Update magic items
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package-lock.json
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19
package-lock.json
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@ -1,12 +1,12 @@
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{
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"name": "planar-vagabond",
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"version": "0.10.3",
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"version": "0.11.1",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "planar-vagabond",
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"version": "0.10.3",
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"version": "0.11.1",
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"license": "MIT",
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"dependencies": {
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"chalk": "^4.1.2",
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@ -26,6 +26,7 @@
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"markdown-it-table-of-contents": "^0.6.0",
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"markdown-it-task-lists": "^2.1.1",
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"network-address": "^1.1.2",
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"prettier": "^2.8.8",
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"serve-handler": "^6.1.3"
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"devDependencies": {
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@ -1277,6 +1278,20 @@
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"url": "https://github.com/sponsors/jonschlinkert"
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}
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},
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"node_modules/prettier": {
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"bin": {
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"prettier": "bin-prettier.js"
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"engines": {
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"node": ">=10.13.0"
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"funding": {
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"url": "https://github.com/prettier/prettier?sponsor=1"
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"node_modules/punycode": {
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"version": "1.4.1",
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"resolved": "https://registry.npmjs.org/punycode/-/punycode-1.4.1.tgz",
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@ -1,6 +1,6 @@
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{
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"name": "planar-vagabond",
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"version": "0.11.0",
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"version": "0.11.1",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -30,6 +30,7 @@
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"markdown-it-table-of-contents": "^0.6.0",
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"markdown-it-task-lists": "^2.1.1",
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"network-address": "^1.1.2",
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"prettier": "^2.8.8",
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"serve-handler": "^6.1.3"
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},
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"devDependencies": {
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BIN
src/assets/images/magic-items/ring-of-psychic-shielding.jpg
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src/assets/images/magic-items/ring-of-psychic-shielding.jpg
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@ -25,11 +25,18 @@ Has the legs and body of a giant spider with a humanoid upper body, poisonous fa
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</div>
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- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns
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- **Spells**: 1d6-1 spells available of 3rd level or less.
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- Available spells:
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- 1d3-1 1st level spells
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- 1d3-1 2nd level spells
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- 1d2-1 3rd level spells
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- 10% chance to be accompanied by 2d6 giant spiders.
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- 10% chance to be protecting 3d8 eggs.
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### Bite
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- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns.
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- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up and attack nearest ally at -2.
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- Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts.
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- This continues until the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies.
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- 20% chance to be accompanied by 1d8 dessicated zombies.
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- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies.
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### Web
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- Web is as strong as giant spider (and just as family), but not as sticky.
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- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after).
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@ -5,8 +5,7 @@ date_pub: 2023-05-15T21:32:00-04:00
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date_upd: 2023-05-21T19:09:00-04:00
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section: magic items
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content_type: feature
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short_code: mfs
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status: hidden
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short_code: mvfd
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---
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A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
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@ -17,33 +16,33 @@ Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametong
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Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
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- Can be ignited as a free action in combat.
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- Can be ignited as a free action in combat.
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While flaming:
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- +1 to attack and damage rolls (1d8+1 / 1d10+1).
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- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- Can set things alight as a torch.
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- Casts light as a torch (30' radius).
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- +1 to attack and damage rolls (1d8+1 / 1d10+1).
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- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- Can set things alight as a torch.
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- Casts light as a torch (30' radius).
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### Flare
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When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
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- May be used up to 4 times a day, but the 4th use kills the elemental.
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- Counts as an action in combat.
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- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- **Save vs Wielded** for half damage.
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- May be used up to 4 times a day, but the 4th use kills the elemental.
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- Counts as an action in combat.
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- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
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- **Save vs Wielded** for half damage.
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### Sense Enemy
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The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
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- Can take a 10 seconds to try and find an enemy.
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- Counts as an action in combat.
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- 1-in-6 chance of success.
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- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
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- Doesn't work through greater than 1' of stone or metal.
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- If enemy is hidden or unknown, referee should roll check in secret.
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- Can take a 10 seconds to try and find an enemy.
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- Counts as an action in combat.
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- 1-in-6 chance of success.
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- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
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- Doesn't work through greater than 1' of stone or metal.
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- If enemy is hidden or unknown, referee should roll check in secret.
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!!!include(weapons/longsword-properties.md)!!!
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@ -2,7 +2,7 @@
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title: Magic Items
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description: A growing list of magic items that can be found across the multiverse.
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date_pub: 2023-02-19T18:50:00-05:00
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date_upd: 2023-05-07T14:53:00-04:00
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date_upd: 2023-05-29T18:14:00-04:00
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section: magic items
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content_type: feature
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short_code: m11
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@ -10,15 +10,18 @@ short_code: m11
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Below you'll find a growing list of magic items that can be found across the multiverse.
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- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
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- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
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- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
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- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
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- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
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- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
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- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
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- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
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- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
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- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
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- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
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- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
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- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
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- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
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- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
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- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
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- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
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- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
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- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
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- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
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- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
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- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read.
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- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
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- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
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- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
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- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it.
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- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder.
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@ -2,6 +2,7 @@
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title: Ring of Eldritch Blasting
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description: A magical ring that grants the wearer the ability to fire eldritch blasts.
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date_pub: 2023-02-20T22:43:00-05:00
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date_upd: 2023-05-29T11:13:00-04:00
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section: magic items
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content_type: feature
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short_code: mreb
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@ -15,6 +16,6 @@ short_code: mreb
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A simple gold band etched with an arcane rune for the word "blast".
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**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make a **saving throw versus spells** or take 1d6 damage.
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**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make **Save vsSpells** or take 1d6 damage.
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**Usage limits**: Can be used up to 3 times per day.
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19
src/pages/magic-items/ring-of-psychic-shielding.md
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19
src/pages/magic-items/ring-of-psychic-shielding.md
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@ -0,0 +1,19 @@
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---
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title: Ring of Psychic Shielding
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description: A magical ring that prevents its owner from having their mind read.
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date_pub: 2023-05-29T11:26:00-04:00
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section: magic items
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content_type: feature
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short_code: mrops
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---
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<div class="imgWrapper">
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![A ring of psychic shielding, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-psychic-shielding.jpg "A ring of psychic shielding")
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</div>
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A simple silver band engraved with glyphs of mental protection.
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**While worn**: Immune to magical (or similar) effects that allow others to read wearer's thoughts, intentions, alignment, or nature, including determining truthfulness.
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---
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title: Ring of the Scholar
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description: A magical ring that grants it's owner a small INT boost.
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description: A magical ring that grants its owner a small INT boost.
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date_pub: 2023-03-04T02:57:00-05:00
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date_upd: 2023-04-24T16:12:00-05:00
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date_upd: 2023-05-29T11:09:00-04:00
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section: magic items
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content_type: feature
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short_code: mrots
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@ -10,7 +10,7 @@ short_code: mrots
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<div class="imgWrapper">
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![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-eldritch-blasting.jpg "A ring of the scholar")
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![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/silver-ring-scholar.jpg "A ring of the scholar")
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</div>
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---
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title: Venger
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description: A magical longsword that automatically attacks any opponent that attacked its wielder.
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title: The Venger
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description: A magical longsword that counter-attacks anyone who attacks its wielder.
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date_pub: 2023-05-15T22:04:00-04:00
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date_upd: 2023-05-21T19:09:00-04:00
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date_upd: 2023-05-29T18:14:00-04:00
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section: magic items
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content_type: feature
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short_code: mvg
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state: hidden
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short_code: mtvg
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---
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A magical longsword that magically counter-attacks any opponent that attacked its wielder.
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A magical longsword that counter-attacks anyone who attacks its wielder.
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- +2 to attack and damage rolls (1d8+2 / 1d10+2).
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- Wielder always attacks at the end of the round.
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- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
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- Each revenge attack is rolled separately.
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- +2 to attack and damage rolls (1d8+2 / 1d10+2).
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- Wielder always attacks at the end of the round.
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- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
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- Each revenge attack is rolled separately.
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!!!include(weapons/longsword-properties.md)!!!
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@ -9,117 +9,115 @@ short_code: pnf
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_The Plane of Faerie_
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- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
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- Depending on the season, the plane is ruled by one of the four seasonal courts.
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- Seasons typically last around 4 years, although some last much longer.
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- It is currently the last year of a 10-year-long summer.
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- The length of each day and night are random, averaging just around 12 hours.
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- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
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- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
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- Depending on the season, the plane is ruled by one of the four seasonal courts.
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- Seasons typically last around 4 years, although some last much longer.
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- It is currently the last year of a 10-year-long summer.
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- The length of each day and night are random, averaging just around 12 hours.
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- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
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### Major Races
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- Boggies (Goblins)
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- Brownies
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- Bullywugs
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- Centaur
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- Darklings
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- Dryads
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- Dwarves
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- Elves
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- Faerie Dragons
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- Firbolgs
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- Dragons
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- Giants
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- Griffons
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- Harekin
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- Pixies
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- Quicklings
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- Redcaps (Hobgoblins)
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- Satyrs
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- Sprites
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- Trolls
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- Unicorns
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- Vampires
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- Will'o'wisps
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- Wyrmlings (Pseudodragons)
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- ...plus various awakened / enchanted birds and beasts of the woodlands
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- Boggarts / Boggies (Goblins)
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- Brownies
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- Bullywugs
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- Centaur
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- Darklings
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- Dryads
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- Dwarves
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- Elves
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- Faerie Dragons
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- Firbolgs
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- Dragons
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- Giants
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- Griffons
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- Harekin
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- Pixies
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- Quicklings
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- Redcaps (Hobgoblins)
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- Satyrs
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- Sprites
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- Trolls
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- Unicorns
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- Vampires
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- Will'o'wisps
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- Wyrmlings (Pseudodragons)
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- ...plus various awakened / enchanted birds and beasts of the woodlands
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### Realms
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#### The Great Forest
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- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
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- Many of the animals (and some of the trees) can readily speak Low Fae.
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- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
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- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
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- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
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- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
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- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
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- Many of the animals (and some of the trees) can readily speak Low Fae.
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- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
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- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
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- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
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- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
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##### Locations
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- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
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- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
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- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
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- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
|
||||
|
||||
#### The Mirthlands
|
||||
|
||||
- An odd assortment of dominions, each under the control of one or more Archfae.
|
||||
- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
|
||||
- An odd assortment of dominions, each under the control of one or more Archfae.
|
||||
- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
|
||||
|
||||
#### Known Mirthlands
|
||||
|
||||
- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
|
||||
- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
|
||||
|
||||
- **Tu'un'lan**: A chaotic land of wild illusions.
|
||||
- **Tu'un'lan**: A chaotic land of wild illusions.
|
||||
|
||||
- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
|
||||
- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
|
||||
|
||||
- **Krussenvalia**: A realm of dark magic and gothic horror, ruled by the vampire, Lord Drakkos.
|
||||
|
||||
- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
|
||||
- Home of the Fun'to, a race of short, adorable mushroom people.
|
||||
- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
|
||||
- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
|
||||
- Home of the Fun'to, a race of short, adorable mushroom people.
|
||||
- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
|
||||
|
||||
#### The Underwolde
|
||||
|
||||
- Enormous underground caverns that exist beneath the Great Forest.
|
||||
- Controlled by the Fomar, a race of misshapen ogres.
|
||||
- Enormous underground caverns that exist beneath the Great Forest.
|
||||
- Controlled by the Fomar, a race of misshapen ogres.
|
||||
|
||||
#### The Fae Courts
|
||||
|
||||
- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
|
||||
- Each court has it's own climate, with the surrounding woods reflecting that climate.
|
||||
- Each courts' power peaks during it's time of day and season.
|
||||
- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
|
||||
- Each court has it's own climate, with the surrounding woods reflecting that climate.
|
||||
- Each courts' power peaks during it's time of day and season.
|
||||
|
||||
**The Seelie (Day) Court** - The fairest of the noble Fae.
|
||||
|
||||
- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
|
||||
- Ruled by the Day Queen, Tay'tan'ya.
|
||||
- Surrounded by deciduous, fruiting trees that are almost always in season.
|
||||
- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
|
||||
- Ruled by the Day Queen, Tay'tan'ya.
|
||||
- Surrounded by deciduous, fruiting trees that are almost always in season.
|
||||
|
||||
**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
|
||||
|
||||
- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
|
||||
- Ruled by the Dusk Prince, Pu'ka.
|
||||
- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
|
||||
- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
|
||||
- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon.
|
||||
- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
|
||||
|
||||
**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
|
||||
|
||||
- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
|
||||
- Ruled by the Night King, O'bron.
|
||||
- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
|
||||
- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
|
||||
- Ruled by the Night King, O'bron, the Cold.
|
||||
- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
|
||||
|
||||
**The Morning Court** - The smallest but most energetic of the noble Fae.
|
||||
|
||||
- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
|
||||
- Ruled by the Dawn Princess, Aur'on'ya.
|
||||
- Surrounded by willows and blossoming deciduous trees.
|
||||
- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
|
||||
- Ruled by the Dawn Princess, Aur'on'ya.
|
||||
- Surrounded by willows and blossoming deciduous trees.
|
||||
|
||||
### Other Creatures
|
||||
|
||||
- Basilisks
|
||||
- Blink Dogs
|
||||
- Dragons
|
||||
- Pegasi
|
||||
- Owlbears
|
||||
- Shambling Mounds
|
||||
- ...plus the various woodlands birds and beasts
|
||||
- Basilisks
|
||||
- Blink Dogs
|
||||
- Dragons
|
||||
- Pegasi
|
||||
- Owlbears
|
||||
- Shambling Mounds
|
||||
- ...plus the various woodlands birds and beasts
|
||||
|
@ -2,17 +2,18 @@
|
||||
title: Character Races
|
||||
description:
|
||||
date_pub: 2023-02-17T00:15:00-05:00
|
||||
date_upd: 2023-04-30T09:44:00-04:00
|
||||
date_upd: 2023-05-31T11:02:00-04:00
|
||||
section: races
|
||||
content_type: feature
|
||||
short_code: r1
|
||||
---
|
||||
|
||||
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
|
||||
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
|
||||
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
|
||||
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
|
||||
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
|
||||
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
|
||||
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
|
||||
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles.
|
||||
- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
|
||||
- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
|
||||
- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
|
||||
- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
|
||||
- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
|
||||
- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
|
||||
- [Lah'dri](./lahdri.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||
- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
|
||||
- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
|
||||
|
@ -1,10 +1,11 @@
|
||||
---
|
||||
title: Lah'dri (Race)
|
||||
description:
|
||||
description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||
date_pub: 2023-04-21T21:07:00-04:00
|
||||
date_upd: 2023-05-31T23:04:00-04:00
|
||||
section: races
|
||||
content_type: feature
|
||||
short_code: rla
|
||||
short_code: r1a
|
||||
---
|
||||
|
||||
[[toc]]
|
||||
@ -19,26 +20,26 @@ short_code: rla
|
||||
|
||||
</div>
|
||||
|
||||
Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
|
||||
Thin, fey demihumans, related to elves and native to the Feywolde, with the ability to project their seasonal temperaments.
|
||||
|
||||
### Available Classes and Max Level
|
||||
|
||||
- **Assassin**: 10th
|
||||
- **Bard**: 7th
|
||||
- **Bloodmage**: 11th
|
||||
- **Cleric**: 7th
|
||||
- **Corsair**: 10th
|
||||
- **Druid**: 12th
|
||||
- **Fighter**: 7th
|
||||
- **Knight**: 11th
|
||||
- **Mystic**: 8th
|
||||
- **Paladin**: 9th
|
||||
- **Priest**: 7th
|
||||
- **Ranger**: 11th
|
||||
- **Sorcerer**: 11th
|
||||
- **Thief**: 10th
|
||||
- **Warlock**: 12th
|
||||
- **Wizard**: 11th
|
||||
- **Assassin**: 10th
|
||||
- **Bard**: 7th
|
||||
- **Bloodmage**: 11th
|
||||
- **Cleric**: 7th
|
||||
- **Corsair**: 10th
|
||||
- **Druid**: 12th
|
||||
- **Fighter**: 7th
|
||||
- **Knight**: 11th
|
||||
- **Mystic**: 8th
|
||||
- **Paladin**: 9th
|
||||
- **Priest**: 7th
|
||||
- **Ranger**: 11th
|
||||
- **Sorcerer**: 11th
|
||||
- **Thief**: 10th
|
||||
- **Warlock**: 12th
|
||||
- **Wizard**: 11th
|
||||
|
||||
### Detect Secrets
|
||||
|
||||
@ -54,13 +55,13 @@ Unaffected by the paralysis inflicted by ghouls.
|
||||
|
||||
### Innate Magic
|
||||
|
||||
- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
|
||||
- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
|
||||
- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
|
||||
- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
|
||||
|
||||
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
|
||||
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
|
||||
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
|
||||
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
|
||||
- **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
|
||||
- **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
|
||||
- **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
|
||||
- **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
|
||||
|
||||
### Infravision
|
||||
|
||||
@ -70,10 +71,10 @@ Can see heat signatures up to 60', even in total darkness.
|
||||
|
||||
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
|
||||
|
||||
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
|
||||
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
|
||||
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
|
||||
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
|
||||
- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
|
||||
- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
|
||||
- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
|
||||
- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
|
||||
|
||||
### Sensitive to Evil
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user