pvgttm-web/src/assets/fragments/rules/weapon-properties.md
2025-05-31 23:01:53 -04:00

1.1 KiB

  • Ammunition: Requires ammunition of the indicated type.
  • Blunt: No cutting edge, may be wielded by a cleric.
  • Charge: While mounted, damage may be doubled by moving at least 60' before attacking.
  • Entangle: On successful hit, target must Save or become Entangled.
  • Light: May be used in offhand when dual-wielding.
  • Reach: Grants extra 5' reach for determining melee range.
  • Reload: After being used the indicated number of times, it takes one full round to reload.
  • Slow: Always attacks last in a round.
  • Spread: May be used to make a single attack at -2 which targets up to two creatures within 5' of each other, dealing half damage (round up) to each.
  • Stealth: May only be used to attack unaware humanoid creature from behind (4+1 HD max).
  • Thrown: May be used as ranged weapon (short, medium, and long range indicated).
  • Two-handed: Requires two hands to use.
  • Versatile: May gain Slow and Two-handed to deal indicated damage.