121 lines
4.3 KiB
Markdown
121 lines
4.3 KiB
Markdown
---
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title: Assassin (Class)
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description: The Assassin class for OSR gaming.
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date_pub: 2023-10-28T01:12:24.000-04:00
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section: classes
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content_type: feature
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short_code: cas
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---
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Someone skilled at stealth-based elimination.
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[[toc]]
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<div class='headlessTableWrapper'>
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| ----------------- | ---------------------------------- |
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| **Hit Dice** | 1d6 |
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| **Maximum Level** | 14 |
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| **Armor** | Leather or Studded, shields |
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| **Weapons** | Any |
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| **Languages** | Alignment, Common, Assassins' Cant |
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</div>
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### Alignment
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May not be lawful.
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### Assassin Skills
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- For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6.
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- Referee should roll in secret for hear noise (HN), hide in shadows (HS), and move silently (MS).
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<div class="dividedTableWrapper">
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| Level | AS | CS | HN | HS | MS |
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| :---: | :-: | :-: | :-: | :-: | :-: |
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| 1 | 0 | 87 | 2 | 20 | 25 |
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| 2 | 0 | 88 | 2 | 25 | 30 |
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| 3 | 0 | 89 | 3 | 30 | 35 |
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| 4 | -1 | 90 | 3 | 35 | 40 |
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| 5 | -1 | 91 | 3 | 40 | 45 |
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| 6 | -2 | 92 | 3 | 45 | 50 |
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| 7 | -2 | 93 | 4 | 50 | 55 |
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| 8 | -3 | 94 | 4 | 55 | 60 |
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| 9 | -3 | 95 | 4 | 60 | 65 |
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| 10 | -4 | 96 | 4 | 65 | 70 |
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| 11 | -4 | 97 | 5 | 70 | 75 |
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| 12 | -5 | 98 | 5 | 75 | 80 |
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| 13 | -5 | 99 | 5 | 80 | 87 |
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| 14 | -6 | 99 | 5 | 85 | 95 |
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[Assassin Skills Chance of Success]
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</div>
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- **Assassination (AS)**: +4 bonus to hit when attacking unaware humanoid from behind. On a hit, victim must **Save vs Death** at listed penalty or die instantly.
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- **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage).
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- **Hear noise (HN)**: Improved listening (at doors, etc.) in quiet areas (not in combat), uses 1d6.
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- **Hide in shadows (HS)**: Must stand still, can't be done while attacking or moving.
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- **Move silently (MS)**: Sneak past enemies unnoticed.
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### Disguise
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Masters of disguise, able to pass close scrutiny.
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- 2% base chance of detection.
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- +2% when posing as another class or race.
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- May alter apparent height (from up to 5" taller to 3" shorter) or weight (from slightly thinner to much bulkier).
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- Everyone the disguised assassin meets may roll.
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- Roll may be repeated each subsequent day.
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### Hirelings
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Most hirelings won't work for known assassins.
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- Characters of 1st-3rd level may not employ mercenaries retainers, or specialists.
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- Starting at 4th level, may hire other assassins of lower level.
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- Starting at 8th level, may hire thieves as well.
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- Starting at 12th level, may hire any type of character.
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### Poison
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When using poisons, target gets -2 on any **Saves vs Death**.
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### Stronghold
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After 12th level, may attempt to take over an existing assassins' or thieves' guild by killing the current guild-master.
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- Killing may be done by any means (duel, assassination, poisoning, etc).
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- If successful, character is able to maintain a guild of 7d4 members.
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- 75% of existing members will leave.
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- New members will arrive in time (usually as level 1 assassins).
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<div class="dividedTableWrapper levelTable">
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| Level | XP | HD | Atk Mod | Saving Throws ||||||
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| ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] |
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| :---: | :-----: | :-----: | :-----: | :---: | :---: | :---: | :---: | :---: |
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| 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 |
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| 2 | 1,500 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 |
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| 3 | 3,000 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 |
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| 4 | 6,000 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 |
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| 5 | 12,000 | 5d6 | +2 | 12 | 13 | 11 | 14 | 13 |
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| 6 | 25,000 | 6d6 | +2 | 12 | 13 | 11 | 14 | 13 |
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| 7 | 50,000 | 7d6 | +2 | 12 | 13 | 11 | 14 | 13 |
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| 8 | 100,000 | 8d6 | +2 | 12 | 13 | 11 | 14 | 13 |
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| 9 | 200,000 | 9d6 | +5 | 10 | 11 | 9 | 12 | 10 |
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| 10 | 300,000 | 9d6+2 | +5 | 10 | 11 | 9 | 12 | 10 |
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| 11 | 425,000 | 9d6+4 | +5 | 10 | 11 | 9 | 12 | 10 |
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| 12 | 570,000 | 9d6+6 | +5 | 10 | 11 | 9 | 12 | 10 |
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| 13 | 750,000 | 9d6+8 | +7 | 8 | 9 | 7 | 10 | 8 |
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| 14 | 900,000 | 9d6+10 | +7 | 8 | 9 | 7 | 10 | 8 |
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[Level Advancement]
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[^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells
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</div>
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