add ecnounter alpha pull out astral travel to own file zine prep fix multi-row table headers
4.4 KiB
4.4 KiB
title | description | date_pub | section | content_type | short_code | status |
---|---|---|---|---|---|---|
Adept | 2024-03-05T22:49:24.000-04:00 | classes | feature | cad | hidden |
Holy (or unholy) warrior-priests who use their skills to serve one or more deities.
Hit Dice | 1d8 |
Maximum Level | 14 |
Armor | Any (including shields) |
Weapons | Blunt weapons only (club, mace, sling, staff, war hammer, etc.) |
Languages | Alignment, Common |
Adept Skills
- 30' range
- Roll 1d100, result under score is success.
- Referee should roll in secret for detect magic (DM).
FIXME - Don't like these scores - can I somehow translate them into d20s? Or even d6s, based on the optional d6 thief rule?
Level | BL | DM | KA | PU | RF | TU |
---|---|---|---|---|---|---|
1 | 10 | 30 | 20 | 20 | 25 | 50 |
2 | 35 | 50 | 35 | 23 | 55 | 55 |
3 | 40 | 55 | 40 | 25 | 60 | 60 |
4 | 45 | 60 | 45 | 26 | 65 | 65 |
5 | 50 | 65 | 50 | 35 | 70 | 70 |
6 | 55 | 70 | 55 | 45 | 75 | 75 |
7 | 60 | 75 | 60 | 55 | 80 | 80 |
8 | 65 | 80 | 65 | 65 | 83 | 85 |
9 | 70 | 85 | 70 | 70 | 86 | 90 |
10 | 71 | 90 | 75 | 75 | 90 | 95 |
11 | 72 | 95 | 80 | 80 | 92 | 100 |
12 | 73 | 97 | 85 | 85 | 95 | 105 |
13 | 74 | 98 | 90 | 90 | 98 | 110 |
14 | 75 | 99 | 95 | 95 | 99 | 115 |
[Adept Skills Chance of Success]
- Bless (BL): Once per turn, may give allies +1 to attack and damage rolls for one round per adept level.
- Detect Magic (DM): Must spend one turn concentrating on target to activate, failed rechecks allowed.
- Know Alignment (KA): Learn alignment of one character, creature, location, or object, can only be tried once per target. On a fail, can't try again until next XP level.
- Purify (PU): Makes food and water safe to consume, affecting up to 6 quarts of liquid, one ration, or fresh food for up to 12 humanoids.
- Rally / Fear (RF): Rally counters effects of magical fear, while Fear forces enemies to make a morale check or flee. May be used once per turn.
- Turn Undead (TU): -5% chance per monster HD, max HD is adept level + 1. On success, 2d6 HD of undead must move away from adept in full retreat until attacked, with lowest HD affected first.
Divine Magic
- Must have a holy symbol
- Must remain faithful to alignment, clergy, and religion.
- Can conduct magical research.
Healing
- From 2nd level, can heal with touch.
- May be used once / day / adept level.
- Either cures 1d4 HP or allows an additional save vs an effect (cure, poison, etc).
Stronghold
- After 9th level, can establish or build a stronghold (at half price, if in good favor with deity).
- Once established, attracts loyal followers (5d6 x 10 fighters of level 1–2), who never check morale.
Advancement
| Level | XP | HD | Atk
Mod | Saving Throws |||||
^^ | ^^ | ^^ | ^^ | D1 | W1 | P1 | B1 | S1 |
---|---|---|---|---|---|---|---|---|
1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 |
2 | 1,500 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 |
3 | 3,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 |
4 | 6,000 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 |
5 | 12,000 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 |
6 | 25,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 |
7 | 50,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 |
8 | 100,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 |
9 | 200,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 |
10 | 300,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 |
11 | 400,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 |
12 | 500,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 |
13 | 600,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 |
14 | 700,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 |
[Level Advancement]
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D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎