Update magic items
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@@ -9,117 +9,115 @@ short_code: pnf
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_The Plane of Faerie_
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- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
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- Depending on the season, the plane is ruled by one of the four seasonal courts.
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- Seasons typically last around 4 years, although some last much longer.
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- It is currently the last year of a 10-year-long summer.
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- The length of each day and night are random, averaging just around 12 hours.
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- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
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- A plane of wild, primal magic, mostly consisting of a great forest surrounded by various domains.
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- Depending on the season, the plane is ruled by one of the four seasonal courts.
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- Seasons typically last around 4 years, although some last much longer.
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- It is currently the last year of a 10-year-long summer.
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- The length of each day and night are random, averaging just around 12 hours.
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- Most last between 9 and 15 hours, although some have been known to last 24 hours or more.
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### Major Races
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- Boggies (Goblins)
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- Brownies
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- Bullywugs
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- Centaur
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- Darklings
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- Dryads
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- Dwarves
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- Elves
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- Faerie Dragons
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- Firbolgs
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- Dragons
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- Giants
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- Griffons
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- Harekin
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- Pixies
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- Quicklings
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- Redcaps (Hobgoblins)
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- Satyrs
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- Sprites
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- Trolls
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- Unicorns
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- Vampires
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- Will'o'wisps
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- Wyrmlings (Pseudodragons)
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- ...plus various awakened / enchanted birds and beasts of the woodlands
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- Boggarts / Boggies (Goblins)
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- Brownies
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- Bullywugs
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- Centaur
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- Darklings
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- Dryads
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- Dwarves
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- Elves
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- Faerie Dragons
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- Firbolgs
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- Dragons
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- Giants
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- Griffons
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- Harekin
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- Pixies
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- Quicklings
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- Redcaps (Hobgoblins)
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- Satyrs
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- Sprites
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- Trolls
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- Unicorns
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- Vampires
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- Will'o'wisps
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- Wyrmlings (Pseudodragons)
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- ...plus various awakened / enchanted birds and beasts of the woodlands
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### Realms
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#### The Great Forest
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- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
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- Many of the animals (and some of the trees) can readily speak Low Fae.
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- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
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- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
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- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
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- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
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- A massive expanse of old-growth trees of all kinds, intersected with various, ever-changing pathways.
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- Many of the animals (and some of the trees) can readily speak Low Fae.
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- The realms of the [Fae Courts](#the-fae-courts) lie in the four cardinal directions (Summer to the North, Autumn to the East, Winter to the South, and Spring to the West).
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- Different species of plants and animals become more (or less) prevalent as one approaches the courts.
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- The various [Mirthlands](#the-mirthlands) lie at the edges of the great forest, between the court realms.
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- Portals to (and from) here occasionally manifest in the material planes at locations of great, natural power (often in the most ancient forests).
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##### Locations
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- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
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- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
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- **The Moot**: The crossroads of the plane, where many different pathways literally intersect, including some that lead to other planes of existence.
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- **The Wandering Lake**: A large body of fresh water that teleports to a new place everyday, temporarily flooding wherever it goes.
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#### The Mirthlands
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- An odd assortment of dominions, each under the control of one or more Archfae.
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- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
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- An odd assortment of dominions, each under the control of one or more Archfae.
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- Each has a climate and tone dictated by the Archfae in charge, leading to abrupt changes when traveling between the Mirthlands.
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#### Known Mirthlands
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- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
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- **The Giant Mountains**: Massive mountains populated by various kinds of giants.
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- **Tu'un'lan**: A chaotic land of wild illusions.
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- **Tu'un'lan**: A chaotic land of wild illusions.
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- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
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- Home of the Tu'un, a race of strange pixies that disguise themselves in bright, illusory shapes, and then engage in bloodless (but hilarious) ritual combat.
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- **Krussenvalia**: A realm of dark magic and gothic horror, ruled by the vampire, Lord Drakkos.
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- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
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- Home of the Fun'to, a race of short, adorable mushroom people.
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- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
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- **Fun'ga'lan (The Kingdom of the Mushrooms)**: A land of immense mushrooms and tall, viny plants.
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- Home of the Fun'to, a race of short, adorable mushroom people.
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- Ruled by the tyrannical dragon, Bau'sa, King of the Kuu'pah
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#### The Underwolde
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- Enormous underground caverns that exist beneath the Great Forest.
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- Controlled by the Fomar, a race of misshapen ogres.
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- Enormous underground caverns that exist beneath the Great Forest.
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- Controlled by the Fomar, a race of misshapen ogres.
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#### The Fae Courts
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- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
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- Each court has it's own climate, with the surrounding woods reflecting that climate.
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- Each courts' power peaks during it's time of day and season.
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- All creatures who live in the Faewolde owe allegiance to either (or both) the Day Queen and/or Night King, but must obey the rules of each court when they are in charge.
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- Each court has it's own climate, with the surrounding woods reflecting that climate.
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- Each courts' power peaks during it's time of day and season.
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**The Seelie (Day) Court** - The fairest of the noble Fae.
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- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
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- Ruled by the Day Queen, Tay'tan'ya.
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- Surrounded by deciduous, fruiting trees that are almost always in season.
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- Live in Castle Noonsky, in the clouds high above the Summer Realm of Everbright.
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- Ruled by the Day Queen, Tay'tan'ya.
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- Surrounded by deciduous, fruiting trees that are almost always in season.
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**The Evening Court** - Pensive, occasionally gloomy Fae nobles of varying colors and appearances.
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- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
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- Ruled by the Dusk Prince, Pu'ka.
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- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
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- Live in Castle Twilight, at the edge of the Autumn Realm of Evergloom.
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- Ruled by the Dusk Prince, E'Duar, and his sickly sister, B'Laa, Princess of the Moon.
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- Surrounded by maples and various deciduous trees that grows leaves in the morning, only for them to change color and wither by days end, falling overnight.
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**The Unseelie (Night) Court** - Haunting, dark, and occasionally terrifying noble Fae.
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- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
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- Ruled by the Night King, O'bron.
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- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
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- Live in Castle Midnight, deep in the Ice Mountains of the Winter Realm of Evernight.
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- Ruled by the Night King, O'bron, the Cold.
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- Surrounded by coniferous evergreens and blackened, leafless deciduous trees.
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**The Morning Court** - The smallest but most energetic of the noble Fae.
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- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
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- Ruled by the Dawn Princess, Aur'on'ya.
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- Surrounded by willows and blossoming deciduous trees.
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- Live in Castle Daybreak, in the center of the Spring Realm of Everbloom.
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- Ruled by the Dawn Princess, Aur'on'ya.
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- Surrounded by willows and blossoming deciduous trees.
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### Other Creatures
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- Basilisks
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- Blink Dogs
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- Dragons
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- Pegasi
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- Owlbears
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- Shambling Mounds
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- ...plus the various woodlands birds and beasts
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- Basilisks
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- Blink Dogs
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- Dragons
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- Pegasi
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- Owlbears
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- Shambling Mounds
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- ...plus the various woodlands birds and beasts
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