--- title: Adept description: date_pub: 2024-03-05T22:49:24.000-04:00 section: classes content_type: feature short_code: cad status: hidden --- Holy (or unholy) warrior-priests who use their skills to serve one or more deities.
| | | | ----------------- | --------------------------------------------------------------- | | **Hit Dice** | 1d8 | | **Maximum Level** | 14 | | **Armor** | Any (including shields) | | **Weapons** | Blunt weapons only (club, mace, sling, staff, war hammer, etc.) | | **Languages** | Alignment, Common |
### Adept Skills - 30' range - Roll 1d100, result under score is success. - Referee should roll in secret for detect magic (DM).
FIXME - Don't like these scores - can I somehow translate them into d20s? Or even d6s, based on the optional d6 thief rule? | Level | BL | DM | KA | PU | RF | TU | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | | 1 | 10 | 30 | 20 | 20 | 25 | 50 | | 2 | 35 | 50 | 35 | 23 | 55 | 55 | | 3 | 40 | 55 | 40 | 25 | 60 | 60 | | 4 | 45 | 60 | 45 | 26 | 65 | 65 | | 5 | 50 | 65 | 50 | 35 | 70 | 70 | | 6 | 55 | 70 | 55 | 45 | 75 | 75 | | 7 | 60 | 75 | 60 | 55 | 80 | 80 | | 8 | 65 | 80 | 65 | 65 | 83 | 85 | | 9 | 70 | 85 | 70 | 70 | 86 | 90 | | 10 | 71 | 90 | 75 | 75 | 90 | 95 | | 11 | 72 | 95 | 80 | 80 | 92 | 100 | | 12 | 73 | 97 | 85 | 85 | 95 | 105 | | 13 | 74 | 98 | 90 | 90 | 98 | 110 | | 14 | 75 | 99 | 95 | 95 | 99 | 115 | [Adept Skills Chance of Success]
- **Bless (BL)**: Once per turn, may give allies +1 to attack and damage rolls for one round per adept level. - **Detect Magic (DM)**: Must spend one turn concentrating on target to activate, failed rechecks allowed. - **Know Alignment (KA)**: Learn alignment of one character, creature, location, or object, can only be tried once per target. On a fail, can't try again until next XP level. - **Purify (PU)**: Makes food and water safe to consume, affecting up to 6 quarts of liquid, one ration, or fresh food for up to 12 humanoids. - **Rally / Fear (RF)**: Rally counters effects of magical fear, while Fear forces enemies to make a morale check or flee. May be used once per turn. - **Turn Undead (TU)**: -5% chance per monster HD, max HD is adept level + 1. On success, 2d6 HD of undead must move away from adept in full retreat until attacked, with lowest HD affected first. ### Divine Magic - Must have a holy symbol - Must remain faithful to alignment, clergy, and religion. - Can conduct magical research. ### Healing - From 2nd level, can heal with touch. - May be used once / day / adept level. - Either cures 1d4 HP or allows an additional save vs an effect (cure, poison, etc). ### Stronghold - After 9th level, can establish or build a stronghold (at half price, if in good favor with deity). - Once established, attracts loyal followers (5d6 x 10 fighters of level 1–2), who never check morale. ### Advancement
| Level | XP | HD | Atk
Mod | Saving Throws ||||| | ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | | :---: | :-----: | :--------: | :-----: | :---: | :---: | :---: | :---: | :---: | | 1 | 0 | 1d8 | 0 | 11 | 12 | 14 | 16 | 15 | | 2 | 1,500 | 2d8 | 0 | 11 | 12 | 14 | 16 | 15 | | 3 | 3,000 | 3d8 | 0 | 11 | 12 | 14 | 16 | 15 | | 4 | 6,000 | 4d8 | 0 | 11 | 12 | 14 | 16 | 15 | | 5 | 12,000 | 5d8 | +2 | 9 | 10 | 12 | 14 | 12 | | 6 | 25,000 | 6d8 | +2 | 9 | 10 | 12 | 14 | 12 | | 7 | 50,000 | 7d8 | +2 | 9 | 10 | 12 | 14 | 12 | | 8 | 100,000 | 8d8 | +2 | 9 | 10 | 12 | 14 | 12 | | 9 | 200,000 | 9d8 | +5 | 6 | 7 | 9 | 11 | 9 | | 10 | 300,000 | 9d8+1 | +5 | 6 | 7 | 9 | 11 | 9 | | 11 | 400,000 | 9d8+2 | +5 | 6 | 7 | 9 | 11 | 9 | | 12 | 500,000 | 9d8+3 | +5 | 6 | 7 | 9 | 11 | 9 | | 13 | 600,000 | 9d8+4 | +7 | 3 | 5 | 7 | 8 | 7 | | 14 | 700,000 | 9d8+5 | +7 | 3 | 5 | 7 | 8 | 7 | [Level Advancement] [^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells