Update magic items

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2023-05-31 23:08:17 -04:00
parent e061586cdb
commit 5abf44368d
13 changed files with 210 additions and 166 deletions

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@@ -5,8 +5,7 @@ date_pub: 2023-05-15T21:32:00-04:00
date_upd: 2023-05-21T19:09:00-04:00
section: magic items
content_type: feature
short_code: mfs
status: hidden
short_code: mvfd
---
A high-quality longsword, exquisitely decorated with the fire and dragon iconography of the royal house of Dulara, and bound with a fire elemental.
@@ -17,33 +16,33 @@ Previously wielded by Prince Lorwin of Dulara, the sword's name means "Flametong
Bursts into flame when the command word (_Aegyt_) is spoken, burning for up to 1 turn, and extinguishing automatically when sheathed.
- Can be ignited as a free action in combat.
- Can be ignited as a free action in combat.
While flaming:
- +1 to attack and damage rolls (1d8+1 / 1d10+1).
- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
- Can set things alight as a torch.
- Casts light as a torch (30' radius).
- +1 to attack and damage rolls (1d8+1 / 1d10+1).
- Additional +1d4 damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
- Can set things alight as a torch.
- Casts light as a torch (30' radius).
### Flare
When the command word (_Vykul_) is spoken while aimed at target point up to 40' away, a burst of flame shoots from the blade and engulfs the target.
- May be used up to 4 times a day, but the 4th use kills the elemental.
- Counts as an action in combat.
- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
- **Save vs Wielded** for half damage.
- May be used up to 4 times a day, but the 4th use kills the elemental.
- Counts as an action in combat.
- Deals 2d4 damage +1d4 additional damage vs cold ("frost" or "ice") or flammable (treefolk, zombies) creatures.
- **Save vs Wielded** for half damage.
### Sense Enemy
The elemental bound to the sword has 60' infravision and may inform its owner of the location of enemies it can see.
- Can take a 10 seconds to try and find an enemy.
- Counts as an action in combat.
- 1-in-6 chance of success.
- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
- Doesn't work through greater than 1' of stone or metal.
- If enemy is hidden or unknown, referee should roll check in secret.
- Can take a 10 seconds to try and find an enemy.
- Counts as an action in combat.
- 1-in-6 chance of success.
- On a success, wielder can "feel" the distance and direction to the nearest an enemy.
- Doesn't work through greater than 1' of stone or metal.
- If enemy is hidden or unknown, referee should roll check in secret.
!!!include(weapons/longsword-properties.md)!!!