diff --git a/package-lock.json b/package-lock.json
index 4de6121..d4bb77c 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -1,12 +1,12 @@
{
"name": "planar-vagabond",
- "version": "0.10.3",
+ "version": "0.11.1",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "planar-vagabond",
- "version": "0.10.3",
+ "version": "0.11.1",
"license": "MIT",
"dependencies": {
"chalk": "^4.1.2",
@@ -26,6 +26,7 @@
"markdown-it-table-of-contents": "^0.6.0",
"markdown-it-task-lists": "^2.1.1",
"network-address": "^1.1.2",
+ "prettier": "^2.8.8",
"serve-handler": "^6.1.3"
},
"devDependencies": {
@@ -1277,6 +1278,20 @@
"url": "https://github.com/sponsors/jonschlinkert"
}
},
+ "node_modules/prettier": {
+ "version": "2.8.8",
+ "resolved": "https://registry.npmjs.org/prettier/-/prettier-2.8.8.tgz",
+ "integrity": "sha512-tdN8qQGvNjw4CHbY+XXk0JgCXn9QiF21a55rBe5LJAU+kDyC4WQn4+awm2Xfk2lQMk5fKup9XgzTZtGkjBdP9Q==",
+ "bin": {
+ "prettier": "bin-prettier.js"
+ },
+ "engines": {
+ "node": ">=10.13.0"
+ },
+ "funding": {
+ "url": "https://github.com/prettier/prettier?sponsor=1"
+ }
+ },
"node_modules/punycode": {
"version": "1.4.1",
"resolved": "https://registry.npmjs.org/punycode/-/punycode-1.4.1.tgz",
diff --git a/package.json b/package.json
index 4771b5e..5d5ea47 100755
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "planar-vagabond",
- "version": "0.11.0",
+ "version": "0.11.1",
"description": "",
"main": "index.js",
"scripts": {
@@ -30,6 +30,7 @@
"markdown-it-table-of-contents": "^0.6.0",
"markdown-it-task-lists": "^2.1.1",
"network-address": "^1.1.2",
+ "prettier": "^2.8.8",
"serve-handler": "^6.1.3"
},
"devDependencies": {
diff --git a/src/assets/images/magic-items/ring-of-psychic-shielding.jpg b/src/assets/images/magic-items/ring-of-psychic-shielding.jpg
new file mode 100644
index 0000000..127e8a0
Binary files /dev/null and b/src/assets/images/magic-items/ring-of-psychic-shielding.jpg differ
diff --git a/src/pages/bestiary/raknitaur.md b/src/pages/bestiary/raknitaur.md
index 63f5932..a4f21a6 100644
--- a/src/pages/bestiary/raknitaur.md
+++ b/src/pages/bestiary/raknitaur.md
@@ -25,11 +25,18 @@ Has the legs and body of a giant spider with a humanoid upper body, poisonous fa
-- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns
-- **Spells**: 1d6-1 spells available of 3rd level or less.
-- Available spells:
- - 1d3-1 1st level spells
- - 1d3-1 2nd level spells
- - 1d2-1 3rd level spells
-- 10% chance to be accompanied by 2d6 giant spiders.
-- 10% chance to be protecting 3d8 eggs.
+### Bite
+
+- When bit, victim must **Save vs Poison** at -2 or be paralyzed for 1d2 turns.
+- On round after being bit and paralyzed, victim must **Save vs Paralyze** or get back up and attack nearest ally at -2.
+
+ - Victim gets new save attempt each round, with a successful save rendering them immobile until the paralysis lifts.
+ - This continues until the Raknitaur wills the attack to stop, the target dies, or the Raknitaur dies.
+
+- 20% chance to be accompanied by 1d8 dessicated zombies.
+- 10% chance to be protecting 3d8 eggs while accompanied by 1d8 dessicated zombies.
+
+### Web
+
+- Web is as strong as giant spider (and just as family), but not as sticky.
+- Anyone touching web must **Save vs Paralyze** at +2 or be paralyzed for as long as they are in contact with it (and the 2 rounds after).
diff --git a/src/pages/magic-items/flaming-sword-vahki.md b/src/pages/magic-items/flaming-sword-vahki.md
index 523926e..22ce9cc 100644
--- a/src/pages/magic-items/flaming-sword-vahki.md
+++ b/src/pages/magic-items/flaming-sword-vahki.md
@@ -5,8 +5,7 @@ date_pub: 2023-05-15T21:32:00-04:00
date_upd: 2023-05-21T19:09:00-04:00
section: magic items
content_type: feature
-short_code: mfs
-status: hidden
+short_code: mvfd
---
A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
@@ -17,33 +16,33 @@ Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametong
Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
-- Can be ignited as a free action in combat.
+- Can be ignited as a free action in combat.
While flaming:
-- +1 to attack and damage rolls (1d8+1 / 1d10+1).
-- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
-- Can set things alight as a torch.
-- Casts light as a torch (30' radius).
+- +1 to attack and damage rolls (1d8+1 / 1d10+1).
+- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
+- Can set things alight as a torch.
+- Casts light as a torch (30' radius).
### Flare
When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
-- May be used up to 4 times a day, but the 4th use kills the elemental.
-- Counts as an action in combat.
-- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
- - **Save vs Wielded** for half damage.
+- May be used up to 4 times a day, but the 4th use kills the elemental.
+- Counts as an action in combat.
+- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
+ - **Save vs Wielded** for half damage.
### Sense Enemy
The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
-- Can take a 10 seconds to try and find an enemy.
-- Counts as an action in combat.
-- 1-in-6 chance of success.
-- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
-- Doesn't work through greater than 1' of stone or metal.
-- If enemy is hidden or unknown, referee should roll check in secret.
+- Can take a 10 seconds to try and find an enemy.
+- Counts as an action in combat.
+- 1-in-6 chance of success.
+- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
+- Doesn't work through greater than 1' of stone or metal.
+- If enemy is hidden or unknown, referee should roll check in secret.
!!!include(weapons/longsword-properties.md)!!!
diff --git a/src/pages/magic-items/index.md b/src/pages/magic-items/index.md
index 31efd13..a0aa675 100644
--- a/src/pages/magic-items/index.md
+++ b/src/pages/magic-items/index.md
@@ -2,7 +2,7 @@
title: Magic Items
description: A growing list of magic items that can be found across the multiverse.
date_pub: 2023-02-19T18:50:00-05:00
-date_upd: 2023-05-07T14:53:00-04:00
+date_upd: 2023-05-29T18:14:00-04:00
section: magic items
content_type: feature
short_code: m11
@@ -10,15 +10,18 @@ short_code: m11
Below you'll find a growing list of magic items that can be found across the multiverse.
-- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
-- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
-- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
-- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
-- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
-- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
-- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
-- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
-- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
-- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
-- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
-- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
+- [Astral Compass](./astral-compass.html): A magical device for navigating to a desired location on the astral plane.
+- [Chamber of Lightning Bolts](./chamber-of-lightning-bolts.html): A small cube that fires bolts of lightning.
+- [The Crystal Skull of Jund](./crystal-skull-of-jund.html): A magical, elongated, and (apparently) nearly omniscient crystal skull.
+- [Darklurker](./darklurker-dagger.html): A sentient, demonic dagger that seeks the blood of lawful creatures.
+- [The Helm of Immaculate Conservation](./helm-of-halos.html): A magical helmet that grants an aura of divine protection to nearby allies.
+- [Jar of Preserving](./jar-of-preserving.html): A magical device for capturing and preserving creatures indefinitely.
+- [Mirror of Telepresence](./mirror-of-telepresence.html): A magical mirror that allows its user to view and speak with others remotely.
+- [Pet Rock](./pet-rock.html): A magical rock that obeys its owner's commands.
+- [Ring of Eldritch Blasting](./ring-of-eldritch-blasting.html): A magical ring that grants the wearer the ability to fire eldritch blasts.
+- [Ring of Psychic Shielding](./ring-of-psychic-shielding.html): A magical ring that prevents its owner from having their mind read.
+- [Ring of the Scholar](./ring-of-the-scholar.html): A magical ring that grants it's owner a small INT boost.
+- [The Tome of Forbidden Whispers](./tome-of-forbidden-whispers.html): A cursed book about the Great Old Ones, written by a mad warlock.
+- [Tyrhung, Wolf Hunter](./tyrhung-wolf-hunter.html): A magical sword that specializes in identifying and killing lycanthropes.
+- [Vah'ki, Flametongue of Dulara](./flaming-sword-vahki.html): A legendary longsword with a fire elemental bound to it.
+- [The Venger](./venger.html): A magical longsword that counter-attacks anyone who attacks its wielder.
diff --git a/src/pages/magic-items/ring-of-eldritch-blasting.md b/src/pages/magic-items/ring-of-eldritch-blasting.md
index 2cd5342..29903ce 100644
--- a/src/pages/magic-items/ring-of-eldritch-blasting.md
+++ b/src/pages/magic-items/ring-of-eldritch-blasting.md
@@ -2,6 +2,7 @@
title: Ring of Eldritch Blasting
description: A magical ring that grants the wearer the ability to fire eldritch blasts.
date_pub: 2023-02-20T22:43:00-05:00
+date_upd: 2023-05-29T11:13:00-04:00
section: magic items
content_type: feature
short_code: mreb
@@ -15,6 +16,6 @@ short_code: mreb
A simple gold band etched with an arcane rune for the word "blast".
-**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make a **saving throw versus spells** or take 1d6 damage.
+**Use**: On speaking the command word, a ray of dark-purple eldritch energy shoots from the wielder's hand towards target within 150', who must make **Save vsSpells** or take 1d6 damage.
**Usage limits**: Can be used up to 3 times per day.
diff --git a/src/pages/magic-items/ring-of-psychic-shielding.md b/src/pages/magic-items/ring-of-psychic-shielding.md
new file mode 100644
index 0000000..396ed63
--- /dev/null
+++ b/src/pages/magic-items/ring-of-psychic-shielding.md
@@ -0,0 +1,19 @@
+---
+title: Ring of Psychic Shielding
+description: A magical ring that prevents its owner from having their mind read.
+date_pub: 2023-05-29T11:26:00-04:00
+section: magic items
+content_type: feature
+short_code: mrops
+---
+
+
+
+![A ring of psychic shielding, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-psychic-shielding.jpg "A ring of psychic shielding")
+
+
+
+A simple silver band engraved with glyphs of mental protection.
+
+**While worn**: Immune to magical (or similar) effects that allow others to read wearer's thoughts, intentions, alignment, or nature, including determining truthfulness.
+
diff --git a/src/pages/magic-items/ring-of-the-scholar.md b/src/pages/magic-items/ring-of-the-scholar.md
index 5a1c6c4..a8f175a 100644
--- a/src/pages/magic-items/ring-of-the-scholar.md
+++ b/src/pages/magic-items/ring-of-the-scholar.md
@@ -1,8 +1,8 @@
---
title: Ring of the Scholar
-description: A magical ring that grants it's owner a small INT boost.
+description: A magical ring that grants its owner a small INT boost.
date_pub: 2023-03-04T02:57:00-05:00
-date_upd: 2023-04-24T16:12:00-05:00
+date_upd: 2023-05-29T11:09:00-04:00
section: magic items
content_type: feature
short_code: mrots
@@ -10,7 +10,7 @@ short_code: mrots
-![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/ring-of-eldritch-blasting.jpg "A ring of the scholar")
+![A ring of the scholar, created with [Stable Diffusion Online](https://stablediffusionweb.com/), released under a [CC0](/licenses/cc0) license.](/images/magic-items/silver-ring-scholar.jpg "A ring of the scholar")
diff --git a/src/pages/magic-items/venger.md b/src/pages/magic-items/venger.md
index 8e693de..662283d 100644
--- a/src/pages/magic-items/venger.md
+++ b/src/pages/magic-items/venger.md
@@ -1,19 +1,18 @@
---
-title: Venger
-description: A magical longsword that automatically attacks any opponent that attacked its wielder.
+title: The Venger
+description: A magical longsword that counter-attacks anyone who attacks its wielder.
date_pub: 2023-05-15T22:04:00-04:00
-date_upd: 2023-05-21T19:09:00-04:00
+date_upd: 2023-05-29T18:14:00-04:00
section: magic items
content_type: feature
-short_code: mvg
-state: hidden
+short_code: mtvg
---
-A magical longsword that magically counter-attacks any opponent that attacked its wielder.
+A magical longsword that counter-attacks anyone who attacks its wielder.
-- +2 to attack and damage rolls (1d8+2 / 1d10+2).
-- Wielder always attacks at the end of the round.
-- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
- - Each revenge attack is rolled separately.
+- +2 to attack and damage rolls (1d8+2 / 1d10+2).
+- Wielder always attacks at the end of the round.
+- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
+ - Each revenge attack is rolled separately.
!!!include(weapons/longsword-properties.md)!!!
diff --git a/src/pages/planes/near/faewolde.md b/src/pages/planes/near/faewolde.md
index 7e69d75..762b496 100644
--- a/src/pages/planes/near/faewolde.md
+++ b/src/pages/planes/near/faewolde.md
@@ -9,117 +9,115 @@ short_code: pnf
_The Plane of Faerie_
-- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
-- Depending on the season, the plane is ruled by one of the four seasonal courts.
- - Seasons typically last around 4 years, although some last much longer.
- - It is currently the last year of a 10-year-long summer.
-- The length of each day and night are random, averaging just around 12 hours.
- - Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
+- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
+- Depending on the season, the plane is ruled by one of the four seasonal courts.
+ - Seasons typically last around 4 years, although some last much longer.
+ - It is currently the last year of a 10-year-long summer.
+- The length of each day and night are random, averaging just around 12 hours.
+ - Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
### Major Races
-- Boggies (Goblins)
-- Brownies
-- Bullywugs
-- Centaur
-- Darklings
-- Dryads
-- Dwarves
-- Elves
-- Faerie Dragons
-- Firbolgs
-- Dragons
-- Giants
-- Griffons
-- Harekin
-- Pixies
-- Quicklings
-- Redcaps (Hobgoblins)
-- Satyrs
-- Sprites
-- Trolls
-- Unicorns
-- Vampires
-- Will'o'wisps
-- Wyrmlings (Pseudodragons)
-- ...plus various awakened / enchanted birds and beasts of the woodlands
+- Boggarts / Boggies (Goblins)
+- Brownies
+- Bullywugs
+- Centaur
+- Darklings
+- Dryads
+- Dwarves
+- Elves
+- Faerie Dragons
+- Firbolgs
+- Dragons
+- Giants
+- Griffons
+- Harekin
+- Pixies
+- Quicklings
+- Redcaps (Hobgoblins)
+- Satyrs
+- Sprites
+- Trolls
+- Unicorns
+- Vampires
+- Will'o'wisps
+- Wyrmlings (Pseudodragons)
+- ...plus various awakened / enchanted birds and beasts of the woodlands
### Realms
#### The Great Forest
-- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
-- Many of the animals (and some of the trees) can readily speak Low Fae.
-- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
- - Different species of plants and animals become more (or less) prevalent as one approaches the courts.
-- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
-- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
+- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
+- Many of the animals (and some of the trees) can readily speak Low Fae.
+- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
+ - Different species of plants and animals become more (or less) prevalent as one approaches the courts.
+- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
+- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
##### Locations
-- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
-- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
+- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
+- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
#### The Mirthlands
-- An odd assortment of dominions, each under the control of one or more Archfae.
-- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
+- An odd assortment of dominions, each under the control of one or more Archfae.
+- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
#### Known Mirthlands
-- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
+- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
-- **Tu'un'lan**: A chaotic land of wild illusions.
+- **Tu'un'lan**: A chaotic land of wild illusions.
- - Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
+ - Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
-- **Krussenvalia**: A realm of dark magic and gothic horror, ruled by the vampire, Lord Drakkos.
-
-- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
- - Home of the Fun'to, a race of short, adorable mushroom people.
- - Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
+- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
+ - Home of the Fun'to, a race of short, adorable mushroom people.
+ - Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
#### The Underwolde
-- Enormous underground caverns that exist beneath the Great Forest.
-- Controlled by the Fomar, a race of misshapen ogres.
+- Enormous underground caverns that exist beneath the Great Forest.
+- Controlled by the Fomar, a race of misshapen ogres.
#### The Fae Courts
-- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
-- Each court has it's own climate, with the surrounding woods reflecting that climate.
-- Each courts' power peaks during it's time of day and season.
+- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
+- Each court has it's own climate, with the surrounding woods reflecting that climate.
+- Each courts' power peaks during it's time of day and season.
**The Seelie (Day) Court** - The fairest of the noble Fae.
-- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
-- Ruled by the Day Queen, Tay'tan'ya.
-- Surrounded by deciduous, fruiting trees that are almost always in season.
+- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
+- Ruled by the Day Queen, Tay'tan'ya.
+- Surrounded by deciduous, fruiting trees that are almost always in season.
**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
-- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
-- Ruled by the Dusk Prince, Pu'ka.
-- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
+- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
+- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon.
+- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
-- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
-- Ruled by the Night King, O'bron.
-- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
+- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
+- Ruled by the Night King, O'bron, the Cold.
+- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
**The Morning Court** - The smallest but most energetic of the noble Fae.
-- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
-- Ruled by the Dawn Princess, Aur'on'ya.
-- Surrounded by willows and blossoming deciduous trees.
+- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
+- Ruled by the Dawn Princess, Aur'on'ya.
+- Surrounded by willows and blossoming deciduous trees.
### Other Creatures
-- Basilisks
-- Blink Dogs
-- Dragons
-- Pegasi
-- Owlbears
-- Shambling Mounds
-- ...plus the various woodlands birds and beasts
+- Basilisks
+- Blink Dogs
+- Dragons
+- Pegasi
+- Owlbears
+- Shambling Mounds
+- ...plus the various woodlands birds and beasts
diff --git a/src/pages/races/index.md b/src/pages/races/index.md
index fad841d..22a6398 100644
--- a/src/pages/races/index.md
+++ b/src/pages/races/index.md
@@ -2,17 +2,18 @@
title: Character Races
description:
date_pub: 2023-02-17T00:15:00-05:00
-date_upd: 2023-04-30T09:44:00-04:00
+date_upd: 2023-05-31T11:02:00-04:00
section: races
content_type: feature
short_code: r1
---
-- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
-- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
-- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
-- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
-- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
-- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
-- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
-- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles.
+- [Automaton](./automaton.html): Mechanical beings powered by ancient, arcane magicks.
+- [Dracokin](./dracokin.html): Lizardfolk with distant relations to dragons.
+- [Drow](./drow.html): Dark-skinned, slender demihumans, possibly related to elves, who dwell deep underground.
+- [Dwarf](./dwarf.html): Short and hairy demihumans with an affinity for mining and crafting.
+- [Felinar](./felinar.html): A race of anthropomorphic, catlike beings.
+- [Firfolk](./firfolk.html): Magical, gray half-giants that live in harmony with nature.
+- [Lah'dri](./lahdri.html): Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
+- [Mimikin](./mimikin.html): A race of demihumans able to shift their physical forms at will.
+- [Tortokin](./tortokin.html): Anthropomorphic, upright turtles of roughly human stature.
diff --git a/src/pages/races/lahdri.md b/src/pages/races/lahdri.md
index 7599a12..755472b 100644
--- a/src/pages/races/lahdri.md
+++ b/src/pages/races/lahdri.md
@@ -1,10 +1,11 @@
---
title: Lah'dri (Race)
-description:
+description: Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
date_pub: 2023-04-21T21:07:00-04:00
+date_upd: 2023-05-31T23:04:00-04:00
section: races
content_type: feature
-short_code: rla
+short_code: r1a
---
[[toc]]
@@ -19,26 +20,26 @@ short_code: rla
-Thin, fey demihumans, related to elves, with the ability to project their seasonal temperaments.
+Thin, fey demihumans, related to elves and native to the Feywolde, with the ability to project their seasonal temperaments.
### Available Classes and Max Level
-- **Assassin**: 10th
-- **Bard**: 7th
-- **Bloodmage**: 11th
-- **Cleric**: 7th
-- **Corsair**: 10th
-- **Druid**: 12th
-- **Fighter**: 7th
-- **Knight**: 11th
-- **Mystic**: 8th
-- **Paladin**: 9th
-- **Priest**: 7th
-- **Ranger**: 11th
-- **Sorcerer**: 11th
-- **Thief**: 10th
-- **Warlock**: 12th
-- **Wizard**: 11th
+- **Assassin**: 10th
+- **Bard**: 7th
+- **Bloodmage**: 11th
+- **Cleric**: 7th
+- **Corsair**: 10th
+- **Druid**: 12th
+- **Fighter**: 7th
+- **Knight**: 11th
+- **Mystic**: 8th
+- **Paladin**: 9th
+- **Priest**: 7th
+- **Ranger**: 11th
+- **Sorcerer**: 11th
+- **Thief**: 10th
+- **Warlock**: 12th
+- **Wizard**: 11th
### Detect Secrets
@@ -54,13 +55,13 @@ Unaffected by the paralysis inflicted by ghouls.
### Innate Magic
-- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
-- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
+- From 2nd level, can cast [hidden step](/spells/hidden-step.html) once per day.
+- From 6th level, can cast [hidden step](/spells/hidden-step.html) twice per day, plus an additional effect occurs when cast, based on caster's current [seasonal affinity](#seasonal-affinity):
- - **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
- - **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
- - **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
- - **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
+ - **Evening (Autumn)**: Immediately after using hidden step, up to two target creatures within 10 feet must **Save vs Spells** or be charmed for 1 minute (or until damage is dealt to them).
+ - **Night (Winter)**: When using hidden step, up to one target creature within 10' of where the caster started must **Save vs Spells** or be frightened of the caster (as per the _fear_ spell).
+ - **Morning (Spring)**: When using hidden step, the caster may touch one target willing creature who is teleported instead.
+ - **Day (Summer)**: Immediately after using hidden step, any number of target creatures within 10 feet take 1d4 damage (**Save vs Spells** for half).
### Infravision
@@ -70,10 +71,10 @@ Can see heat signatures up to 60', even in total darkness.
Each day, choose which of the following Fae-seasons influences your physical and emotional being.
-- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
-- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
-- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
-- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
+- **Evening (Autumn)**: Goodwill and harmony, when all share in the harvest of the day.
+- **Night (Winter)**: Quiet and contemplative, as the dynamic energy of the world sleeps, and only the dark remains...
+- **Morning (Spring)**: Joy and celebration, a phase of rejuvenation and hope as the sorrows of the night pass.
+- **Day (Summer)**: Courage and determination, channelling aggressive energy and desires for action.
### Sensitive to Evil