--- title: Assassin (Class) description: The Assassin class for OSR gaming. date_pub: 2023-10-28T01:12:24.000-04:00 section: classes content_type: feature short_code: cas --- Someone skilled at stealth-based elimination. [[toc]]
| | | | ----------------- | ---------------------------------- | | **Hit Dice** | 1d6 | | **Maximum Level** | 14 | | **Armor** | Leather or Studded, shields | | **Weapons** | Any | | **Languages** | Alignment, Common, Assassins' Cant |
### Alignment May not be lawful. ### Assassin Skills - For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6. - Referee should roll in secret for hear noise (HN), hide in shadows (HS), and move silently (MS).
| Level | AS | CS | HN | HS | MS | | :---: | :-: | :-: | :-: | :-: | :-: | | 1 | 0 | 87 | 2 | 20 | 25 | | 2 | 0 | 88 | 2 | 25 | 30 | | 3 | 0 | 89 | 3 | 30 | 35 | | 4 | -1 | 90 | 3 | 35 | 40 | | 5 | -1 | 91 | 3 | 40 | 45 | | 6 | -2 | 92 | 3 | 45 | 50 | | 7 | -2 | 93 | 4 | 50 | 55 | | 8 | -3 | 94 | 4 | 55 | 60 | | 9 | -3 | 95 | 4 | 60 | 65 | | 10 | -4 | 96 | 4 | 65 | 70 | | 11 | -4 | 97 | 5 | 70 | 75 | | 12 | -5 | 98 | 5 | 75 | 80 | | 13 | -5 | 99 | 5 | 80 | 87 | | 14 | -6 | 99 | 5 | 85 | 95 | [Assassin Skills Chance of Success]
- **Assassination (AS)**: +4 bonus to hit when attacking unaware humanoid from behind. On a hit, victim must **Save vs Death** at listed penalty or die instantly. - **Climb sheer surfaces (CS)**: Roll for every 100' climbed, failure means falling from the halfway point (and taking fall damage). - **Hear noise (HN)**: Improved listening (at doors, etc.) in quiet areas (not in combat), uses 1d6. - **Hide in shadows (HS)**: Must stand still, can't be done while attacking or moving. - **Move silently (MS)**: Sneak past enemies unnoticed. ### Disguise Masters of disguise, able to pass close scrutiny. - 2% base chance of detection. - +2% when posing as another class or race. - May alter apparent height (from up to 5" taller to 3" shorter) or weight (from slightly thinner to much bulkier). - Everyone the disguised assassin meets may roll. - Roll may be repeated each subsequent day. ### Hirelings Most hirelings won't work for known assassins. - Characters of 1st-3rd level may not employ mercenaries retainers, or specialists. - Starting at 4th level, may hire other assassins of lower level. - Starting at 8th level, may hire thieves as well. - Starting at 12th level, may hire any type of character. ### Poison When using poisons, target gets -2 on any **Saves vs Death**. ### Stronghold After 12th level, may attempt to take over an existing assassins' or thieves' guild by killing the current guild-master. - Killing may be done by any means (duel, assassination, poisoning, etc). - If successful, character is able to maintain a guild of 7d4 members. - 75% of existing members will leave. - New members will arrive in time (usually as level 1 assassins).
| Level | XP | HD | Atk Mod | Saving Throws |||||| | ^^ | ^^ | ^^ | ^^ | D[^1] | W[^1] | P[^1] | B[^1] | S[^1] | | :---: | :-----: | :-----: | :-----: | :---: | :---: | :---: | :---: | :---: | | 1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 | | 2 | 1,500 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 | | 3 | 3,000 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 | | 4 | 6,000 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 | | 5 | 12,000 | 5d6 | +2 | 12 | 13 | 11 | 14 | 13 | | 6 | 25,000 | 6d6 | +2 | 12 | 13 | 11 | 14 | 13 | | 7 | 50,000 | 7d6 | +2 | 12 | 13 | 11 | 14 | 13 | | 8 | 100,000 | 8d6 | +2 | 12 | 13 | 11 | 14 | 13 | | 9 | 200,000 | 9d6 | +5 | 10 | 11 | 9 | 12 | 10 | | 10 | 300,000 | 9d6+2 | +5 | 10 | 11 | 9 | 12 | 10 | | 11 | 425,000 | 9d6+4 | +5 | 10 | 11 | 9 | 12 | 10 | | 12 | 570,000 | 9d6+6 | +5 | 10 | 11 | 9 | 12 | 10 | | 13 | 750,000 | 9d6+8 | +7 | 8 | 9 | 7 | 10 | 8 | | 14 | 900,000 | 9d6+10 | +7 | 8 | 9 | 7 | 10 | 8 | [Level Advancement] [^1]: D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells