pvgttm-web/ose_backup/monsters/drahki.md
2023-04-24 18:13:58 -04:00

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Drahki (Dracokin) TBD 2023-02-17T00:26:00-05:00 bestiary feature md1

Drahki are a race of Dracokin that hail from Drahkenos, the so-called plane of Dragons, and home to Endrion and the other dragon gods. They are also one of the most active ships in the astral plane.

Armour Class 7 [12] or 5 [14]
Hit Dice 1 (4hp)
Attacks 1 x weapon (1d6 or by weapon)
THAC0 19[0]
Movement 120 (40)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 6
Alignment N
XP 10
Number appearing 0 (see below)
Treasure Type A
  • Breath weapon - Can be used up to three times per day. Unless noted otherwise, all caught in the area suffer damage equal to the Drahkis current hit points (save versus breath for half).
  • Draconic Ancestry - Dracokin are are distantly related to a particular kind of dragon, which determines the colour of their scales, as well as the damage and area of their breath weapon.
  • Ships and crew - 1d2 large dragonships (each with 1d12+2 x 10 drahki) and/or 1d3 small dragonships (with 1d6 x 10 drahki each). (See Astral Vessels for details on ships.)
  • Arms - 60% of group have: leather armour, sword; 30% have: leather armour, sword, crossbow; 10% have: chainmail, sword, crossbow.
  • Leaders and captains - For every 30 drahki, there is a 4th level fighter. Each ship has a captain (7th level fighter).
  • Fleet commander - 9th level fighter. 30% chance of a magic-user (level 1d2 +9); 30% chance of a cleric (8th level).
1d20 Color Breath Weapon
1 Amethyst 30' Line of Cold
2-3 Black 30' Line of Acid
4-5 Blue 30' Line of Lightning
6 Brass 20' Cone of Sleep Gas1
7 Bronze 30' Line of Lightning
8 Copper 30' Line of Acid
9 Emerald 20' Cone of Acid
10 Gold 20' Cone of Fire
11-12 Green 10' Cloud of Chlorine Gas
13 Onyx 10' Cloud of Chlorine Gas
14-15 Red 20' Cone of Fire
16 Ruby 30' Line of Fire
17 Silver 20' Cone of Cold
18 Topaz 10' Cloud of Sleep Gas1
19-20 White 20' Cone of Cold

[Draconic Ancestry]


  1. Rather than dealing damage, targets in area must save versus breath or fall asleep for 1d4 turns ↩︎