lockfileVersion": 3,
|
"lockfileVersion": 3,
|
||||||
"requires": true,
|
"requires": true,
|
||||||
"packages": {
|
"packages": {
|
||||||
"": {
|
"": {
|
||||||
"name": "planar-vagabond",
|
"name": "planar-vagabond",
|
||||||
"version": "0.10.3",
|
"version": "0.11.1",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"chalk": "^4.1.2",
|
"chalk": "^4.1.2",
|
||||||
@ -26,6 +26,7 @@
|
|||||||
"markdown-it-table-of-contents": "^0.6.0",
|
"markdown-it-table-of-contents": "^0.6.0",
|
||||||
"markdown-it-task-lists": "^2.1.1",
|
"markdown-it-task-lists": "^2.1.1",
|
||||||
"network-address": "^1.1.2",
|
"network-address": "^1.1.2",
|
||||||
|
"prettier": "^2.8.8",
|
||||||
"serve-handler": "^6.1.3"
|
"serve-handler": "^6.1.3"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
@ -1277,6 +1278,20 @@
|
|||||||
"url": "https://github.com/sponsors/jonschlinkert"
|
"url": "https://github.com/sponsors/jonschlinkert"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"node_modules/prettier": {
|
||||||
|
"version": "2.8.8",
|
||||||
|
"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.8.8.tgz",
|
||||||
|
"integrity": "sha512-tdN8qQGvNjw4CHbY+XXk0JgCXn9QiF21a55rBe5LJAU+kDyC4WQn4+awm2Xfk2lQMk5fKup9XgzTZtGkjBdP9Q==",
|
||||||
|
"bin": {
|
||||||
|
"prettier": "bin-prettier.js"
|
||||||
|
},
|
||||||
|
"engines": {
|
||||||
|
"node": ">=10.13.0"
|
||||||
|
},
|
||||||
|
"funding": {
|
||||||
|
"url": "https://github.com/prettier/prettier?sponsor=1"
|
||||||
|
}
|
||||||
|
},
|
||||||
"node_modules/punycode": {
|
"node_modules/punycode": {
|
||||||
"version": "1.4.1",
|
"version": "1.4.1",
|
||||||
"resolved": "https://registry.npmjs.org/punycode/-/punycode-1.4.1.tgz",
|
"resolved": "https://registry.npmjs.org/punycode/-/punycode-1.4.1.tgz",
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "planar-vagabond",
|
"name": "planar-vagabond",
|
||||||
"version": "0.11.0",
|
"version": "0.11.1",
|
||||||
"description": "",
|
"description": "",
|
||||||
"main": "index.js",
|
"main": "index.js",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
@ -30,6 +30,7 @@
|
|||||||
"markdown-it-table-of-contents": "^0.6.0",
|
"markdown-it-table-of-contents": "^0.6.0",
|
||||||
"markdown-it-task-lists": "^2.1.1",
|
"markdown-it-task-lists": "^2.1.1",
|
||||||
"network-address": "^1.1.2",
|
"network-address": "^1.1.2",
|
||||||
|
"prettier": "^2.8.8",
|
||||||
"serve-handler": "^6.1.3"
|
"serve-handler": "^6.1.3"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
|
BIN
src/assets/images/magic-items/ring-of-psychic-shielding.jpg
Normal file
BIN
src/assets/images/magic-items/ring-of-psychic-shielding.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 36 KiB |
@ -25,11 +25,18 @@ Has the legs and body of a giant spider with a humanoid upper body, poisonous fa
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns
|
### Bite
|
||||||
- **Spells**: 1d6-1 spells available of 3rd level or less.
|
|
||||||
- Available spells:
|
- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns.
|
||||||
- 1d3-1 1st level spells
|
- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up and attack nearest ally at -2.
|
||||||
- 1d3-1 2nd level spells
|
|
||||||
- 1d2-1 3rd level spells
|
- Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts.
|
||||||
- 10% chance to be accompanied by 2d6 giant spiders.
|
- This continues until the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies.
|
||||||
- 10% chance to be protecting 3d8 eggs.
|
|
||||||
|
- 20% chance to be accompanied by 1d8 dessicated zombies.
|
||||||
|
- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies.
|
||||||
|
|
||||||
|
### Web
|
||||||
|
|
||||||
|
- Web is as strong as giant spider (and just as family), but not as sticky.
|
||||||
|
- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after).
|
||||||
|
@ -5,8 +5,7 @@ date_pub: 2023-05-15T21:32:00-04:00
|
|||||||
date_upd: 2023-05-21T19:09:00-04:00
|
date_upd: 2023-05-21T19:09:00-04:00
|
||||||
section: magic items
|
section: magic items
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: mfs
|
short_code: mvfd
|
||||||
status: hidden
|
|
||||||
---
|
---
|
||||||
|
|
||||||
A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
|
A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
|
||||||
@ -17,33 +16,33 @@ Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametong
|
|||||||
|
|
||||||
Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
|
Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
|
||||||
|
|
||||||
- Can be ignited as a free action in combat.
|
- Can be ignited as a free action in combat.
|
||||||
|
|
||||||
While flaming:
|
While flaming:
|
||||||
|
|
||||||
- +1 to attack and damage rolls (1d8+1 / 1d10+1).
|
- +1 to attack and damage rolls (1d8+1 / 1d10+1).
|
||||||
- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
|
- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
|
||||||
- Can set things alight as a torch.
|
- Can set things alight as a torch.
|
||||||
- Casts light as a torch (30' radius).
|
- Casts light as a torch (30' radius).
|
||||||
|
|
||||||
### Flare
|
### Flare
|
||||||
|
|
||||||
When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
|
When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
|
||||||
|
|
||||||
- May be used up to 4 times a day, but the 4th use kills the elemental.
|
- May be used up to 4 times a day, but the 4th use kills the elemental.
|
||||||
- Counts as an action in combat.
|
- Counts as an action in combat.
|
||||||
- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
|
- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
|
||||||
- **Save vs Wielded** for half damage.
|
- **Save vs Wielded** for half damage.
|
||||||
|
|
||||||
### Sense Enemy
|
### Sense Enemy
|
||||||
|
|
||||||
The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
|
The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
|
||||||
|
|
||||||
- Can take a 10 seconds to try and find an enemy.
|
- Can take a 10 seconds to try and find an enemy.
|
||||||
- Counts as an action in combat.
|
- Counts as an action in combat.
|
||||||
- 1-in-6 chance of success.
|
- 1-in-6 chance of success.
|
||||||
- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
|
- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
|
||||||
- Doesn't work through greater than 1' of stone or metal.
|
- Doesn't work through greater than 1' of stone or metal.
|
||||||
- If enemy is hidden or unknown, referee should roll check in secret.
|
- If enemy is hidden or unknown, referee should roll check in secret.
|
||||||
|
|
||||||
!!!include(weapons/longsword-properties.md)!!!
|
!!!include(weapons/longsword-properties.md)!!!
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
title: Magic Items
|
title: Magic Items
|
||||||
description: A growing list of magic items that can be found across the multiverse.
|
description: A growing list of magic items that can be found across the multiverse.
|
||||||
date_pub: 2023-02-19T18:50:00-05:00
|
date_pub: 2023-02-19T18:50:00-05:00
|
||||||
date_upd: 2023-05-07T14:53:00-04:00
|
date_upd: 2023-05-29T18:14:00-04:00
|
||||||
section: magic items
|
section: magic items
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: m11
|
short_code: m11
|
||||||
@ -10,15 +10,18 @@ short_code: m11
|
|||||||
|
|
||||||
Below you'll find a growing list of magic items that can be found across the multiverse.
|
Below you'll find a growing list of magic items that can be found across the multiverse.
|
||||||
|
|
||||||
- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
|
- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
|
||||||
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
|
- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
|
||||||
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
|
- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
|
||||||
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
|
- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
|
||||||
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
|
- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
|
||||||
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
|
- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
|
||||||
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
|
- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
|
||||||
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
|
- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
|
||||||
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
|
- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
|
||||||
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
|
- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read.
|
||||||
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
|
- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
|
||||||
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
|
- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
|
||||||
|
- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
|
||||||
|
- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it.
|
||||||
|
- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder.
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
title: Ring of Eldritch Blasting
|
title: Ring of Eldritch Blasting
|
||||||
description: A magical ring that grants the wearer the ability to fire eldritch blasts.
|
description: A magical ring that grants the wearer the ability to fire eldritch blasts.
|
||||||
date_pub: 2023-02-20T22:43:00-05:00
|
date_pub: 2023-02-20T22:43:00-05:00
|
||||||
|
date_upd: 2023-05-29T11:13:00-04:00
|
||||||
section: magic items
|
section: magic items
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: mreb
|
short_code: mreb
|
||||||
@ -15,6 +16,6 @@ short_code: mreb
|
|||||||
|
|
||||||
A simple gold band etched with an arcane rune for the word "blast".
|
A simple gold band etched with an arcane rune for the word "blast".
|
||||||
|
|
||||||
**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make a **saving throw versus spells** or take 1d6 damage.
|
**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make **Save vsSpells** or take 1d6 damage.
|
||||||
|
|
||||||
**Usage limits**: Can be used up to 3 times per day.
|
**Usage limits**: Can be used up to 3 times per day.
|
||||||
|
19
src/pages/magic-items/ring-of-psychic-shielding.md
Normal file
19
src/pages/magic-items/ring-of-psychic-shielding.md
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
---
|
||||||
|
title: Ring of Psychic Shielding
|
||||||
|
description: A magical ring that prevents its owner from having their mind read.
|
||||||
|
date_pub: 2023-05-29T11:26:00-04:00
|
||||||
|
section: magic items
|
||||||
|
content_type: feature
|
||||||
|
short_code: mrops
|
||||||
|
---
|
||||||
|
|
||||||
|
<div class="imgWrapper">
|
||||||
|
|
||||||
|
![A ring of psychic shielding, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-psychic-shielding.jpg "A ring of psychic shielding")
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
A simple silver band engraved with glyphs of mental protection.
|
||||||
|
|
||||||
|
**While worn**: Immune to magical (or similar) effects that allow others to read wearer's thoughts, intentions, alignment, or nature, including determining truthfulness.
|
||||||
|
|
@ -1,8 +1,8 @@
|
|||||||
---
|
---
|
||||||
title: Ring of the Scholar
|
title: Ring of the Scholar
|
||||||
description: A magical ring that grants it's owner a small INT boost.
|
description: A magical ring that grants its owner a small INT boost.
|
||||||
date_pub: 2023-03-04T02:57:00-05:00
|
date_pub: 2023-03-04T02:57:00-05:00
|
||||||
date_upd: 2023-04-24T16:12:00-05:00
|
date_upd: 2023-05-29T11:09:00-04:00
|
||||||
section: magic items
|
section: magic items
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: mrots
|
short_code: mrots
|
||||||
@ -10,7 +10,7 @@ short_code: mrots
|
|||||||
|
|
||||||
<div class="imgWrapper">
|
<div class="imgWrapper">
|
||||||
|
|
||||||
![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-eldritch-blasting.jpg "A ring of the scholar")
|
![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/silver-ring-scholar.jpg "A ring of the scholar")
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -1,19 +1,18 @@
|
|||||||
---
|
---
|
||||||
title: Venger
|
title: The Venger
|
||||||
description: A magical longsword that automatically attacks any opponent that attacked its wielder.
|
description: A magical longsword that counter-attacks anyone who attacks its wielder.
|
||||||
date_pub: 2023-05-15T22:04:00-04:00
|
date_pub: 2023-05-15T22:04:00-04:00
|
||||||
date_upd: 2023-05-21T19:09:00-04:00
|
date_upd: 2023-05-29T18:14:00-04:00
|
||||||
section: magic items
|
section: magic items
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: mvg
|
short_code: mtvg
|
||||||
state: hidden
|
|
||||||
---
|
---
|
||||||
|
|
||||||
A magical longsword that magically counter-attacks any opponent that attacked its wielder.
|
A magical longsword that counter-attacks anyone who attacks its wielder.
|
||||||
|
|
||||||
- +2 to attack and damage rolls (1d8+2 / 1d10+2).
|
- +2 to attack and damage rolls (1d8+2 / 1d10+2).
|
||||||
- Wielder always attacks at the end of the round.
|
- Wielder always attacks at the end of the round.
|
||||||
- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
|
- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
|
||||||
- Each revenge attack is rolled separately.
|
- Each revenge attack is rolled separately.
|
||||||
|
|
||||||
!!!include(weapons/longsword-properties.md)!!!
|
!!!include(weapons/longsword-properties.md)!!!
|
||||||
|
@ -9,117 +9,115 @@ short_code: pnf
|
|||||||
|
|
||||||
_The Plane of Faerie_
|
_The Plane of Faerie_
|
||||||
|
|
||||||
- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
|
- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
|
||||||
- Depending on the season, the plane is ruled by one of the four seasonal courts.
|
- Depending on the season, the plane is ruled by one of the four seasonal courts.
|
||||||
- Seasons typically last around 4 years, although some last much longer.
|
- Seasons typically last around 4 years, although some last much longer.
|
||||||
- It is currently the last year of a 10-year-long summer.
|
- It is currently the last year of a 10-year-long summer.
|
||||||
- The length of each day and night are random, averaging just around 12 hours.
|
- The length of each day and night are random, averaging just around 12 hours.
|
||||||
- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
|
- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
|
||||||
|
|
||||||
### Major Races
|
### Major Races
|
||||||
|
|
||||||
- Boggies (Goblins)
|
- Boggarts / Boggies (Goblins)
|
||||||
- Brownies
|
- Brownies
|
||||||
- Bullywugs
|
- Bullywugs
|
||||||
- Centaur
|
- Centaur
|
||||||
- Darklings
|
- Darklings
|
||||||
- Dryads
|
- Dryads
|
||||||
- Dwarves
|
- Dwarves
|
||||||
- Elves
|
- Elves
|
||||||
- Faerie Dragons
|
- Faerie Dragons
|
||||||
- Firbolgs
|
- Firbolgs
|
||||||
- Dragons
|
- Dragons
|
||||||
- Giants
|
- Giants
|
||||||
- Griffons
|
- Griffons
|
||||||
- Harekin
|
- Harekin
|
||||||
- Pixies
|
- Pixies
|
||||||
- Quicklings
|
- Quicklings
|
||||||
- Redcaps (Hobgoblins)
|
- Redcaps (Hobgoblins)
|
||||||
- Satyrs
|
- Satyrs
|
||||||
- Sprites
|
- Sprites
|
||||||
- Trolls
|
- Trolls
|
||||||
- Unicorns
|
- Unicorns
|
||||||
- Vampires
|
- Vampires
|
||||||
- Will'o'wisps
|
- Will'o'wisps
|
||||||
- Wyrmlings (Pseudodragons)
|
- Wyrmlings (Pseudodragons)
|
||||||
- ...plus various awakened / enchanted birds and beasts of the woodlands
|
- ...plus various awakened / enchanted birds and beasts of the woodlands
|
||||||
|
|
||||||
### Realms
|
### Realms
|
||||||
|
|
||||||
#### The Great Forest
|
#### The Great Forest
|
||||||
|
|
||||||
- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
|
- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
|
||||||
- Many of the animals (and some of the trees) can readily speak Low Fae.
|
- Many of the animals (and some of the trees) can readily speak Low Fae.
|
||||||
- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
|
- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
|
||||||
- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
|
- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
|
||||||
- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
|
- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
|
||||||
- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
|
- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
|
||||||
|
|
||||||
##### Locations
|
##### Locations
|
||||||
|
|
||||||
- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
|
- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
|
||||||
- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
|
- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
|
||||||
|
|
||||||
#### The Mirthlands
|
#### The Mirthlands
|
||||||
|
|
||||||
- An odd assortment of dominions, each under the control of one or more Archfae.
|
- An odd assortment of dominions, each under the control of one or more Archfae.
|
||||||
- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
|
- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
|
||||||
|
|
||||||
#### Known Mirthlands
|
#### Known Mirthlands
|
||||||
|
|
||||||
- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
|
- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
|
||||||
|
|
||||||
- **Tu'un'lan**: A chaotic land of wild illusions.
|
- **Tu'un'lan**: A chaotic land of wild illusions.
|
||||||
|
|
||||||
- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
|
- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
|
||||||
|
|
||||||
- **Krussenvalia**: A realm of dark magic and gothic horror, ruled by the vampire, Lord Drakkos.
|
- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
|
||||||
|
- Home of the Fun'to, a race of short, adorable mushroom people.
|
||||||
- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
|
- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
|
||||||
- Home of the Fun'to, a race of short, adorable mushroom people.
|
|
||||||
- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
|
|
||||||
|
|
||||||
#### The Underwolde
|
#### The Underwolde
|
||||||
|
|
||||||
- Enormous underground caverns that exist beneath the Great Forest.
|
- Enormous underground caverns that exist beneath the Great Forest.
|
||||||
- Controlled by the Fomar, a race of misshapen ogres.
|
- Controlled by the Fomar, a race of misshapen ogres.
|
||||||
|
|
||||||
#### The Fae Courts
|
#### The Fae Courts
|
||||||
|
|
||||||
- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
|
- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
|
||||||
- Each court has it's own climate, with the surrounding woods reflecting that climate.
|
- Each court has it's own climate, with the surrounding woods reflecting that climate.
|
||||||
- Each courts' power peaks during it's time of day and season.
|
- Each courts' power peaks during it's time of day and season.
|
||||||
|
|
||||||
**The Seelie (Day) Court** - The fairest of the noble Fae.
|
**The Seelie (Day) Court** - The fairest of the noble Fae.
|
||||||
|
|
||||||
- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
|
- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
|
||||||
- Ruled by the Day Queen, Tay'tan'ya.
|
- Ruled by the Day Queen, Tay'tan'ya.
|
||||||
- Surrounded by deciduous, fruiting trees that are almost always in season.
|
- Surrounded by deciduous, fruiting trees that are almost always in season.
|
||||||
|
|
||||||
**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
|
**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
|
||||||
|
|
||||||
- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
|
- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
|
||||||
- Ruled by the Dusk Prince, Pu'ka.
|
- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon.
|
||||||
- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
|
- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
|
||||||
|
|
||||||
**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
|
**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
|
||||||
|
|
||||||
- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
|
- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
|
||||||
- Ruled by the Night King, O'bron.
|
- Ruled by the Night King, O'bron, the Cold.
|
||||||
- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
|
- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
|
||||||
|
|
||||||
**The Morning Court** - The smallest but most energetic of the noble Fae.
|
**The Morning Court** - The smallest but most energetic of the noble Fae.
|
||||||
|
|
||||||
- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
|
- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
|
||||||
- Ruled by the Dawn Princess, Aur'on'ya.
|
- Ruled by the Dawn Princess, Aur'on'ya.
|
||||||
- Surrounded by willows and blossoming deciduous trees.
|
- Surrounded by willows and blossoming deciduous trees.
|
||||||
|
|
||||||
### Other Creatures
|
### Other Creatures
|
||||||
|
|
||||||
- Basilisks
|
- Basilisks
|
||||||
- Blink Dogs
|
- Blink Dogs
|
||||||
- Dragons
|
- Dragons
|
||||||
- Pegasi
|
- Pegasi
|
||||||
- Owlbears
|
- Owlbears
|
||||||
- Shambling Mounds
|
- Shambling Mounds
|
||||||
- ...plus the various woodlands birds and beasts
|
- ...plus the various woodlands birds and beasts
|
||||||
|
@ -2,17 +2,18 @@
|
|||||||
title: Character Races
|
title: Character Races
|
||||||
description:
|
description:
|
||||||
date_pub: 2023-02-17T00:15:00-05:00
|
date_pub: 2023-02-17T00:15:00-05:00
|
||||||
date_upd: 2023-04-30T09:44:00-04:00
|
date_upd: 2023-05-31T11:02:00-04:00
|
||||||
section: races
|
section: races
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: r1
|
short_code: r1
|
||||||
---
|
---
|
||||||
|
|
||||||
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
|
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
|
||||||
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
|
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
|
||||||
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
|
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
|
||||||
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
|
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
|
||||||
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
|
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
|
||||||
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
|
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
|
||||||
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
|
- [Lah'dri](./lahdri.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||||
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles.
|
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
|
||||||
|
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
|
||||||
|
@ -1,10 +1,11 @@
|
|||||||
---
|
---
|
||||||
title: Lah'dri (Race)
|
title: Lah'dri (Race)
|
||||||
description:
|
description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||||
date_pub: 2023-04-21T21:07:00-04:00
|
date_pub: 2023-04-21T21:07:00-04:00
|
||||||
|
date_upd: 2023-05-31T23:04:00-04:00
|
||||||
section: races
|
section: races
|
||||||
content_type: feature
|
content_type: feature
|
||||||
short_code: rla
|
short_code: r1a
|
||||||
---
|
---
|
||||||
|
|
||||||
[[toc]]
|
[[toc]]
|
||||||
@ -19,26 +20,26 @@ short_code: rla
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
Thin, fey demihumans, related to elves and native to the Feywolde, with the ability to project their seasonal temperaments.
|
||||||
|
|
||||||
### Available Classes and Max Level
|
### Available Classes and Max Level
|
||||||
|
|
||||||
- **Assassin**: 10th
|
- **Assassin**: 10th
|
||||||
- **Bard**: 7th
|
- **Bard**: 7th
|
||||||
- **Bloodmage**: 11th
|
- **Bloodmage**: 11th
|
||||||
- **Cleric**: 7th
|
- **Cleric**: 7th
|
||||||
- **Corsair**: 10th
|
- **Corsair**: 10th
|
||||||
- **Druid**: 12th
|
- **Druid**: 12th
|
||||||
- **Fighter**: 7th
|
- **Fighter**: 7th
|
||||||
- **Knight**: 11th
|
- **Knight**: 11th
|
||||||
- **Mystic**: 8th
|
- **Mystic**: 8th
|
||||||
- **Paladin**: 9th
|
- **Paladin**: 9th
|
||||||
- **Priest**: 7th
|
- **Priest**: 7th
|
||||||
- **Ranger**: 11th
|
- **Ranger**: 11th
|
||||||
- **Sorcerer**: 11th
|
- **Sorcerer**: 11th
|
||||||
- **Thief**: 10th
|
- **Thief**: 10th
|
||||||
- **Warlock**: 12th
|
- **Warlock**: 12th
|
||||||
- **Wizard**: 11th
|
- **Wizard**: 11th
|
||||||
|
|
||||||
### Detect Secrets
|
### Detect Secrets
|
||||||
|
|
||||||
@ -54,13 +55,13 @@ Unaffected by the paralysis inflicted by ghouls.
|
|||||||
|
|
||||||
### Innate Magic
|
### Innate Magic
|
||||||
|
|
||||||
- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
|
- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
|
||||||
- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
|
- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
|
||||||
|
|
||||||
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
|
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
|
||||||
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
|
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
|
||||||
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
|
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
|
||||||
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
|
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
|
||||||
|
|
||||||
### Infravision
|
### Infravision
|
||||||
|
|
||||||
@ -70,10 +71,10 @@ Can see heat signatures up to 60', even in total darkness.
|
|||||||
|
|
||||||
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
|
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
|
||||||
|
|
||||||
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
|
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
|
||||||
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
|
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
|
||||||
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
|
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
|
||||||
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
|
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
|
||||||
|
|
||||||
### Sensitive to Evil
|
### Sensitive to Evil
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user