1.7 KiB
title | description | date_pub | section | content_type | short_code |
---|---|---|---|---|---|
Firfolk | TBD | 2023-02-15T00:26:00-05:00 | races | feature | rf2 |
Requirements | Minimum CON 9 |
Ability modifiers | -1 INT, +1 WIS |
Languages | Alignment, Common, Firspeak |
INTRO
Available Classes and Max Level
- Assassin: 6th
- Druid1: 10th
- Fighter: 8th
- Knight: 7th
- Ranger: 9th
- Thief: 8th
Combat
Firfolk can use all types of weapons and armour, but it must be tailored to their large size.
Two-handed melee weapons: A firfolk can wield any two-handed melee weapon, such as a battle axe, with only one hand.
Innate Magic
At 2nd level, a firfolk is able to cast the glamour spell once per day and, at 4th level, invisibility once per day.
Languages
Firfolk know Common, their alignment language, and Firspeak (the native language of the firfolk race).
Open Doors
Firfolk open even barred doors with ease. They are treated as the next highest STR category when it comes to determining their chance of opening doors (see Ability Scores in Old-School Essentials). For example, a firfolk with STR 12 is treated as if their STR were in the 13–15 category instead.
Resilience
Firfolk's natural constitution and resistance to magic grants them a +2 bonus to saving throws versus poison, spells, and magic wands, rods, and staves.
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At the referee’s option, firfolk druids may only exist as NPCs. ↩︎