14 lines
1.1 KiB
Markdown
14 lines
1.1 KiB
Markdown
- **Ammunition**: Requires ammunition of the indicated type.
|
|
- **Blunt**: No cutting edge, may be wielded by a cleric.
|
|
- **Charge**: While mounted, damage may be doubled by moving at least 60' before attacking.
|
|
- **Entangle**: On successful hit, target must **Save** or become [Entangled](/rules/adventuring.html#entangled).
|
|
- **Light**: May be used in offhand when [dual-wielding](#dual-wielding).
|
|
- **Reach**: Grants extra 5' reach for determining melee range.
|
|
- **Reload**: After being used the indicated number of times, it takes one full round to reload.
|
|
- **Slow**: Always attacks last in a round.
|
|
- **Spread**: May be used to make a single attack at -2 which targets up to two creatures within 5' of each other, dealing half damage (round up) to each.
|
|
- **Stealth**: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
|
|
- **Thrown**: May be used as ranged weapon (short, medium, and long range indicated).
|
|
- **Two-handed**: Requires two hands to use.
|
|
- **Versatile**: May gain _Slow_ and _Two-handed_ to deal indicated damage.
|