pvgttm-web/ose_backup/classes/automaton.md
2023-04-24 18:13:58 -04:00

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Automaton The Automaton nonhuman class for Old School Essentials. 2023-02-16T23:36:00-05:00 classes feature ca1

| Nonhuman Class ||

Requirements None
Prime requisite CON
Hit Dice 1d8
Maximum Level 10
Armour Any, including shields
Weapons Any
Languages Alignment, Common

Automatons are magically-powered, fully sentient beings composed of metal and wood. Although some are believed to have been built for a long forgotton war, most were built as arcane experiments by powerful wizards, or to serve as slaves in decadent, high-magic socities. Despite their origins, many are driven to find a purpose beyond their original design.

toc

Combat

An automaton can wield any weapon, and can use any armour that has been integrated with their body (see below).

Integrated Armor

The body of an automaton has built-in defensive layers, which may be enhanced with armour.

  • Automatons gain a +1 bonus to Armour Class.
  • Automatons can don any armour. To don armour, it must be incorporated into an automaton's body over the course of 1 hour, during which they must remain in contact with the armour. To doff armour, an automaton must spend 1 hour removing it. An automaton can rest while donning or doffing armour in this way.
  • While an automaton lives, worn armour can't be removed from their body against their will.

Resilience

Automatons have remarkable fortitude, represented as follows:

  • Automatons dont need to eat, drink, or breathe.
  • Automatons are immune to disease.
  • Automatons don't need to sleep, and magic can't put them to sleep (although they do need to rest, see below).
  • Automatons get +2 on saving throws vs. poison

Sentry

When an automaton takes a rest, they must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, the automaton appears inert, but is still conscious and can see and hear as normal.

After Reaching 8th Level

An automaton has the option of creating a stronghold, usually a secluded tower, although it may take another form based on the desires and goals of the automaton. This will often attract other automatons and/or friendly humanoids.

| |||| Saving Throws |||||

Level XP HD THAC0 D1 W1 P1 B1 S1
1 0 1d8 19 [0] 8 9 10 13 12
2 2,200 2d8 19 [0] 8 9 10 13 12
3 4,400 3d8 19 [0] 8 9 10 13 12
4 8,800 4d8 17 [+2] 6 7 8 10 10
5 17,000 5d8 17 [+2] 6 7 8 10 10
6 35,000 6d8 17 [+2] 6 7 8 10 10
7 70,000 7d8 14 [+5] 4 5 6 7 8
8 140,000 8d8 14 [+5] 4 5 6 7 8
9 270,000 9d8 14 [+5] 4 5 6 7 8
10 400,000 9d8+32 12 [+7] 2 3 4 4 6
11 530,000 9d8+62 12 [+7] 2 3 4 4 6
12 660,000 9d8+92 12 [+7] 2 3 4 4 6

[Automaton Level Progression]


  1. D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves. ↩︎

  2. Modifiers from CON no longer apply. ↩︎