diff --git a/package-lock.json b/package-lock.json index 4de6121..d4bb77c 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "planar-vagabond", - "version": "0.10.3", + "version": "0.11.1", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "planar-vagabond", - "version": "0.10.3", + "version": "0.11.1", "license": "MIT", "dependencies": { "chalk": "^4.1.2", @@ -26,6 +26,7 @@ "markdown-it-table-of-contents": "^0.6.0", "markdown-it-task-lists": "^2.1.1", "network-address": "^1.1.2", + "prettier": "^2.8.8", "serve-handler": "^6.1.3" }, "devDependencies": { @@ -1277,6 +1278,20 @@ "url": "https://github.com/sponsors/jonschlinkert" } }, + "node_modules/prettier": { + "version": "2.8.8", + "resolved": "https://registry.npmjs.org/prettier/-/prettier-2.8.8.tgz", + "integrity": "sha512-tdN8qQGvNjw4CHbY+XXk0JgCXn9QiF21a55rBe5LJAU+kDyC4WQn4+awm2Xfk2lQMk5fKup9XgzTZtGkjBdP9Q==", + "bin": { + "prettier": "bin-prettier.js" + }, + "engines": { + "node": ">=10.13.0" + }, + "funding": { + "url": "https://github.com/prettier/prettier?sponsor=1" + } + }, "node_modules/punycode": { "version": "1.4.1", "resolved": "https://registry.npmjs.org/punycode/-/punycode-1.4.1.tgz", diff --git a/package.json b/package.json index 4771b5e..5d5ea47 100755 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "planar-vagabond", - "version": "0.11.0", + "version": "0.11.1", "description": "", "main": "index.js", "scripts": { @@ -30,6 +30,7 @@ "markdown-it-table-of-contents": "^0.6.0", "markdown-it-task-lists": "^2.1.1", "network-address": "^1.1.2", + "prettier": "^2.8.8", "serve-handler": "^6.1.3" }, "devDependencies": { diff --git a/src/assets/images/magic-items/ring-of-psychic-shielding.jpg b/src/assets/images/magic-items/ring-of-psychic-shielding.jpg new file mode 100644 index 0000000..127e8a0 Binary files /dev/null and b/src/assets/images/magic-items/ring-of-psychic-shielding.jpg differ diff --git a/src/pages/bestiary/raknitaur.md b/src/pages/bestiary/raknitaur.md index 63f5932..a4f21a6 100644 --- a/src/pages/bestiary/raknitaur.md +++ b/src/pages/bestiary/raknitaur.md @@ -25,11 +25,18 @@ Has the legs and body of a giant spider with a humanoid upper body, poisonous fa -- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns -- **Spells**: 1d6-1 spells available of 3rd level or less. -- Available spells: - - 1d3-1 1st level spells - - 1d3-1 2nd level spells - - 1d2-1 3rd level spells -- 10% chance to be accompanied by 2d6 giant spiders. -- 10% chance to be protecting 3d8 eggs. +### Bite + +- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns. +- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up and attack nearest ally at -2. + + - Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts. + - This continues until the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies. + +- 20% chance to be accompanied by 1d8 dessicated zombies. +- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies. + +### Web + +- Web is as strong as giant spider (and just as family), but not as sticky. +- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after). diff --git a/src/pages/magic-items/flaming-sword-vahki.md b/src/pages/magic-items/flaming-sword-vahki.md index 523926e..22ce9cc 100644 --- a/src/pages/magic-items/flaming-sword-vahki.md +++ b/src/pages/magic-items/flaming-sword-vahki.md @@ -5,8 +5,7 @@ date_pub: 2023-05-15T21:32:00-04:00 date_upd: 2023-05-21T19:09:00-04:00 section: magic items content_type: feature -short_code: mfs -status: hidden +short_code: mvfd --- A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental. @@ -17,33 +16,33 @@ Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametong Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed. -- Can be ignited as a free action in combat. +- Can be ignited as a free action in combat. While flaming: -- +1 to attack and damage rolls (1d8+1 / 1d10+1). -- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures. -- Can set things alight as a torch. -- Casts light as a torch (30' radius). +- +1 to attack and damage rolls (1d8+1 / 1d10+1). +- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures. +- Can set things alight as a torch. +- Casts light as a torch (30' radius). ### Flare When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target. -- May be used up to 4 times a day, but the 4th use kills the elemental. -- Counts as an action in combat. -- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures. - - **Save vs Wielded** for half damage. +- May be used up to 4 times a day, but the 4th use kills the elemental. +- Counts as an action in combat. +- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures. + - **Save vs Wielded** for half damage. ### Sense Enemy The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see. -- Can take a 10 seconds to try and find an enemy. -- Counts as an action in combat. -- 1-in-6 chance of success. -- On a success, wielder can "feel" the distance and direction to the nearest an enemy. -- Doesn't work through greater than 1' of stone or metal. -- If enemy is hidden or unknown, referee should roll check in secret. +- Can take a 10 seconds to try and find an enemy. +- Counts as an action in combat. +- 1-in-6 chance of success. +- On a success, wielder can "feel" the distance and direction to the nearest an enemy. +- Doesn't work through greater than 1' of stone or metal. +- If enemy is hidden or unknown, referee should roll check in secret. !!!include(weapons/longsword-properties.md)!!! diff --git a/src/pages/magic-items/index.md b/src/pages/magic-items/index.md index 31efd13..a0aa675 100644 --- a/src/pages/magic-items/index.md +++ b/src/pages/magic-items/index.md @@ -2,7 +2,7 @@ title: Magic Items description: A growing list of magic items that can be found across the multiverse. date_pub: 2023-02-19T18:50:00-05:00 -date_upd: 2023-05-07T14:53:00-04:00 +date_upd: 2023-05-29T18:14:00-04:00 section: magic items content_type: feature short_code: m11 @@ -10,15 +10,18 @@ short_code: m11 Below you'll find a growing list of magic items that can be found across the multiverse. -- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane. -- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning. -- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull. -- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures. -- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies. -- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely. -- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely. -- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands. -- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts. -- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost. -- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock. -- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes. +- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane. +- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning. +- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull. +- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures. +- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies. +- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely. +- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely. +- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands. +- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts. +- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read. +- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost. +- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock. +- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes. +- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it. +- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder. diff --git a/src/pages/magic-items/ring-of-eldritch-blasting.md b/src/pages/magic-items/ring-of-eldritch-blasting.md index 2cd5342..29903ce 100644 --- a/src/pages/magic-items/ring-of-eldritch-blasting.md +++ b/src/pages/magic-items/ring-of-eldritch-blasting.md @@ -2,6 +2,7 @@ title: Ring of Eldritch Blasting description: A magical ring that grants the wearer the ability to fire eldritch blasts. date_pub: 2023-02-20T22:43:00-05:00 +date_upd: 2023-05-29T11:13:00-04:00 section: magic items content_type: feature short_code: mreb @@ -15,6 +16,6 @@ short_code: mreb A simple gold band etched with an arcane rune for the word "blast". -**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make a **saving throw versus spells** or take 1d6 damage. +**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make **Save vsSpells** or take 1d6 damage. **Usage limits**: Can be used up to 3 times per day. diff --git a/src/pages/magic-items/ring-of-psychic-shielding.md b/src/pages/magic-items/ring-of-psychic-shielding.md new file mode 100644 index 0000000..396ed63 --- /dev/null +++ b/src/pages/magic-items/ring-of-psychic-shielding.md @@ -0,0 +1,19 @@ +--- +title: Ring of Psychic Shielding +description: A magical ring that prevents its owner from having their mind read. +date_pub: 2023-05-29T11:26:00-04:00 +section: magic items +content_type: feature +short_code: mrops +--- + +
+ +![A ring of psychic shielding, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-psychic-shielding.jpg "A ring of psychic shielding") + +
+ +A simple silver band engraved with glyphs of mental protection. + +**While worn**: Immune to magical (or similar) effects that allow others to read wearer's thoughts, intentions, alignment, or nature, including determining truthfulness. + diff --git a/src/pages/magic-items/ring-of-the-scholar.md b/src/pages/magic-items/ring-of-the-scholar.md index 5a1c6c4..a8f175a 100644 --- a/src/pages/magic-items/ring-of-the-scholar.md +++ b/src/pages/magic-items/ring-of-the-scholar.md @@ -1,8 +1,8 @@ --- title: Ring of the Scholar -description: A magical ring that grants it's owner a small INT boost. +description: A magical ring that grants its owner a small INT boost. date_pub: 2023-03-04T02:57:00-05:00 -date_upd: 2023-04-24T16:12:00-05:00 +date_upd: 2023-05-29T11:09:00-04:00 section: magic items content_type: feature short_code: mrots @@ -10,7 +10,7 @@ short_code: mrots
-![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-eldritch-blasting.jpg "A ring of the scholar") +![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/silver-ring-scholar.jpg "A ring of the scholar")
diff --git a/src/pages/magic-items/venger.md b/src/pages/magic-items/venger.md index 8e693de..662283d 100644 --- a/src/pages/magic-items/venger.md +++ b/src/pages/magic-items/venger.md @@ -1,19 +1,18 @@ --- -title: Venger -description: A magical longsword that automatically attacks any opponent that attacked its wielder. +title: The Venger +description: A magical longsword that counter-attacks anyone who attacks its wielder. date_pub: 2023-05-15T22:04:00-04:00 -date_upd: 2023-05-21T19:09:00-04:00 +date_upd: 2023-05-29T18:14:00-04:00 section: magic items content_type: feature -short_code: mvg -state: hidden +short_code: mtvg --- -A magical longsword that magically counter-attacks any opponent that attacked its wielder. +A magical longsword that counter-attacks anyone who attacks its wielder. -- +2 to attack and damage rolls (1d8+2 / 1d10+2). -- Wielder always attacks at the end of the round. -- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round. - - Each revenge attack is rolled separately. +- +2 to attack and damage rolls (1d8+2 / 1d10+2). +- Wielder always attacks at the end of the round. +- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round. + - Each revenge attack is rolled separately. !!!include(weapons/longsword-properties.md)!!! diff --git a/src/pages/planes/near/faewolde.md b/src/pages/planes/near/faewolde.md index 7e69d75..762b496 100644 --- a/src/pages/planes/near/faewolde.md +++ b/src/pages/planes/near/faewolde.md @@ -9,117 +9,115 @@ short_code: pnf _The Plane of Faerie_ -- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains. -- Depending on the season, the plane is ruled by one of the four seasonal courts. - - Seasons typically last around 4 years, although some last much longer. - - It is currently the last year of a 10-year-long summer. -- The length of each day and night are random, averaging just around 12 hours. - - Most last between 9 and 15 hours, although some have been known to last 24 hours or more. +- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains. +- Depending on the season, the plane is ruled by one of the four seasonal courts. + - Seasons typically last around 4 years, although some last much longer. + - It is currently the last year of a 10-year-long summer. +- The length of each day and night are random, averaging just around 12 hours. + - Most last between 9 and 15 hours, although some have been known to last 24 hours or more. ### Major Races -- Boggies (Goblins) -- Brownies -- Bullywugs -- Centaur -- Darklings -- Dryads -- Dwarves -- Elves -- Faerie Dragons -- Firbolgs -- Dragons -- Giants -- Griffons -- Harekin -- Pixies -- Quicklings -- Redcaps (Hobgoblins) -- Satyrs -- Sprites -- Trolls -- Unicorns -- Vampires -- Will'o'wisps -- Wyrmlings (Pseudodragons) -- ...plus various awakened / enchanted birds and beasts of the woodlands +- Boggarts / Boggies (Goblins) +- Brownies +- Bullywugs +- Centaur +- Darklings +- Dryads +- Dwarves +- Elves +- Faerie Dragons +- Firbolgs +- Dragons +- Giants +- Griffons +- Harekin +- Pixies +- Quicklings +- Redcaps (Hobgoblins) +- Satyrs +- Sprites +- Trolls +- Unicorns +- Vampires +- Will'o'wisps +- Wyrmlings (Pseudodragons) +- ...plus various awakened / enchanted birds and beasts of the woodlands ### Realms #### The Great Forest -- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways. -- Many of the animals (and some of the trees) can readily speak Low Fae. -- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West). - - Different species of plants and animals become more (or less) prevalent as one approaches the courts. -- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms. -- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests). +- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways. +- Many of the animals (and some of the trees) can readily speak Low Fae. +- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West). + - Different species of plants and animals become more (or less) prevalent as one approaches the courts. +- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms. +- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests). ##### Locations -- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence. -- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes. +- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence. +- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes. #### The Mirthlands -- An odd assortment of dominions, each under the control of one or more Archfae. -- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands. +- An odd assortment of dominions, each under the control of one or more Archfae. +- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands. #### Known Mirthlands -- **The Giant Mountains**: Massive mountains populated by various kinds of giants. +- **The Giant Mountains**: Massive mountains populated by various kinds of giants. -- **Tu'un'lan**: A chaotic land of wild illusions. +- **Tu'un'lan**: A chaotic land of wild illusions. - - Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat. + - Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat. -- **Krussenvalia**: A realm of dark magic and gothic horror, ruled by the vampire, Lord Drakkos. - -- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants. - - Home of the Fun'to, a race of short, adorable mushroom people. - - Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah +- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants. + - Home of the Fun'to, a race of short, adorable mushroom people. + - Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah #### The Underwolde -- Enormous underground caverns that exist beneath the Great Forest. -- Controlled by the Fomar, a race of misshapen ogres. +- Enormous underground caverns that exist beneath the Great Forest. +- Controlled by the Fomar, a race of misshapen ogres. #### The Fae Courts -- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge. -- Each court has it's own climate, with the surrounding woods reflecting that climate. -- Each courts' power peaks during it's time of day and season. +- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge. +- Each court has it's own climate, with the surrounding woods reflecting that climate. +- Each courts' power peaks during it's time of day and season. **The Seelie (Day) Court** - The fairest of the noble Fae. -- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright. -- Ruled by the Day Queen, Tay'tan'ya. -- Surrounded by deciduous, fruiting trees that are almost always in season. +- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright. +- Ruled by the Day Queen, Tay'tan'ya. +- Surrounded by deciduous, fruiting trees that are almost always in season. **The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances. -- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom. -- Ruled by the Dusk Prince, Pu'ka. -- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight. +- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom. +- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon. +- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight. **The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae. -- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight. -- Ruled by the Night King, O'bron. -- Surrounded by coniferous evergreens and blackened, leafless deciduous trees. +- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight. +- Ruled by the Night King, O'bron, the Cold. +- Surrounded by coniferous evergreens and blackened, leafless deciduous trees. **The Morning Court** - The smallest but most energetic of the noble Fae. -- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom. -- Ruled by the Dawn Princess, Aur'on'ya. -- Surrounded by willows and blossoming deciduous trees. +- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom. +- Ruled by the Dawn Princess, Aur'on'ya. +- Surrounded by willows and blossoming deciduous trees. ### Other Creatures -- Basilisks -- Blink Dogs -- Dragons -- Pegasi -- Owlbears -- Shambling Mounds -- ...plus the various woodlands birds and beasts +- Basilisks +- Blink Dogs +- Dragons +- Pegasi +- Owlbears +- Shambling Mounds +- ...plus the various woodlands birds and beasts diff --git a/src/pages/races/index.md b/src/pages/races/index.md index fad841d..22a6398 100644 --- a/src/pages/races/index.md +++ b/src/pages/races/index.md @@ -2,17 +2,18 @@ title: Character Races description: date_pub: 2023-02-17T00:15:00-05:00 -date_upd: 2023-04-30T09:44:00-04:00 +date_upd: 2023-05-31T11:02:00-04:00 section: races content_type: feature short_code: r1 --- -- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks. -- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons. -- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground. -- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting. -- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings. -- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature. -- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will. -- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles. +- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks. +- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons. +- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground. +- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting. +- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings. +- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature. +- [Lah'dri](./lahdri.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments. +- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will. +- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature. diff --git a/src/pages/races/lahdri.md b/src/pages/races/lahdri.md index 7599a12..755472b 100644 --- a/src/pages/races/lahdri.md +++ b/src/pages/races/lahdri.md @@ -1,10 +1,11 @@ --- title: Lah'dri (Race) -description: +description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments. date_pub: 2023-04-21T21:07:00-04:00 +date_upd: 2023-05-31T23:04:00-04:00 section: races content_type: feature -short_code: rla +short_code: r1a --- [[toc]] @@ -19,26 +20,26 @@ short_code: rla -Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments. +Thin, fey demihumans, related to elves and native to the Feywolde, with the ability to project their seasonal temperaments. ### Available Classes and Max Level -- **Assassin**: 10th -- **Bard**: 7th -- **Bloodmage**: 11th -- **Cleric**: 7th -- **Corsair**: 10th -- **Druid**: 12th -- **Fighter**: 7th -- **Knight**: 11th -- **Mystic**: 8th -- **Paladin**: 9th -- **Priest**: 7th -- **Ranger**: 11th -- **Sorcerer**: 11th -- **Thief**: 10th -- **Warlock**: 12th -- **Wizard**: 11th +- **Assassin**: 10th +- **Bard**: 7th +- **Bloodmage**: 11th +- **Cleric**: 7th +- **Corsair**: 10th +- **Druid**: 12th +- **Fighter**: 7th +- **Knight**: 11th +- **Mystic**: 8th +- **Paladin**: 9th +- **Priest**: 7th +- **Ranger**: 11th +- **Sorcerer**: 11th +- **Thief**: 10th +- **Warlock**: 12th +- **Wizard**: 11th ### Detect Secrets @@ -54,13 +55,13 @@ Unaffected by the paralysis inflicted by ghouls. ### Innate Magic -- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day. -- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity): +- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day. +- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity): - - **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them). - - **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell). - - **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead. - - **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half). + - **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them). + - **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell). + - **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead. + - **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half). ### Infravision @@ -70,10 +71,10 @@ Can see heat signatures up to 60', even in total darkness. Each day, choose which of the following Fae-seasons influences your physical and emotional being. -- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day. -- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains... -- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass. -- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action. +- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day. +- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains... +- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass. +- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action. ### Sensitive to Evil