1.8 KiB
1.8 KiB
title | description | date_pub | section | content_type | short_code |
---|---|---|---|---|---|
Fumbles | Fumble tables | 2023-02-19T18:18:00-05:00 | rules | feature | rf1 |
A natural 1 is a fumble. Roll 1d20 on the Fumble Table to see what additional effect occurs.
1d20 | Effect |
---|---|
1 | Stumble, weapon breaks |
2 | Stumble, automatic hit1 on closest ally within 10' |
3 | Stumble, next attack against is automatic critical hit |
4 | Stumble, can't attacks until end of next round |
5 | Stumble, can't attack until next round |
6 | Stumble, next attack against is automatic hit1 |
7 | Stumble, hit self for maximum damage |
8 | Stumble, hit self for regular damage |
9 | Stumble, all rolls next round get -2 |
10 | Stumble, go last in initiative next round |
11 | Fall down (prone) and drop weapon 30' away |
12 | Fall down (prone) and drop weapon 20' away |
13 | Fall down (prone) and drop weapon 10' away |
14 | Fall down (prone) and drop weapon nearby |
15 | Fall down (prone) |
16 | Drop weapon 30' away |
17 | Drop weapon 20' away |
18 | Drop weapon 10' away |
19 | Drop weapon at feet |
20 | Fumble weapon, but maintain hold |
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Roll 1d20 to check for critical, but ignore further fumbles. ↩︎