pvgttm-web/ose_backup/astral/factions.md
2023-04-24 18:13:58 -04:00

6.2 KiB

title description date_pub section content_type short_code
Astral Factions TBD 2023-02-15T00:26:00-05:00 astral feature af1

Major Factions

Astral Trade Union

  • Conglomerate of harbormasters, ship captains, and mining companies who control nearly all of the trade between certain ports.
  • Control all of the trading between nearly 100 ports, including ones leading to dozens of material planes, multiple to each elemental plane, and even a handful to various transcendental planes.
    • This area is called the Astral Trade Zone (ATZ)
  • Have excellent maps of all of the astral currents that run between affiliated ports.

Drahki Federation

  • Controlled by a race of dracokin from the world of Drahkenos, the eternal plane of dragons.
  • Fly great ships made to look like their bigger cousins (called "dragonships")
  • Generally peaceful traders

Zhyffan Armada

  • Enormous fleet of warships run by a militaristic race of musket-wielding elekin from the material plane of Zhyffu.
  • Report to the Zhyffan Sovereignty, the plane-wide government of Zhyffu.
  • Strongly believe in the supremacy of law and civilization.
  • Ships range from light cargo carriers to massive warships, but everything in the armada is armed.

Stral Empire

  • Empire of ports ruled by a highly militaristic and decadent race of immortals, with sharp eyes, pointed ears, and no noses.
  • Huge warships patrol the borders of the empire, which run near some Astral Trade Union-aligned ports.
  • Also control the Forge, a massive smithing factory on the Plane of Fire.
  • Served by a race of automatons called Forgelings, some of whom have escaped their masters and fled to ports aligned with one of the other factions.

Minor Factions

Society of Wanderers

  • Disparate, quasi-religious organization, with membership scattered about the planes.
  • Refer to each other as "friends".
  • Are obligated to help each other out (but can also count on other "friends" to help them when needed).
  • Typically travel alone or in small groups.
  • Don't usually have their own ships, so they often have to book passage (or stowe-away).

Pirates of Ataxia

  • Led by (at least) 6 Pirate Lords (although some believe there are more).
  • Responsible for nearly all of the piracy within this part of the astral plane.
  • Come from all races and cultures.