2.0 KiB
2.0 KiB
title | description | date_pub | section | content_type | short_code |
---|---|---|---|---|---|
Pirate, Astral | TBD | 2023-02-17T00:26:00-05:00 | bestiary | feature | map |
Astral sailors who make a living by raiding ports, robbing other ships, and illegal slaving. Can often be found near astral currents. Renowned for their ruthless and evil ways.
Armour Class | 7 [12] or 5 [14] |
Hit Dice | 1 (4hp) |
Attacks | 1 x weapon (1d6 or by weapon) |
THAC0 | 19[0] |
Movement | 120' (40') |
Saving Throws | D12 W13 P14 B15 S16 (1) |
Morale | 7 |
Alignment | C |
XP | 10 |
Number appearing | 0 (see below) |
Treasure Type | A |
- Ships and crew - 1d3 caravels or 1d3 small warships (1d5+3 × 10 pirates each). (See Astral Vessels for details on ships.)
- Arms - 50% of group have
- Leaders - For every 30 pirates, there is a 4th level fighter. For every 50 pirates, and for each ship, there is a 5th level fighter. For every 100 pirates, and per fleet, there is an 8th level fighter.
- Fleet commander - Fleets of 300 or more pirates are led by a pirate lord (11th level fighter). 75% chance of a magic-user (level 1d2+8).
- Treacherous - Will attack other pirates, if they can profit from it.
- Prisoners - 25% chance of 1d3 prisoners to be ransomed.
- Treasure - Divided between vessels. Instead of carrying with them, may have a map to where it is buried.
- Havens - Lawless, fortified, island outposts may act as a haven for buccaneers and pirates.