Sync rule and code versions at 11.0

This commit is contained in:
Eric Woodward 2023-05-22 17:50:03 -04:00
parent ed6df271d4
commit e061586cdb
13 changed files with 55 additions and 26 deletions

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@ -1,6 +1,6 @@
{
"name": "planar-vagabond",
"version": "0.10.5",
"version": "0.11.0",
"description": "",
"main": "index.js",
"scripts": {

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@ -0,0 +1,7 @@
### Dagger Properties
- **Light**: May be used in offhand when [dual-wielding](/rules/combat.html#dual-wielding).
- **Thrown**: May be used as ranged weapon
- Short range: 10' max
- Medium range: 20' max
- Long range: 30' max

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@ -0,0 +1,5 @@
### Longsword Properties
- **Versatile**: At start of combat round, if offhand is free, may choose to have sword deal 1d10 base damage that round while gaining the following properties:
- **Slow**: Always attacks last in a round.
- **Two-handed**: Requires two hands to use.

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@ -34,7 +34,7 @@ var title = (page.title ?? '').replace('HOSR ', '');
<div class="rulesMenu">
<div class="rulesVersion">
Version 0.9.2 / 2023-05-01
Version 0.11.0 / 2023-05-22
</div>
<ul>

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@ -2,6 +2,7 @@
title: Darklurker
description: A sentient, demonic dagger that seeks the blood of lawful creatures.
date_pub: 2023-03-13T17:44:00-04:00
date_upd: 2023-05-21T18:48:00-04:00
section: magic items
content_type: feature
short_code: mdk
@ -11,4 +12,6 @@ A dagger with tiny, blood red veins on its blackened-metal blade and an ornately
- +2 to attack and damage rolls (1d4+2) with additional +2 to attack and damage rolls against a lawful target.
!!!include(weapons/dagger-properties.md)!!!
_Azir claims that the dagger is actually a demon named Darklurker. According to him, it needs to be fed a blood sacrifice every day (3 phases), and can become "quite persistent" when it gets hungry. Apparently, it has a preference for the blood of lawful creatures._

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@ -2,6 +2,7 @@
title: Vah'ki, Flametongue of Dulara
description: A legendary longsword with a fire elemental bound to it.
date_pub: 2023-05-15T21:32:00-04:00
date_upd: 2023-05-21T19:09:00-04:00
section: magic items
content_type: feature
short_code: mfs
@ -44,3 +45,5 @@ The elemental bound to the sword has 60' infravision and may inform its owner of
- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
- Doesn't work through greater than 1' of stone or metal.
- If enemy is hidden or unknown, referee should roll check in secret.
!!!include(weapons/longsword-properties.md)!!!

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@ -2,7 +2,7 @@
title: Flaming Sword of Lorwin
description:
date_pub: 2023-05-01T17:57:00-04:00
date_upd: 2023-05-18T10:15:00-04:00
date_upd: 2023-05-21T19:09:00-04:00
section: magic items
content_type: feature
short_code: mfs
@ -20,3 +20,5 @@ While flaming:
- +1 to attack and damage rolls (1d8+1 / 1d10+1)
- Casts light in 30' radius
- Can set things alight as a torch
!!!include(weapons/longsword-properties.md)!!!

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@ -2,7 +2,7 @@
title: The Helm of Immaculate Conservation
description: A magical helmet that grants an aura of divine protection to nearby allies.
date_pub: 2023-03-05T23:02:00-05:00
date_upd: 2023-04-23T23:55:00-04:00
date_upd: 2023-05-21T15:12:00-04:00
section: magic items
content_type: feature
short_code: mhoh
@ -19,7 +19,7 @@ short_code: mhoh
A polished silver helmet adorned with etchings of archaic runes of blessing and a small wing on each temple.
> Created by Ser Barrock the Ever-blessed, paladin of Nyden, for use in the first War of the Wurm, this helmet supposedly grants divine protection to its wearer and all nearby allies. Unfortunately, it wasn't enough for Ser Barrock - legend says that when the helmet was found on the battlefield following the 2nd Battle of Covaraa, it still had Ser Barrock's head in it.
> Created by Ser Barrock the Ever-blessed, paladin of Nyden, for use in the first War of the Wurm, this helmet supposedly grants divine protection to its wearer and all nearby allies. Unfortunately, it wasn't enough for Ser Barrock - legend says that when the helmet was found on the battlefield following the 2nd Battle of Covaraa, it was still strapped to his decapitated head.
>
> <cite>--- PV</cite>

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@ -2,6 +2,7 @@
title: Mirror of Telepresence
description: A magical mirror that allows its user to view and speak with others remotely.
date_pub: 2023-05-07T11:39:00-04:00
date_upd: 2023-05-21T15:02:00-04:00
section: magic items
content_type: feature
short_code: mmot
@ -10,19 +11,19 @@ short_code: mmot
A mirror with intricately-carved detailing which allows its user to view and speak with the owners of other mirrors remotely, as long as they are on the same plane.
- Size and shape vary by usage: can be large and ornate or small and compact (pocket-sized).
- Most mirrors come with a bell (or similar component) that rings to indicate an incoming communication request.
- Most mirrors come with a bell or similar component that rings to indicate an incoming communication request.
### Usage
- Conversations can be initiated by swiping various sigils on the mirror.
- The sigils are tied to a specific mirror, ringing that bell and notifying its owner of the communication attempt.
- When someone else is trying to connect to one's mirror, the request can be either "answered" or dismissed by swiping in different directions.
- May be used to connect to another mirror up to 3 times per day, with each connection lasting for up to 1 turn.
- May be used to initiate a connection to another mirror up to 3 times per day, with each connection lasting for up to 10 minutes (1 turn).
---
### In Game Examples
- Lord Stengar had a smaller one on his desk, about the size of a book.
- Lord Stengar had a small, round one on his desk, about the size of a book.
- Amary's shop carried several different types and sizes
- The one on the Sky Runner is a 3' x 2' rectangle with 6" frame on one side, and a 4" notification bell inside the frame.

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@ -2,6 +2,7 @@
title: The Tome of Forbidden Whispers
description: A magical reference book for those that deal with device for navigating to a desired location on the astral plane.
date_pub: 2023-03-04T02:57:00-05:00
date_upd: 2023-05-22T08:57:00-04:00
section: magic items
content_type: feature
short_code: mtofw
@ -14,8 +15,8 @@ short_code: mtofw
> Avoid at all costs.
> <cite>--- PV</cite>
Written in common, this book is filled with the lunatic ravings of it's author, Malakyre, the Mad (the so-called "Whispering Warlock"). Rumors persist that messages about the Far Realms and its loathsomely angled gods are hidden within its pages.
Written in common (albeit in a slightly odd style), this book is filled with the lunatic ravings of it's author, Malakyre, the Mad (the so-called "Whispering Warlock"). Rumors persist that messages about the Far Realms and its loathsomely angled gods are hidden within its pages.
- **Non-spell casters** - See the book as an oddly-written "reference guide" to several major (but mostly forgotten) Great Old Ones and Outer Gods from the Far Planes (+2 to Ability checks when researching).
- **Divine spell casters** - See the book as evil, regardless of alignment.
- **Arcane spell casters** - Add [Cause Fear](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Fear_(Cause_Fear)>) and [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) to the list of spells they can prepare. The first time that either spell added this way is cast each day, the caster must **save versus spells** or spend the rest of the turn in a catatonic state, unable to move or attack.
- **Arcane spell casters** - Add [Cause Fear](<https://oldschoolessentials.necroticgnome.com/srd/index.php/Remove_Fear_(Cause_Fear)>) and [ESP](https://oldschoolessentials.necroticgnome.com/srd/index.php/ESP) to the list of spells they can prepare and/or cast. The first time that either spell added this way is cast each day, the caster must **Save vs Spells** or spend 1d6 combat rounds in a catatonic state, unable to move or attack.

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title: Tyrhung, Wolf Hunter
description: A magical sword that specializes in identifying and killing lycanthropes.
date_pub: 2023-02-20T22:43:00-05:00
date_upd: 2023-05-18T10:15:00-04:00
date_upd: 2023-05-21T19:09:00-04:00
section: magic items
content_type: feature
short_code: mtwh
@ -19,3 +19,5 @@ A finely-crafted silver longsword, acid-etched with moon iconography and the nam
- +1 to attack and damage rolls (1d8+1 / 1d10+1), +3 vs Lycanthropes (1d8+3 / 1d10+3).
- When unsheathed in darkness, or the command word ("Lu'ar") is spoken, illuminates an area of 30 foot radius with moonlight.
- Any lycanthropes within the light appear as their animal forms.
!!!include(weapons/longsword-properties.md)!!!

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@ -2,6 +2,7 @@
title: Venger
description: A magical longsword that automatically attacks any opponent that attacked its wielder.
date_pub: 2023-05-15T22:04:00-04:00
date_upd: 2023-05-21T19:09:00-04:00
section: magic items
content_type: feature
short_code: mvg
@ -14,3 +15,5 @@ A magical longsword that magically counter-attacks any opponent that attacked it
- Wielder always attacks at the end of the round.
- After making their normal attack with this sword, the wielder may also attack any opponent who attacked them in melee this round.
- Each revenge attack is rolled separately.
!!!include(weapons/longsword-properties.md)!!!

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@ -1,8 +1,8 @@
---
title: "HOSR Core Rules: Combat"
description:
description: The rules for running combat in HOSR.
date_pub: 2023-04-22T16:42:00-04:00
date_upd: 2023-05-18T10:16:00-04:00
date_upd: 2023-05-21T17:37:00-04:00
section: rules
content_type: feature
short_code: rhc
@ -21,7 +21,7 @@ That having been said, fights do occur, and when they do, the following steps ar
- Parties carrying an active light source typically can not have stealth.
- The side with stealth gets a free attack (or can pass unnoticed), and if both sides have stealth, they miss each other.
2. **Declare Spells, Defending, and Retreats** - Players declare if they will _cast a spell_, _defend_, or _retreat_ this round (and which type of retreat).
2. **Declare Spells, Defending, Retreats, and Versatile Weapons** - Players declare if they will _cast a spell_, _defend_, or _retreat_ this round (and, if so, which type of retreat), and characters wielding [Versatile](#weapon-properties) weapons declare if they will deal extra damage.
3. **Roll Initiative** - Each side that can attack rolls 1d20, highest roll attacks first.
4. **Winning Side Goes** - Each character or monster gets a move and an action, with either one occurring first.
@ -83,8 +83,8 @@ Melee attack rolls are modified based on the character's Strength.
PCs with DEX 13+ can dual wield certain weapons.
- If using 2 Light weapons, can make an attack with each one.
- If using a one-handed weapon and a Light weapon, can only make one attack, but gets +1 on the attack and damage rolls.
- When using 2 Light weapons, may make an attack with each one.
- When using a one-handed weapon and a Light weapon, may only make one attack, but attack gets +1 to the attack and damage rolls.
#### Missile Attacks
@ -213,24 +213,26 @@ Engaged characters that wish to move away can either make a fighting retreat, or
| Club | 1d4 | Blunt, Light |
| Dagger | 1d4 | Light, Thrown (10' / 20' / 30') |
| Flail | 1d6 | |
| Greatsword | 1d10 | Slow, Two-handed |
| Greatclub | 1d8 | Blunt, Two-handed |
| Handaxe | 1d6 | Light, Thrown (10' / 20' / 30') |
| Greatsword | 1d10 | Reach, Slow, Two-handed |
| Greatclub | 1d8 | Blunt, Slow, Two-handed |
| Hand Axe | 1d6 | Light, Thrown (10' / 20' / 30') |
| Javelin | 1d6 | Thrown (30'/ 60' / 90') |
| Lance | 1d6 | Charge |
| Light Hammer | 1d4 | Blunt, Light, Thrown (10' / 20' / 30') |
| Longsword | 1d8 | Versatile (1d10) |
| Mace | 1d6 | Blunt |
| Morningstar | 1d8 | |
| Nunchaku | 2d4 | Blunt, Two-handed |
| Pickaxe | 1d8 | Slow, Two-handed |
| Polearm (Glaive, Halberd, Pike) | 1d10 | Reach, Slow, Two-handed |
| Quarterstaff | 1d4 | Blunt, Two-handed |
| Quarterstaff | 1d4 | Blunt, Versatile (1d6) |
| Rapier | 1d8 | |
| Scimitar | 1d6 | |
| Sickle | 1d4 | Light |
| Shortsword | 1d6 | |
| Shortsword | 1d6 | Light |
| Spear | 1d6 | Thrown (20' / 40' / 60') , Versatile (1d8) |
| Trident | 1d6 | Thrown (10' / 20' / 30') , Versatile (!d8) |
| Warhammer | 1d8 | Versatile (1d10) |
| Trident | 1d6 | Thrown (10' / 20' / 30') , Versatile (1d8) |
| Warhammer | 1d6 | Blunt, Versatile (1d8) |
| Whip | 1d4 | Reach |
[Melee Weapon Table]
@ -260,11 +262,11 @@ Engaged characters that wish to move away can either make a fighting retreat, or
- **Blunt**: Can be wielded by cleric.
- **Charge**: Doubles any damage done after moving at least 60' while mounted before attacking.
- **Light**: May be used in an off-hand to dual-wield.
- **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
- **Reach**: Grants a extra 5' reach for determining melee range.
- **Reload**: Takes a round to reload, can only be fired every other round.
- **Slow**: Always attacks last.
- **Thrown**: May be used as ranged weapon (short and medium range indicated).
- **Slow**: Always attacks last in a round.
- **Thrown**: May be used as ranged weapon (short, medium, and long range indicated).
- **Two-handed**: Requires two hands to use.
- **Versatile**: May gain _Slow_ and _Two-handed_ to deal indicated damage.